15122b8ebd
wip: Changes of the week
...
- Move engine to a different crate
- Add engine trait
- Refactor the rest of the codebase to work with these changes
- Add debug ui buffer, use it to finish imgui support
2025-09-07 17:00:04 +03:00
3fd5b09a94
Initial implementation of imgui support
2025-09-06 11:52:49 +03:00
1a200e62ef
Clone the context instead of repeating the same code
2025-09-05 16:07:48 +03:00
b3b69756e6
Use static string literals instead of String for scene IDs
2025-08-31 12:56:05 +03:00
3692736a61
wip
2025-08-30 12:55:42 +03:00
cc7921a5fe
wip: engine enhancements and fixes
2025-08-24 18:49:41 +03:00
9816f14f53
Rename assets crate to asset
2025-08-17 21:23:11 +03:00
3458662cfc
Rename crate folders to remove raidillon prefix
2025-08-17 21:14:59 +03:00
176ea52ab0
wip: week of changes
2025-08-16 21:24:10 +03:00
03e8f34dba
Add indexmap to raidillon_core
2025-08-10 13:37:58 +03:00
ec04d921e8
Add indexmap to raidillon_glium
2025-08-10 13:37:45 +03:00
84f8a495b7
Implement core "system" system
2025-08-10 13:37:13 +03:00
379d54b048
Use IndexMap in glium rendering systems
...
- Improve RenderingContext
- Improve RenderingSystem trait
2025-08-10 13:36:25 +03:00
147a9d3a85
Improve Scene & SceneManager system
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- Implement AsRef and AsMut for Scene
- Add "new" method to SceneManager
2025-08-10 13:35:16 +03:00
8ffa01ad48
Implement the core engine methods
2025-08-10 13:34:02 +03:00
1cc63a0dab
Implement Engine, add compile_shader to rendering systems
...
- Implement the initial version of the run method of the glium platform
- Add asset manager to the context of the renderer. I will probably move that to either the engine or somewhere else later.
- Other unimportant stuff that I'm too lazy to include here. Early stage commit messages don't really matter anyways.
2025-08-07 20:07:29 +03:00
e817abf8ab
Continue new platform/glium implementations
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- Assets, asset manager system
- Rendering system trait
- Kick off glium platform implementation
- And more
2025-08-07 17:56:35 +03:00
f7d5c14caf
Kickstart a new rewrite of the raidillon engine
...
Endless refactors, refactor everyday, refactor relentlessly, refactor
every morning, every day, every hour.
2025-08-06 11:43:04 +03:00