b50a60755a
Add exclusive fullscreen
2025-12-15 22:16:41 +03:00
73692b710e
Add debug wireframe rendering support
2025-12-15 15:53:54 +03:00
8041c7e01d
Fix awkward mouse conflict issues between egui and the engine
2025-12-13 18:23:52 +03:00
f5a16213fa
Add Settings with fullscreen and windowed options, a config file
...
(settings.toml) to persist settings, fix a bug in platform code where
innner window size wasn't updated on resize, various other tweaks
2025-12-09 17:52:17 +03:00
ce24354f3b
egui support
...
- New Resource, EguiQueue: Utility to queue egui ui builders
- New Rendering System, EguiRenderer: Utilizes a modified egui_glium
library to render egui UI
- Adjusted RenderingSystem trait and RenderingContext structure to
provide event_loop and egui_queue.
- Various minor adjusments
2025-11-16 18:14:12 +03:00
46c8c32819
Huge input update, FPS Camera controls system
...
Long day. I now store winit:🪟 :Window in a mutex.
2025-09-28 01:31:14 +03:00
84ab3a26b1
Timing Module Update
...
- Implement a new timing module
- Utilize the new timing module in glium platform implementation for frame limiting and fixed engine updates timing.
2025-09-24 23:20:51 +03:00
59963cdec1
Add pre-commit-config, run pre-commit on all files
2025-09-23 21:11:09 +03:00
50d07ffea5
Optimize imports
2025-09-23 21:06:24 +03:00
369bbd19c7
Move PlatformContext to the raidillon_platform crate
2025-09-22 19:45:30 +03:00
15122b8ebd
wip: Changes of the week
...
- Move engine to a different crate
- Add engine trait
- Refactor the rest of the codebase to work with these changes
- Add debug ui buffer, use it to finish imgui support
2025-09-07 17:00:04 +03:00
3692736a61
wip
2025-08-30 12:55:42 +03:00
cc7921a5fe
wip: engine enhancements and fixes
2025-08-24 18:49:41 +03:00
9816f14f53
Rename assets crate to asset
2025-08-17 21:23:11 +03:00
3458662cfc
Rename crate folders to remove raidillon prefix
2025-08-17 21:14:59 +03:00