raidillon/raidillon_render/src/camera.rs

24 lines
538 B
Rust

use glam::{Mat4, Vec3};
#[derive(Copy, Clone)]
pub struct Camera {
pub eye: Vec3,
pub center: Vec3,
pub up: Vec3,
pub fovy: f32,
pub aspect: f32,
pub znear: f32,
pub zfar: f32,
}
impl Camera {
pub fn view(&self) -> Mat4 {
Mat4::look_at_rh(self.eye, self.center, self.up)
}
pub fn projection(&self) -> Mat4 {
Mat4::perspective_rh(self.fovy, self.aspect, self.znear, self.zfar)
}
pub fn view_proj(&self) -> Mat4 {
self.projection() * self.view()
}
}