- Refactor to use the new model::Model struct - Implement blinn-phong shading - Add texture support for shaders |
||
|---|---|---|
| .. | ||
| gl_textured.frag | ||
| gl_textured.vert | ||
- Refactor to use the new model::Model struct - Implement blinn-phong shading - Add texture support for shaders |
||
|---|---|---|
| .. | ||
| gl_textured.frag | ||
| gl_textured.vert | ||