raidillon/core/src/engine.rs

12 lines
467 B
Rust

use crate::scene::Scene;
pub trait EngineTrait {
type PlatformCtx: Clone;
fn new() -> Self;
fn initialize(&mut self, platform_context: Self::PlatformCtx);
fn frame_update(&mut self, platform_context: Self::PlatformCtx);
fn fixed_update(&mut self, platform_context: Self::PlatformCtx);
fn handle_event(&mut self, platform_context: Self::PlatformCtx);
fn current_scene_mut(&mut self) -> &mut Scene;
fn current_scene(&self) -> &Scene;
}