Add imgui slider command to the debug ui buffer implementation
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84ab3a26b1
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f34a9b01a0
2 changed files with 17 additions and 2 deletions
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@ -34,10 +34,14 @@ impl System for UpdateAspectRatioSystem {
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}
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#[derive(Default)]
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struct RenderingTestSystem;
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struct RenderingTestSystem {
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rotation_speed: std::rc::Rc<std::cell::RefCell<f32>>,
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}
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impl System for RenderingTestSystem {
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fn load_world(&mut self, ctx: &mut SystemContext) {
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self.rotation_speed = std::rc::Rc::new(std::cell::RefCell::new(5.0));
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ctx.scene.world.spawn((Camera {
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eye: Vec3::new(0.0, 0.0, 2.0),
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center: Vec3::ZERO,
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@ -67,11 +71,12 @@ impl System for RenderingTestSystem {
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dbg_ui.text("Hello World!".to_owned());
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dbg_ui.text(format!("Frame Delta: {}", ctx.platform_context.time_ctx.frame_dt));
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dbg_ui.text(format!("Fixed Delta: {}", ctx.platform_context.time_ctx.fixed_dt));
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dbg_ui.slider_f32("Rotation Speed", -10.0, 10.0, self.rotation_speed.clone());
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}
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fn fixed_update(&mut self, ctx: &mut SystemContext) {
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ctx.scene.world.query_mut::<(&mut Transform, &ModelHandle)>().into_iter().for_each(|(_, (t, _))| {
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t.rotation *= Quat::from_rotation_y(10.0 * ctx.platform_context.time_ctx.fixed_dt);
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t.rotation *= Quat::from_rotation_y(*self.rotation_speed.borrow() * ctx.platform_context.time_ctx.fixed_dt);
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});
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}
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