- Implement the initial version of the run method of the glium platform - Add asset manager to the context of the renderer. I will probably move that to either the engine or somewhere else later. - Other unimportant stuff that I'm too lazy to include here. Early stage commit messages don't really matter anyways.
8 lines
155 B
TOML
8 lines
155 B
TOML
[package]
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name = "raidillon_platform"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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winit = "0.30.12"
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raidillon_core = { path = "../raidillon_core" }
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