Fix character collider shape
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1 changed files with 1 additions and 1 deletions
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@ -35,7 +35,7 @@ impl System for KinematicCharacterController {
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let p = scene.resources.get_mut::<Physics>().expect("Physics missing");
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let rb = RigidBodyBuilder::kinematic_position_based().build();
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let rb_handle = p.rigid_body_set.insert(rb);
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self.character_collider = ColliderBuilder::capsule_z(1.5, 1.0);
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self.character_collider = ColliderBuilder::capsule_y(1.0, 1.0);
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p.collider_set.insert_with_parent(self.character_collider.build(), rb_handle, &mut p.rigid_body_set);
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let tr = Transform {
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translation: Vec3::new(0.0, 2.0, 3.0),
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