- No specular on surfaces facing away from the light source
- Transform the light direction to view space to ensure that all
lighting calculations happen in a consistent coordinate space.
- Other lighting tweaks
- NEW CRATE: raidillon_physics.
- Added new models to be able to test the physics support.
- Added a new system "PhysicsSystem" to apply physics calculations to the ECS world.
- NEW COMPONENT: RigidBodyComponent