Physics Support #8
1 changed files with 2 additions and 7 deletions
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@ -1,21 +1,16 @@
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use glam::{Quat, Vec3};
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use hecs::Entity;
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use rapier3d::prelude::{nalgebra, ColliderBuilder, QueryFilter, QueryPipeline, RigidBodyBuilder};
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use rapier3d::prelude::{nalgebra, ColliderBuilder, QueryFilter, RigidBodyBuilder};
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use rapier3d::prelude::vector;
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use raidillon_core::scene::Scene;
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use raidillon_engine::{EngineResources, InputState};
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use raidillon_engine::system::System;
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use rapier3d::control::KinematicCharacterController as RapierKinematicCharacterController;
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use rapier3d::math::Isometry;
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use rapier3d::na::{Isometry3, Vector3};
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use winit::event::DeviceEvent::MouseMotion;
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use winit::event::{ElementState, Event, MouseButton, WindowEvent};
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use winit::event::Event;
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use winit::keyboard::KeyCode;
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use winit::window::CursorGrabMode;
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use raidillon_core::DebugUIBuffer;
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use raidillon_ecs::components::{CameraMode, CharacterBodyComponent};
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use raidillon_ecs::Transform;
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use raidillon_engine::systems::fps_camera::FPSDebugCameraSystem;
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use raidillon_physics::Physics;
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use raidillon_platform::{Camera, PlatformContext};
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