use glam::{Quat, Vec3}; use winit::event::DeviceEvent::MouseMotion; use winit::event::{ElementState, Event, MouseButton, WindowEvent}; use winit::keyboard::{KeyCode, PhysicalKey}; use winit::window::CursorGrabMode; use raidillon_app::prelude::*; use crate::systems::common::{camera_front, is_camera_mode_valid, is_mouse_look_enabled}; use crate::systems::menu::MenuState; pub struct FPSDebugCameraSystem { mouse_delta: (f64, f64), position: Vec3, yaw: f32, pitch: f32, speed: f32, sensitivity: f32, } impl Default for FPSDebugCameraSystem { fn default() -> Self { Self { mouse_delta: Default::default(), position: Vec3::new(0.0, 0.0, 2.0), yaw: -90.0, pitch: 0.0, speed: 8.0, sensitivity: 0.1, } } } impl System for FPSDebugCameraSystem { fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) { if !(is_camera_mode_valid(scene, CameraMode::Debug) && is_mouse_look_enabled(scene)) { return } let pctx = res.get::().unwrap(); let event2 = pctx.current_event.clone(); match event2 { Event::DeviceEvent { device_id, event} => { match event { MouseMotion { delta } => { self.mouse_delta.0 += delta.0; self.mouse_delta.1 += delta.1; }, _ => {} } }, _ => {}, } } fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) { let (pctx, input) = res.get_many::<(PlatformContext, InputState)>().unwrap(); if is_mouse_look_enabled(scene) { self.yaw += self.mouse_delta.0 as f32 * self.sensitivity; self.pitch -= self.mouse_delta.1 as f32 * self.sensitivity; self.pitch = self.pitch.clamp(-89.0, 89.0); } let front = camera_front(self.yaw, self.pitch); let right_vec = front.cross(Vec3::Y).normalize(); if is_mouse_look_enabled(scene) { if input.key_held(KeyCode::KeyW) { self.position += front * pctx.time_ctx.frame_dt * self.speed; } if input.key_held(KeyCode::KeyS) { self.position -= front * pctx.time_ctx.frame_dt * self.speed; } if input.key_held(KeyCode::KeyA) { self.position -= right_vec * pctx.time_ctx.frame_dt * self.speed; } if input.key_held(KeyCode::KeyD) { self.position += right_vec * pctx.time_ctx.frame_dt * self.speed; } } if is_camera_mode_valid(scene, CameraMode::Debug) { scene.world.query_mut::<&mut Camera>().into_iter().for_each(|(_, camera)| { camera.eye = self.position; camera.center = self.position + front; }); } self.mouse_delta = (0.0, 0.0); } }