raidillon/assets/shaders/debug_wireframe.vert

14 lines
213 B
GLSL

#version 330 core
in vec3 position;
in vec4 color;
uniform mat4 view;
uniform mat4 projection;
out vec4 v_color;
void main() {
v_color = color;
gl_Position = projection * view * vec4(position, 1.0);
}