Implement Engine, add compile_shader to rendering systems
- Implement the initial version of the run method of the glium platform - Add asset manager to the context of the renderer. I will probably move that to either the engine or somewhere else later. - Other unimportant stuff that I'm too lazy to include here. Early stage commit messages don't really matter anyways.
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@ -5,3 +5,4 @@ edition = "2024"
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[dependencies]
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winit = "0.30.12"
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raidillon_core = { path = "../raidillon_core" }
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