MASSIVE Kinematic Character Controller Update
- NEW kinematic character controller powered by rapier3d at kinematic_character_controller.rs - NEW camera modes. The ability to switch between the free debug camera and new character controller. - NEW keybinds system to support the camera mode swap
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12 changed files with 323 additions and 26 deletions
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@ -5,12 +5,12 @@ use raidillon_ecs::Transform;
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/// Tiny wrapper around rapier3d.
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pub struct Physics {
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rigid_body_set: RigidBodySet,
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collider_set: ColliderSet,
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pub rigid_body_set: RigidBodySet,
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pub collider_set: ColliderSet,
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physics_pipeline: PhysicsPipeline,
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island_manager: IslandManager,
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broad_phase: DefaultBroadPhase,
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narrow_phase: NarrowPhase,
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pub broad_phase: DefaultBroadPhase,
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pub narrow_phase: NarrowPhase,
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impulse_joint_set: ImpulseJointSet,
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multibody_joint_set: MultibodyJointSet,
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ccd_solver: CCDSolver,
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