Add Settings with fullscreen and windowed options, a config file

(settings.toml) to persist settings, fix a bug in platform code where
innner window size wasn't updated on resize, various other tweaks
This commit is contained in:
reo 2025-12-09 17:52:17 +03:00
parent b17a7636d8
commit f5a16213fa
10 changed files with 277 additions and 19 deletions

32
Cargo.lock generated
View file

@ -2192,6 +2192,8 @@ dependencies = [
"glam 0.30.9", "glam 0.30.9",
"raidillon_assets", "raidillon_assets",
"raidillon_core", "raidillon_core",
"serde",
"toml",
"winit", "winit",
] ]
@ -2413,6 +2415,15 @@ dependencies = [
"serde_core", "serde_core",
] ]
[[package]]
name = "serde_spanned"
version = "1.0.3"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e24345aa0fe688594e73770a5f6d1b216508b4f93484c0026d521acd30134392"
dependencies = [
"serde_core",
]
[[package]] [[package]]
name = "shlex" name = "shlex"
version = "1.3.0" version = "1.3.0"
@ -2669,6 +2680,21 @@ dependencies = [
"zerovec", "zerovec",
] ]
[[package]]
name = "toml"
version = "0.9.8"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f0dc8b1fb61449e27716ec0e1bdf0f6b8f3e8f6b05391e8497b8b6d7804ea6d8"
dependencies = [
"indexmap",
"serde_core",
"serde_spanned",
"toml_datetime",
"toml_parser",
"toml_writer",
"winnow",
]
[[package]] [[package]]
name = "toml_datetime" name = "toml_datetime"
version = "0.7.3" version = "0.7.3"
@ -2699,6 +2725,12 @@ dependencies = [
"winnow", "winnow",
] ]
[[package]]
name = "toml_writer"
version = "1.0.4"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "df8b2b54733674ad286d16267dcfc7a71ed5c776e4ac7aa3c3e2561f7c637bf2"
[[package]] [[package]]
name = "tracing" name = "tracing"
version = "0.1.41" version = "0.1.41"

View file

@ -11,6 +11,7 @@ pub use raidillon_platform::{
Camera, Camera,
PlatformContext, PlatformContext,
TimeContext, TimeContext,
settings::{Settings, WindowMode},
}; };
pub use raidillon_assets::{ pub use raidillon_assets::{

View file

@ -7,7 +7,9 @@ use rapier3d::prelude::ColliderBuilder;
use winit::event::{Event, WindowEvent}; use winit::event::{Event, WindowEvent};
use systems::debug_camera::FPSDebugCameraSystem; use systems::debug_camera::FPSDebugCameraSystem;
use crate::systems::common::should_draw_menu; use crate::systems::common::should_draw_menu;
use crate::systems::{KeybindsSystem, KinematicCharacterController, MenuSystem, PhysicsSystem}; use crate::systems::{
DisplaySettings, KeybindsSystem, KinematicCharacterController, MenuSystem, PhysicsSystem
};
const TEST_GLTF: &str = "sphere.glb"; const TEST_GLTF: &str = "sphere.glb";
const PLANE_GLTF: &str = "plane.glb"; const PLANE_GLTF: &str = "plane.glb";
@ -97,7 +99,6 @@ impl System for MainSystem {
InputState, InputState,
)>().unwrap(); )>().unwrap();
if should_draw_menu(scene) {
let mut egui_queue = pctx.egui_queue.borrow_mut(); let mut egui_queue = pctx.egui_queue.borrow_mut();
let time_ctx = pctx.time_ctx.clone(); let time_ctx = pctx.time_ctx.clone();
let mut character_pos = Vec3::ZERO; let mut character_pos = Vec3::ZERO;
@ -107,15 +108,14 @@ impl System for MainSystem {
egui_queue.queue(move |egui_ctx| { egui_queue.queue(move |egui_ctx| {
egui::Window::new("Debug").show(egui_ctx, |ui| { egui::Window::new("Debug").show(egui_ctx, |ui| {
ui.label("Hello World!"); ui.label("Hello World!");
ui.label(format!("Frame Delta: {}", time_ctx.frame_dt)); ui.label(format!("Frame Delta: {:.3}", time_ctx.frame_dt));
ui.label(format!("Fixed Delta: {}", time_ctx.fixed_dt)); ui.label(format!("Fixed Delta: {:.3}", time_ctx.fixed_dt));
ui.label(format!("FPS: {}", 1.0 / time_ctx.frame_dt)); ui.label(format!("FPS: {:.3}", 1.0 / time_ctx.frame_dt));
ui.label(format!("Character POS: {}", character_pos)); ui.label(format!("Character POS: {character_pos:.3}"));
}); });
}); });
} }
} }
}
fn main() { fn main() {
raidillon_app::App::new() raidillon_app::App::new()
@ -124,6 +124,7 @@ fn main() {
.add_system::<KinematicCharacterController>() .add_system::<KinematicCharacterController>()
.add_system::<FPSDebugCameraSystem>() .add_system::<FPSDebugCameraSystem>()
.add_system::<MenuSystem>() .add_system::<MenuSystem>()
.add_system::<DisplaySettings>()
.add_system::<MainSystem>() .add_system::<MainSystem>()
.add_system::<UpdateAspectRatioSystem>() .add_system::<UpdateAspectRatioSystem>()
.add_scene(MAIN_SCENE_ID, Scene::new(MAIN_SCENE_ID.to_owned(), None)) .add_scene(MAIN_SCENE_ID, Scene::new(MAIN_SCENE_ID.to_owned(), None))

View file

@ -0,0 +1,92 @@
use std::sync::{Arc, Mutex};
use raidillon_app::prelude::*;
use crate::systems::common::should_draw_menu;
#[derive(Clone, Copy, PartialEq, Eq)]
enum SettingsTab {
Display,
}
impl Default for SettingsTab {
fn default() -> Self {
SettingsTab::Display
}
}
#[derive(Clone, Default)]
struct DisplaySettingsUiState {
selected_fullscreen_mode: WindowMode,
active_tab: SettingsTab,
}
#[derive(Default)]
pub struct DisplaySettings {
ui_state: Arc<Mutex<DisplaySettingsUiState>>,
}
impl System for DisplaySettings {
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {
let pctx = res.get_mut::<PlatformContext>().unwrap();
// sync the settings with UI state once
if let (Ok(settings_handle), Ok(mut state)) = (pctx.settings.read(), self.ui_state.lock()) {
state.selected_fullscreen_mode = settings_handle.display_settings.fullscreen_mode;
}
}
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
if should_draw_menu(scene) {
let pctx = res.get_mut::<PlatformContext>().unwrap();
let settings = pctx.settings.clone();
let ui_state = self.ui_state.clone();
pctx.egui_queue.borrow_mut().queue(move |egui_ctx| {
egui::Window::new("Settings").default_open(false).show(egui_ctx, |ui| {
let mut state = ui_state.lock().unwrap();
ui.horizontal(|ui| {
ui.selectable_value(&mut state.active_tab, SettingsTab::Display, "Display Settings");
});
ui.separator();
match state.active_tab {
SettingsTab::Display => {
ui.label("Window Mode");
egui::ComboBox::from_id_salt("window_mode")
.selected_text(window_mode_label(state.selected_fullscreen_mode))
.show_ui(ui, |ui| {
for mode in [
WindowMode::Windowed,
WindowMode::BorderlessFullscreen,
] {
ui.selectable_value(
&mut state.selected_fullscreen_mode,
mode,
window_mode_label(mode),
);
}
});
ui.add_space(8.0);
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
if ui.button("Apply").clicked() {
if let Ok(mut settings_handle) = settings.write() {
settings_handle.display_settings.fullscreen_mode = state.selected_fullscreen_mode;
settings_handle.display_settings.dirty = true;
}
}
});
}
}
});
});
}
}
}
fn window_mode_label(mode: WindowMode) -> &'static str {
match mode {
WindowMode::Windowed => "Windowed",
WindowMode::BorderlessFullscreen => "Borderless Fullscreen",
}
}

View file

@ -4,8 +4,10 @@ mod keybinds;
mod menu; mod menu;
pub mod debug_camera; pub mod debug_camera;
pub mod common; pub mod common;
mod display_settings;
pub use physics::PhysicsSystem; pub use physics::PhysicsSystem;
pub use kinematic_character_controller::KinematicCharacterController; pub use kinematic_character_controller::KinematicCharacterController;
pub use keybinds::KeybindsSystem; pub use keybinds::KeybindsSystem;
pub use menu::MenuSystem; pub use menu::MenuSystem;
pub use display_settings::DisplaySettings;

View file

@ -1,6 +1,6 @@
use std::cell::RefCell; use std::cell::RefCell;
use std::rc::Rc; use std::rc::Rc;
use std::sync::{Arc, Mutex}; use std::sync::{Arc, Mutex, RwLock};
use raidillon_platform::{Platform, PlatformContext, TimeContext}; use raidillon_platform::{Platform, PlatformContext, TimeContext};
use glium::backend::glutin::Display; use glium::backend::glutin::Display;
use glium::backend::glutin::SimpleWindowBuilder; use glium::backend::glutin::SimpleWindowBuilder;
@ -19,6 +19,7 @@ use crate::GliumAssetManager;
use glam::Vec3; use glam::Vec3;
use winit::event::DeviceEvent::MouseMotion; use winit::event::DeviceEvent::MouseMotion;
use raidillon_core::EguiQueue; use raidillon_core::EguiQueue;
use raidillon_platform::settings::{Settings, default_config_path};
pub struct GliumPlatform<E: EngineTrait<PlatformCtx = PlatformContext>> { pub struct GliumPlatform<E: EngineTrait<PlatformCtx = PlatformContext>> {
event_loop: EventLoop<()>, event_loop: EventLoop<()>,
@ -29,6 +30,7 @@ pub struct GliumPlatform<E: EngineTrait<PlatformCtx = PlatformContext>> {
engine: E, engine: E,
time: time::Time, time: time::Time,
egui_queue: Rc<RefCell<EguiQueue>>, egui_queue: Rc<RefCell<EguiQueue>>,
settings: Arc<RwLock<Settings>>,
} }
impl<E: EngineTrait<PlatformCtx = PlatformContext>> Platform<E> for GliumPlatform<E> { impl<E: EngineTrait<PlatformCtx = PlatformContext>> Platform<E> for GliumPlatform<E> {
@ -57,6 +59,12 @@ impl<E: EngineTrait<PlatformCtx = PlatformContext>> Platform<E> for GliumPlatfor
let egui_queue = Rc::new(RefCell::new(EguiQueue::new())); let egui_queue = Rc::new(RefCell::new(EguiQueue::new()));
let settings = Arc::new(
RwLock::new(
Settings::load_or_default(default_config_path()).unwrap()
)
);
Self { Self {
event_loop, event_loop,
window, window,
@ -66,6 +74,7 @@ impl<E: EngineTrait<PlatformCtx = PlatformContext>> Platform<E> for GliumPlatfor
engine, engine,
time, time,
egui_queue, egui_queue,
settings,
} }
} }
@ -82,9 +91,18 @@ impl<E: EngineTrait<PlatformCtx = PlatformContext>> Platform<E> for GliumPlatfor
time_ctx: self.construct_time_ctx(), time_ctx: self.construct_time_ctx(),
window: self.window.clone(), window: self.window.clone(),
egui_queue: self.egui_queue.clone(), egui_queue: self.egui_queue.clone(),
settings: self.settings.clone(),
}; };
self.engine.initialize(ctx.clone()); self.engine.initialize(ctx.clone());
self.settings.read().unwrap().display_settings.apply(&*self.window.lock().unwrap());
let _ = &self.event_loop.run(move |event, el| { let _ = &self.event_loop.run(move |event, el| {
let settings_handle = self.settings.read().unwrap();
if settings_handle.display_settings.dirty {
settings_handle.display_settings.apply(&*self.window.lock().unwrap());
}
drop(settings_handle);
self.rendering_system_manager self.rendering_system_manager
.systems .systems
.values_mut() .values_mut()
@ -96,8 +114,14 @@ impl<E: EngineTrait<PlatformCtx = PlatformContext>> Platform<E> for GliumPlatfor
match event { match event {
Event::WindowEvent { event, .. } => match event { Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(size) => {
if size.width > 0 && size.height > 0 {
self.display.resize((size.width, size.height));
}
},
WindowEvent::CloseRequested => { WindowEvent::CloseRequested => {
// TODO: Run uninitialize on renderer and engine // TODO: Run uninitialize on renderer and engine
self.settings.read().unwrap().save_to_file(default_config_path());
el.exit(); el.exit();
}, },
WindowEvent::RedrawRequested => { WindowEvent::RedrawRequested => {

View file

@ -8,3 +8,5 @@ winit = "0.30.12"
raidillon_core = { path = "../core" } raidillon_core = { path = "../core" }
raidillon_assets = { path = "../asset" } raidillon_assets = { path = "../asset" }
glam = "0.30.5" glam = "0.30.5"
serde = "1.0.228"
toml = "0.9.8"

View file

@ -1,8 +1,9 @@
use std::{cell::RefCell, rc::Rc}; use std::{cell::RefCell, rc::Rc};
use std::sync::{Arc, Mutex}; use std::sync::{Arc, Mutex, RwLock};
use winit::event::Event; use winit::event::Event;
use raidillon_assets::ModelManagerRef; use raidillon_assets::ModelManagerRef;
use raidillon_core::EguiQueue; use raidillon_core::EguiQueue;
use crate::settings::Settings;
#[derive(Clone)] #[derive(Clone)]
pub struct PlatformContext { pub struct PlatformContext {
@ -13,6 +14,7 @@ pub struct PlatformContext {
pub time_ctx: TimeContext, pub time_ctx: TimeContext,
pub window: Arc<Mutex<winit::window::Window>>, pub window: Arc<Mutex<winit::window::Window>>,
pub egui_queue: Rc<RefCell<EguiQueue>>, pub egui_queue: Rc<RefCell<EguiQueue>>,
pub settings: Arc<RwLock<Settings>>,
} }
#[derive(Clone)] #[derive(Clone)]

View file

@ -2,6 +2,7 @@ pub mod platform;
mod camera; mod camera;
mod event; mod event;
pub mod context; pub mod context;
pub mod settings;
pub use platform::Platform; pub use platform::Platform;
pub use camera::Camera; pub use camera::Camera;

101
platform/src/settings.rs Normal file
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@ -0,0 +1,101 @@
use winit::dpi::LogicalSize;
use winit::window::{Fullscreen, Window};
use serde::{Serialize, Deserialize};
use std::error::Error;
use std::fs;
use std::io;
use std::path::{Path, PathBuf};
pub fn default_config_path() -> PathBuf {
let exe_path = std::env::current_exe().unwrap();
let exe_dir = exe_path
.parent()
.ok_or_else(|| std::io::Error::new(std::io::ErrorKind::Other, "executable has no parent")).unwrap();
exe_dir.join("settings.toml")
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
#[serde(rename_all = "snake_case")]
pub enum WindowMode {
BorderlessFullscreen,
#[default]
Windowed,
}
#[derive(Debug, Default, Serialize, Deserialize)]
pub struct Settings {
pub display_settings: DisplaySettings,
}
impl Settings {
pub fn load_from_file(path: impl AsRef<Path>) -> Result<Self, Box<dyn Error>> {
let path = path.as_ref();
let text = fs::read_to_string(path)?;
let settings: Settings = toml::from_str(&text)?;
Ok(settings)
}
pub fn save_to_file(&self, path: impl AsRef<Path>) -> Result<(), Box<dyn Error>> {
let path = path.as_ref();
if let Some(parent) = path.parent() {
fs::create_dir_all(parent)?;
}
let toml_str = toml::to_string_pretty(self)?;
fs::write(path, toml_str)?;
Ok(())
}
pub fn load_or_default(path: impl AsRef<Path>) -> Result<Self, Box<dyn Error>> {
let path = path.as_ref();
match fs::read_to_string(path) {
Ok(text) => {
let settings: Settings = toml::from_str(&text)?;
Ok(settings)
}
Err(err) if err.kind() == io::ErrorKind::NotFound => {
let settings = Settings::default();
if let Some(parent) = path.parent() {
fs::create_dir_all(parent)?;
}
let toml_str = toml::to_string_pretty(&settings)?;
fs::write(path, toml_str)?;
Ok(settings)
}
Err(err) => Err(Box::new(err)),
}
}
}
#[derive(Debug, Serialize, Deserialize)]
#[serde(default)]
pub struct DisplaySettings {
pub fullscreen_mode: WindowMode,
#[serde(skip)]
pub dirty: bool,
}
impl Default for DisplaySettings {
fn default() -> Self {
Self {
fullscreen_mode: WindowMode::Windowed,
dirty: false,
}
}
}
impl DisplaySettings {
pub fn apply(&self, window: &Window) {
// apply fullscreen mode
match self.fullscreen_mode {
WindowMode::BorderlessFullscreen => {
let monitor = window.current_monitor().or_else(|| window.primary_monitor());
window.set_fullscreen(Some(Fullscreen::Borderless(monitor)));
}
WindowMode::Windowed => {
window.set_fullscreen(None);
},
}
}
}