Implement Engine, add compile_shader to rendering systems
- Implement the initial version of the run method of the glium platform - Add asset manager to the context of the renderer. I will probably move that to either the engine or somewhere else later. - Other unimportant stuff that I'm too lazy to include here. Early stage commit messages don't really matter anyways.
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7 changed files with 32 additions and 6 deletions
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@ -1268,6 +1268,7 @@ dependencies = [
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name = "raidillon_platform"
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version = "0.1.0"
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dependencies = [
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"raidillon_core",
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"winit",
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]
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