Add Settings with fullscreen and windowed options, a config file

(settings.toml) to persist settings, fix a bug in platform code where
innner window size wasn't updated on resize, various other tweaks
This commit is contained in:
reo 2025-12-09 17:52:17 +03:00
parent b17a7636d8
commit f5a16213fa
10 changed files with 277 additions and 19 deletions

View file

@ -7,7 +7,9 @@ use rapier3d::prelude::ColliderBuilder;
use winit::event::{Event, WindowEvent};
use systems::debug_camera::FPSDebugCameraSystem;
use crate::systems::common::should_draw_menu;
use crate::systems::{KeybindsSystem, KinematicCharacterController, MenuSystem, PhysicsSystem};
use crate::systems::{
DisplaySettings, KeybindsSystem, KinematicCharacterController, MenuSystem, PhysicsSystem
};
const TEST_GLTF: &str = "sphere.glb";
const PLANE_GLTF: &str = "plane.glb";
@ -97,23 +99,21 @@ impl System for MainSystem {
InputState,
)>().unwrap();
if should_draw_menu(scene) {
let mut egui_queue = pctx.egui_queue.borrow_mut();
let time_ctx = pctx.time_ctx.clone();
let mut character_pos = Vec3::ZERO;
for (_ent, (tr, ch_component)) in scene.world.query::<(&Transform, &CharacterBodyComponent)>().iter() {
character_pos = tr.translation;
}
egui_queue.queue(move |egui_ctx| {
egui::Window::new("Debug").show(egui_ctx, |ui| {
ui.label("Hello World!");
ui.label(format!("Frame Delta: {}", time_ctx.frame_dt));
ui.label(format!("Fixed Delta: {}", time_ctx.fixed_dt));
ui.label(format!("FPS: {}", 1.0 / time_ctx.frame_dt));
ui.label(format!("Character POS: {}", character_pos));
});
});
let mut egui_queue = pctx.egui_queue.borrow_mut();
let time_ctx = pctx.time_ctx.clone();
let mut character_pos = Vec3::ZERO;
for (_ent, (tr, ch_component)) in scene.world.query::<(&Transform, &CharacterBodyComponent)>().iter() {
character_pos = tr.translation;
}
egui_queue.queue(move |egui_ctx| {
egui::Window::new("Debug").show(egui_ctx, |ui| {
ui.label("Hello World!");
ui.label(format!("Frame Delta: {:.3}", time_ctx.frame_dt));
ui.label(format!("Fixed Delta: {:.3}", time_ctx.fixed_dt));
ui.label(format!("FPS: {:.3}", 1.0 / time_ctx.frame_dt));
ui.label(format!("Character POS: {character_pos:.3}"));
});
});
}
}
@ -124,6 +124,7 @@ fn main() {
.add_system::<KinematicCharacterController>()
.add_system::<FPSDebugCameraSystem>()
.add_system::<MenuSystem>()
.add_system::<DisplaySettings>()
.add_system::<MainSystem>()
.add_system::<UpdateAspectRatioSystem>()
.add_scene(MAIN_SCENE_ID, Scene::new(MAIN_SCENE_ID.to_owned(), None))

View file

@ -0,0 +1,92 @@
use std::sync::{Arc, Mutex};
use raidillon_app::prelude::*;
use crate::systems::common::should_draw_menu;
#[derive(Clone, Copy, PartialEq, Eq)]
enum SettingsTab {
Display,
}
impl Default for SettingsTab {
fn default() -> Self {
SettingsTab::Display
}
}
#[derive(Clone, Default)]
struct DisplaySettingsUiState {
selected_fullscreen_mode: WindowMode,
active_tab: SettingsTab,
}
#[derive(Default)]
pub struct DisplaySettings {
ui_state: Arc<Mutex<DisplaySettingsUiState>>,
}
impl System for DisplaySettings {
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {
let pctx = res.get_mut::<PlatformContext>().unwrap();
// sync the settings with UI state once
if let (Ok(settings_handle), Ok(mut state)) = (pctx.settings.read(), self.ui_state.lock()) {
state.selected_fullscreen_mode = settings_handle.display_settings.fullscreen_mode;
}
}
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
if should_draw_menu(scene) {
let pctx = res.get_mut::<PlatformContext>().unwrap();
let settings = pctx.settings.clone();
let ui_state = self.ui_state.clone();
pctx.egui_queue.borrow_mut().queue(move |egui_ctx| {
egui::Window::new("Settings").default_open(false).show(egui_ctx, |ui| {
let mut state = ui_state.lock().unwrap();
ui.horizontal(|ui| {
ui.selectable_value(&mut state.active_tab, SettingsTab::Display, "Display Settings");
});
ui.separator();
match state.active_tab {
SettingsTab::Display => {
ui.label("Window Mode");
egui::ComboBox::from_id_salt("window_mode")
.selected_text(window_mode_label(state.selected_fullscreen_mode))
.show_ui(ui, |ui| {
for mode in [
WindowMode::Windowed,
WindowMode::BorderlessFullscreen,
] {
ui.selectable_value(
&mut state.selected_fullscreen_mode,
mode,
window_mode_label(mode),
);
}
});
ui.add_space(8.0);
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
if ui.button("Apply").clicked() {
if let Ok(mut settings_handle) = settings.write() {
settings_handle.display_settings.fullscreen_mode = state.selected_fullscreen_mode;
settings_handle.display_settings.dirty = true;
}
}
});
}
}
});
});
}
}
}
fn window_mode_label(mode: WindowMode) -> &'static str {
match mode {
WindowMode::Windowed => "Windowed",
WindowMode::BorderlessFullscreen => "Borderless Fullscreen",
}
}

View file

@ -4,8 +4,10 @@ mod keybinds;
mod menu;
pub mod debug_camera;
pub mod common;
mod display_settings;
pub use physics::PhysicsSystem;
pub use kinematic_character_controller::KinematicCharacterController;
pub use keybinds::KeybindsSystem;
pub use menu::MenuSystem;
pub use display_settings::DisplaySettings;