Implement Engine, add compile_shader to rendering systems

- Implement the initial version of the run method of the glium platform
- Add asset manager to the context of the renderer. I will probably move that to either the engine or somewhere else later.
- Other unimportant stuff that I'm too lazy to include here. Early stage commit messages don't really matter anyways.
This commit is contained in:
reo 2025-08-07 20:07:29 +03:00
parent e817abf8ab
commit 1cc63a0dab
7 changed files with 32 additions and 6 deletions

1
Cargo.lock generated
View file

@ -1268,6 +1268,7 @@ dependencies = [
name = "raidillon_platform"
version = "0.1.0"
dependencies = [
"raidillon_core",
"winit",
]