23 lines
543 B
GLSL
23 lines
543 B
GLSL
#version 330 core
|
|
|
|
in vec3 position;
|
|
in vec3 normal;
|
|
in vec2 tex_coords;
|
|
|
|
uniform mat4 model;
|
|
uniform mat4 view;
|
|
uniform mat4 projection;
|
|
uniform vec2 uv_offset;
|
|
uniform vec2 uv_scale;
|
|
|
|
out vec3 v_world_normal;
|
|
out vec2 v_tex;
|
|
out vec3 v_world_pos;
|
|
|
|
void main() {
|
|
mat3 model3 = mat3(model);
|
|
v_world_normal = normalize(transpose(inverse(model3)) * normal);
|
|
v_tex = tex_coords * uv_scale + uv_offset;
|
|
v_world_pos = (model * vec4(position, 1.0)).xyz;
|
|
gl_Position = projection * view * vec4(v_world_pos, 1.0);
|
|
}
|