Physics Support #8

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reo merged 6 commits from 2025-10-19-physics into master 2025-11-16 15:38:20 +00:00
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@ -4,17 +4,22 @@ use raidillon_core::scene::Scene;
use raidillon_ecs::components::CameraMode; use raidillon_ecs::components::CameraMode;
use raidillon_engine::{EngineResources, InputState}; use raidillon_engine::{EngineResources, InputState};
use raidillon_engine::system::System; use raidillon_engine::system::System;
use raidillon_platform::Camera; use raidillon_platform::{Camera, PlatformContext};
#[derive(Default)] #[derive(Default)]
pub struct KeybindsSystem; pub struct KeybindsSystem {
camera_toggle_held: bool,
}
impl System for KeybindsSystem { impl System for KeybindsSystem {
fn fixed_update(&mut self, res: &mut EngineResources, scene: &mut Scene) { fn fixed_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
let input = res.get::<InputState>().unwrap(); let input = res.get::<InputState>().unwrap();
if input.key_held(KeyCode::F5) { if input.key_held(KeyCode::F5) {
if self.camera_toggle_held { return }
self.toggle_camera_mode(scene); self.toggle_camera_mode(scene);
self.camera_toggle_held = true;
} else {
self.camera_toggle_held = false;
} }
} }