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reo 1a48e58a1c Implement get_many.
I believe the repeated code can be generated with procedural macros, but
I don't need that right now. I'll do it if I ever end up needing this.
Right now I need to start making the game itself more than anything.
2025-10-16 16:12:18 +03:00
asset wip 2025-08-30 12:55:42 +03:00
assets Implement HDRI skybox support 2025-09-26 22:44:43 +03:00
core Implement get_many. 2025-10-16 16:12:18 +03:00
ecs wip 2025-08-30 12:55:42 +03:00
engine Implement get_many. 2025-10-16 16:12:18 +03:00
game fix spacing 2025-10-16 16:11:53 +03:00
glium_platform Replace contexts with resources 2025-10-15 22:33:04 +03:00
platform Huge input update, FPS Camera controls system 2025-09-28 01:31:14 +03:00
.gitattributes Implement HDRI skybox support 2025-09-26 22:44:43 +03:00
.gitignore Continue new platform/glium implementations 2025-08-07 17:56:35 +03:00
.pre-commit-config.yaml Add pre-commit-config, run pre-commit on all files 2025-09-23 21:11:09 +03:00
Cargo.lock Huge input update, FPS Camera controls system 2025-09-28 01:31:14 +03:00
Cargo.toml Replace contexts with resources 2025-10-15 22:33:04 +03:00
README.md Kickstart a new rewrite of the raidillon engine 2025-08-06 11:43:04 +03:00

Raidillon rewrite number #23818491847214

Starting in 2025-08-03, 17:59 UTC+3