14 lines
213 B
GLSL
14 lines
213 B
GLSL
#version 330 core
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in vec3 position;
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in vec4 color;
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uniform mat4 view;
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uniform mat4 projection;
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out vec4 v_color;
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void main() {
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v_color = color;
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gl_Position = projection * view * vec4(position, 1.0);
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}
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