Replace contexts with resources
- Implements a new macro to generate code for a new structure: TypeMap - TypeMaps are wrappers for HashMaps that use TypeIDs as keys. - Refactor the entire codebase to use the new resource structures. - This commit is the first step towards getting rid of "god context objects everywhere".
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6e42d94b44
commit
ef055a1bda
16 changed files with 287 additions and 93 deletions
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@ -1,8 +1,8 @@
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use std::fmt::format;
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use glam::{Quat, Vec3};
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use raidillon_engine::{Engine, system::System};
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use raidillon_engine::{Engine, system::System, EngineResources};
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use raidillon_engine::system::SystemContext;
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use raidillon_platform::{Platform, Camera};
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use raidillon_platform::{Platform, Camera, PlatformContext};
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use raidillon_assets::model_path;
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use raidillon_core::engine::EngineTrait;
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use raidillon_ecs::components::ModelHandle;
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@ -13,6 +13,7 @@ use raidillon_glium::GliumPlatform;
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use winit::event::{ElementState, Event, WindowEvent};
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use winit::event::DeviceEvent::MouseMotion;
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use winit::keyboard::{KeyCode, PhysicalKey};
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use raidillon_core::DebugUIBuffer;
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use raidillon_engine::systems::fps_camera::FPSDebugCameraSystem;
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const TEST_GLTF: &str = "pink-monkey.gltf";
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@ -22,11 +23,13 @@ const MAIN_SCENE_ID: &str = "main_scene";
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#[derive(Default)]
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struct UpdateAspectRatioSystem;
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impl System for UpdateAspectRatioSystem {
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fn handle_event(&mut self, ctx: &mut SystemContext) {
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fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) {
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let pctx = res.get::<PlatformContext>().unwrap();
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if let Event::WindowEvent { event: WindowEvent::Resized(sz), .. } =
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&ctx.platform_context.current_event
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pctx.current_event
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{
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ctx.scene.world
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scene.world
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.query_mut::<&mut Camera>()
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.into_iter()
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.for_each(|(_, cam)| {
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@ -42,14 +45,16 @@ struct RenderingTestSystem {
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}
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impl System for RenderingTestSystem {
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fn load_world(&mut self, ctx: &mut SystemContext) {
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fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {
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let pctx = res.get::<PlatformContext>().unwrap();
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self.rotation_speed = std::rc::Rc::new(std::cell::RefCell::new(5.0));
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let mut am = ctx.platform_context.asset_manager.borrow_mut();
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let mut am = pctx.asset_manager.borrow_mut();
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am.load_gltf(TEST_GLTF, &model_path(TEST_GLTF));
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ctx.scene.world.spawn((
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scene.world.spawn((
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Transform {
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translation: Vec3::new(0.0, 0.0, 0.0),
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rotation: Quat::IDENTITY,
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@ -59,17 +64,19 @@ impl System for RenderingTestSystem {
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));
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}
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fn frame_update(&mut self, ctx: &mut SystemContext) {
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let mut dbg_ui = ctx.debug_ui_buffer.borrow_mut();
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fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
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let pctx = res.get::<PlatformContext>().unwrap().clone();
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let dbg_ui = scene.resources.get_mut::<DebugUIBuffer>().unwrap();
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dbg_ui.text("Hello World!".to_owned());
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dbg_ui.text(format!("Frame Delta: {}", ctx.platform_context.time_ctx.frame_dt));
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dbg_ui.text(format!("Fixed Delta: {}", ctx.platform_context.time_ctx.fixed_dt));
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dbg_ui.text(format!("Frame Delta: {}", pctx.time_ctx.frame_dt));
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dbg_ui.text(format!("Fixed Delta: {}", pctx.time_ctx.fixed_dt));
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dbg_ui.slider_f32("Rotation Speed", -10.0, 10.0, self.rotation_speed.clone());
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}
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fn fixed_update(&mut self, ctx: &mut SystemContext) {
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ctx.scene.world.query_mut::<(&mut Transform, &ModelHandle)>().into_iter().for_each(|(_, (t, _))| {
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t.rotation *= Quat::from_rotation_y(*self.rotation_speed.borrow() * ctx.platform_context.time_ctx.fixed_dt);
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fn fixed_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
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let pctx = res.get::<PlatformContext>().unwrap();
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scene.world.query_mut::<(&mut Transform, &ModelHandle)>().into_iter().for_each(|(_, (t, _))| {
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t.rotation *= Quat::from_rotation_y(*self.rotation_speed.borrow() * pctx.time_ctx.fixed_dt);
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});
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}
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