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reo 1cc63a0dab Implement Engine, add compile_shader to rendering systems
- Implement the initial version of the run method of the glium platform
- Add asset manager to the context of the renderer. I will probably move that to either the engine or somewhere else later.
- Other unimportant stuff that I'm too lazy to include here. Early stage commit messages don't really matter anyways.
2025-08-07 20:07:29 +03:00
raidillon_core Implement Engine, add compile_shader to rendering systems 2025-08-07 20:07:29 +03:00
raidillon_glium Implement Engine, add compile_shader to rendering systems 2025-08-07 20:07:29 +03:00
raidillon_platform Implement Engine, add compile_shader to rendering systems 2025-08-07 20:07:29 +03:00
.gitignore Continue new platform/glium implementations 2025-08-07 17:56:35 +03:00
Cargo.lock Implement Engine, add compile_shader to rendering systems 2025-08-07 20:07:29 +03:00
Cargo.toml Continue new platform/glium implementations 2025-08-07 17:56:35 +03:00
README.md Kickstart a new rewrite of the raidillon engine 2025-08-06 11:43:04 +03:00

Raidillon rewrite number #23818491847214

Starting in 2025-08-03, 17:59 UTC+3