Implement Engine, add compile_shader to rendering systems
- Implement the initial version of the run method of the glium platform - Add asset manager to the context of the renderer. I will probably move that to either the engine or somewhere else later. - Other unimportant stuff that I'm too lazy to include here. Early stage commit messages don't really matter anyways.
This commit is contained in:
parent
e817abf8ab
commit
1cc63a0dab
7 changed files with 32 additions and 6 deletions
6
raidillon_core/src/engine.rs
Normal file
6
raidillon_core/src/engine.rs
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
use crate::SceneManager;
|
||||
|
||||
pub struct Engine {
|
||||
scene_manager: SceneManager,
|
||||
// TODO: Systems
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue