Fix character collider shape

This commit is contained in:
reo 2025-12-17 20:56:02 +03:00
parent 98d2a9dacb
commit a51aeb23bd

View file

@ -35,7 +35,7 @@ impl System for KinematicCharacterController {
let p = scene.resources.get_mut::<Physics>().expect("Physics missing");
let rb = RigidBodyBuilder::kinematic_position_based().build();
let rb_handle = p.rigid_body_set.insert(rb);
self.character_collider = ColliderBuilder::capsule_z(1.5, 1.0);
self.character_collider = ColliderBuilder::capsule_y(1.0, 1.0);
p.collider_set.insert_with_parent(self.character_collider.build(), rb_handle, &mut p.rigid_body_set);
let tr = Transform {
translation: Vec3::new(0.0, 2.0, 3.0),