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2025-07-21
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master
136 changed files with 9769 additions and 3221 deletions
2
.gitattributes
vendored
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2
.gitattributes
vendored
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@ -0,0 +1,2 @@
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|||
assets/models/* filter=lfs diff=lfs merge=lfs -text
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||||
assets/exr/* filter=lfs diff=lfs merge=lfs -text
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||||
4
.gitignore
vendored
4
.gitignore
vendored
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@ -1,3 +1,3 @@
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|||
/target
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||||
.aider*
|
||||
target/
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||||
*.patch
|
||||
.idea/
|
||||
11
.pre-commit-config.yaml
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11
.pre-commit-config.yaml
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@ -0,0 +1,11 @@
|
|||
repos:
|
||||
- repo: https://github.com/pre-commit/pre-commit-hooks
|
||||
rev: v4.6.0
|
||||
hooks:
|
||||
- id: trailing-whitespace
|
||||
files: "\\.rs$"
|
||||
- id: end-of-file-fixer
|
||||
files: "\\.rs$"
|
||||
- id: mixed-line-ending
|
||||
args: [--fix=lf]
|
||||
files: "\\.rs$"
|
||||
2204
Cargo.lock
generated
2204
Cargo.lock
generated
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Load diff
14
Cargo.toml
14
Cargo.toml
|
|
@ -1,9 +1,11 @@
|
|||
[workspace]
|
||||
members = [
|
||||
"raidillon_core",
|
||||
"raidillon_ecs",
|
||||
"raidillon_render",
|
||||
"raidillon_ui",
|
||||
"raidillon_game",
|
||||
"raidillon_input",
|
||||
"core",
|
||||
"glium_platform",
|
||||
"platform",
|
||||
"asset",
|
||||
"game",
|
||||
"ecs",
|
||||
"engine",
|
||||
"physics", "app",
|
||||
]
|
||||
|
|
|
|||
661
LICENSE
Normal file
661
LICENSE
Normal file
|
|
@ -0,0 +1,661 @@
|
|||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
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|
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The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
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||||
our General Public Licenses are intended to guarantee your freedom to
|
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share and change all versions of a program--to make sure it remains free
|
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software for all its users.
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|
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When we speak of free software, we are referring to freedom, not
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||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
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|
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Developers that use our General Public Licenses protect your rights
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|
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|
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|
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|
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A secondary benefit of defending all users' freedom is that
|
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||||
receive widespread use, become available for other developers to
|
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incorporate. Many developers of free software are heartened and
|
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encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
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The GNU General Public License permits making a modified version and
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The GNU Affero General Public License is designed specifically to
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An older license, called the Affero General Public License and
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The precise terms and conditions for copying, distribution and
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TERMS AND CONDITIONS
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|
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A compilation of a covered work with other separate and independent
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|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published
|
||||
by the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
3
README.md
Normal file
3
README.md
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
# Raidillon rewrite number #23818491847214
|
||||
|
||||
Starting in 2025-08-03, 17:59 UTC+3
|
||||
16
app/Cargo.toml
Normal file
16
app/Cargo.toml
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
[package]
|
||||
name = "raidillon_app"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
raidillon_engine = { path = "../engine" }
|
||||
raidillon_platform = { path = "../platform" }
|
||||
raidillon_assets = { path = "../asset" }
|
||||
raidillon_ecs = { path = "../ecs" }
|
||||
raidillon_physics = { path = "../physics" }
|
||||
raidillon_glium = { path = "../glium_platform", optional = true }
|
||||
raidillon_core = { path = "../core" }
|
||||
|
||||
[features]
|
||||
glium = ["raidillon_glium"]
|
||||
45
app/src/lib.rs
Normal file
45
app/src/lib.rs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
pub mod prelude;
|
||||
|
||||
pub use prelude::*;
|
||||
|
||||
pub struct App {
|
||||
pub engine: Option<Engine>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
pub fn new() -> Self {
|
||||
let engine = Engine::new();
|
||||
Self { engine: Some(engine) }
|
||||
}
|
||||
|
||||
pub fn add_system<S: System + Default + 'static>(&mut self) -> &mut Self {
|
||||
self.engine.as_mut().unwrap().system_manager.add::<S>();
|
||||
self
|
||||
}
|
||||
|
||||
pub fn add_scene(&mut self, id: SceneID, scene: Scene) -> &mut Self {
|
||||
self.engine.as_mut().unwrap().scene_manager.add_scene(id, scene);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn set_active_scene(&mut self, id: SceneID) -> &mut Self {
|
||||
self.engine.as_mut().unwrap().scene_manager.set_active_scene(id);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn run(&mut self, title: String, width: u32, height: u32) {
|
||||
#[cfg(feature = "glium")]
|
||||
{
|
||||
let platform = GliumPlatform::initialize(
|
||||
self.engine.take().unwrap(),
|
||||
title,
|
||||
width,
|
||||
height,
|
||||
);
|
||||
platform.run();
|
||||
}
|
||||
|
||||
#[cfg(not(any(feature = "glium")))]
|
||||
compile_error!("No platform feature enabled.");
|
||||
}
|
||||
}
|
||||
47
app/src/prelude.rs
Normal file
47
app/src/prelude.rs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
pub use raidillon_engine::{
|
||||
Engine,
|
||||
system::System,
|
||||
EngineResources,
|
||||
InputState,
|
||||
system::SystemContext,
|
||||
};
|
||||
|
||||
pub use raidillon_platform::{
|
||||
Platform,
|
||||
Camera,
|
||||
PlatformContext,
|
||||
TimeContext,
|
||||
DebugWireframes,
|
||||
DebugWireframesRef,
|
||||
DebugWireframeVertex,
|
||||
settings::{Settings, WindowMode},
|
||||
};
|
||||
|
||||
pub use raidillon_assets::{
|
||||
ModelManagerRef,
|
||||
model_path,
|
||||
};
|
||||
|
||||
pub use raidillon_ecs::{
|
||||
components::{
|
||||
CameraMode,
|
||||
CharacterBodyComponent,
|
||||
ModelHandle,
|
||||
RigidBodyComponent,
|
||||
Transform,
|
||||
},
|
||||
};
|
||||
|
||||
pub use raidillon_physics::Physics;
|
||||
|
||||
pub use raidillon_core::{
|
||||
scene::{Scene, SceneID},
|
||||
EguiQueue,
|
||||
engine::EngineTrait,
|
||||
};
|
||||
|
||||
#[cfg(feature = "glium")]
|
||||
pub use raidillon_glium::{
|
||||
GliumPlatform,
|
||||
RenderingSystem,
|
||||
};
|
||||
4
asset/Cargo.toml
Normal file
4
asset/Cargo.toml
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
[package]
|
||||
name = "raidillon_assets"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
22
asset/src/lib.rs
Normal file
22
asset/src/lib.rs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
pub mod model_manager;
|
||||
|
||||
use std::path::PathBuf;
|
||||
pub use crate::model_manager::{ModelManager, ModelManagerRef};
|
||||
|
||||
pub use crate::model_manager::ModelID;
|
||||
|
||||
#[macro_export]
|
||||
macro_rules! include_shader {
|
||||
($path:expr) => {
|
||||
include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../assets/shaders/", $path))
|
||||
};
|
||||
}
|
||||
|
||||
pub fn model_path(path: &str) -> PathBuf {
|
||||
let manifest_dir = env!("CARGO_MANIFEST_DIR");
|
||||
PathBuf::from(manifest_dir)
|
||||
.join("..")
|
||||
.join("assets")
|
||||
.join("models")
|
||||
.join(path)
|
||||
}
|
||||
17
asset/src/model_manager.rs
Normal file
17
asset/src/model_manager.rs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
use std::any::Any;
|
||||
use std::cell::RefCell;
|
||||
use std::path::{Path, PathBuf};
|
||||
use std::rc::Rc;
|
||||
|
||||
pub type ModelManagerRef = Rc<RefCell<Box<dyn ModelManager>>>;
|
||||
pub type ModelID = &'static str;
|
||||
|
||||
/// The asset manager trait of Raidillon.
|
||||
pub trait ModelManager: Any {
|
||||
/// Loads a gltf model to VRAM.
|
||||
fn load_gltf(&mut self, id: ModelID, path: &Path);
|
||||
/// Unloads the loaded model from VRAM.
|
||||
fn unload_model(&mut self, id: ModelID);
|
||||
|
||||
fn get_model(&self, id: &ModelID) -> Option<&dyn Any>;
|
||||
}
|
||||
BIN
assets/exr/citrus_orchard_road_puresky_4k.exr
(Stored with Git LFS)
Normal file
BIN
assets/exr/citrus_orchard_road_puresky_4k.exr
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/exr/qwantani_sunset_puresky_2k.exr
(Stored with Git LFS)
Normal file
BIN
assets/exr/qwantani_sunset_puresky_2k.exr
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/models/checkered-sphere.glb
(Stored with Git LFS)
Normal file
BIN
assets/models/checkered-sphere.glb
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/models/monkey.bin
(Stored with Git LFS)
Normal file
BIN
assets/models/monkey.bin
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/models/monkey.gltf
(Stored with Git LFS)
Normal file
BIN
assets/models/monkey.gltf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/models/pink-monkey.bin
(Stored with Git LFS)
Normal file
BIN
assets/models/pink-monkey.bin
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/models/pink-monkey.gltf
(Stored with Git LFS)
Normal file
BIN
assets/models/pink-monkey.gltf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/models/plane.glb
(Stored with Git LFS)
Normal file
BIN
assets/models/plane.glb
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/models/sphere.glb
(Stored with Git LFS)
Normal file
BIN
assets/models/sphere.glb
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/models/tree.bin
(Stored with Git LFS)
Normal file
BIN
assets/models/tree.bin
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/models/tree.gltf
(Stored with Git LFS)
Normal file
BIN
assets/models/tree.gltf
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
assets/models/tree_texture.png
(Stored with Git LFS)
Normal file
BIN
assets/models/tree_texture.png
(Stored with Git LFS)
Normal file
Binary file not shown.
9
assets/shaders/debug_wireframe.frag
Normal file
9
assets/shaders/debug_wireframe.frag
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
#version 330 core
|
||||
|
||||
in vec4 v_color;
|
||||
|
||||
out vec4 frag_color;
|
||||
|
||||
void main() {
|
||||
frag_color = v_color;
|
||||
}
|
||||
14
assets/shaders/debug_wireframe.vert
Normal file
14
assets/shaders/debug_wireframe.vert
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
#version 330 core
|
||||
|
||||
in vec3 position;
|
||||
in vec4 color;
|
||||
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
|
||||
out vec4 v_color;
|
||||
|
||||
void main() {
|
||||
v_color = color;
|
||||
gl_Position = projection * view * vec4(position, 1.0);
|
||||
}
|
||||
43
assets/shaders/gl_textured.frag
Normal file
43
assets/shaders/gl_textured.frag
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
#version 330 core
|
||||
|
||||
in vec3 v_normal;
|
||||
in vec2 v_tex;
|
||||
in vec3 v_position;
|
||||
|
||||
out vec4 frag_color;
|
||||
|
||||
uniform vec3 u_light; // direction TO the light (normalized)
|
||||
uniform sampler2D tex;
|
||||
uniform vec3 color; // base colour factor (acts as solid colour when no texture)
|
||||
|
||||
void main() {
|
||||
// Combine base texture (or constant white) with colour factor supplied by CPU.
|
||||
vec3 base_col = texture(tex, v_tex).rgb * color;
|
||||
|
||||
vec3 N = normalize(v_normal);
|
||||
vec3 L = normalize(u_light);
|
||||
|
||||
// Classic Blinn-Phong lighting
|
||||
// Ambient: always present
|
||||
vec3 ambient = base_col * 0.15;
|
||||
|
||||
// Diffuse: N dot L, clamped
|
||||
float NdotL = max(dot(N, L), 0.0);
|
||||
vec3 diffuse = base_col * NdotL * 0.7;
|
||||
|
||||
// Specular: only on surfaces facing the light (NdotL > 0)
|
||||
float specular = 0.0;
|
||||
if (NdotL > 0.0) {
|
||||
vec3 V = normalize(-v_position); // view direction (camera at origin in view space)
|
||||
vec3 H = normalize(L + V); // half-vector
|
||||
float NdotH = max(dot(N, H), 0.0);
|
||||
specular = pow(NdotH, 32.0) * 0.5; // tighter highlight, moderated intensity
|
||||
}
|
||||
|
||||
vec3 result = ambient + diffuse + vec3(specular);
|
||||
|
||||
// Convert from linear to sRGB for display (approximate gamma correction)
|
||||
result = pow(result, vec3(1.0 / 2.2));
|
||||
|
||||
frag_color = vec4(result, 1.0);
|
||||
}
|
||||
|
|
@ -20,4 +20,4 @@ void main() {
|
|||
v_tex = tex_coords * uv_scale + uv_offset;
|
||||
v_position = (modelview * vec4(position, 1.0)).xyz;
|
||||
gl_Position = projection * modelview * vec4(position, 1.0);
|
||||
}
|
||||
}
|
||||
|
|
@ -9,14 +9,19 @@ uniform sampler2D equirect;
|
|||
const vec2 inv_atan = vec2(0.15915494309, 0.31830988618);
|
||||
|
||||
vec2 sample_spherical_map(vec3 v) {
|
||||
vec2 uv = vec2(atan(v.z, v.x), asin(v.y));
|
||||
vec2 uv = vec2(atan(v.z, v.x), asin(clamp(v.y, -1.0, 1.0)));
|
||||
uv *= inv_atan;
|
||||
uv += 0.5;
|
||||
uv.x = fract(uv.x);
|
||||
return uv;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 uv = sample_spherical_map(normalize(direction));
|
||||
uv.y = 1.0 - uv.y;
|
||||
vec2 size = vec2(textureSize(equirect, 0));
|
||||
float epsY = 0.5 / max(size.y, 1.0);
|
||||
uv.y = clamp(uv.y, epsY, 1.0 - epsY);
|
||||
vec3 color = texture(equirect, uv).rgb;
|
||||
frag_color = vec4(color, 1.0);
|
||||
}
|
||||
}
|
||||
|
|
@ -12,4 +12,4 @@ void main() {
|
|||
direction = position;
|
||||
vec4 pos = projection * view * vec4(position, 1.0);
|
||||
gl_Position = pos.xyww;
|
||||
}
|
||||
}
|
||||
Binary file not shown.
120
core/Cargo.lock
generated
Normal file
120
core/Cargo.lock
generated
Normal file
|
|
@ -0,0 +1,120 @@
|
|||
# This file is automatically @generated by Cargo.
|
||||
# It is not intended for manual editing.
|
||||
version = 4
|
||||
|
||||
[[package]]
|
||||
name = "ahash"
|
||||
version = "0.8.12"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5a15f179cd60c4584b8a8c596927aadc462e27f2ca70c04e0071964a73ba7a75"
|
||||
dependencies = [
|
||||
"cfg-if",
|
||||
"once_cell",
|
||||
"version_check",
|
||||
"zerocopy",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "cfg-if"
|
||||
version = "1.0.1"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9555578bc9e57714c812a1f84e4fc5b4d21fcb063490c624de019f7464c91268"
|
||||
|
||||
[[package]]
|
||||
name = "hashbrown"
|
||||
version = "0.14.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e5274423e17b7c9fc20b6e7e208532f9b19825d82dfd615708b70edd83df41f1"
|
||||
dependencies = [
|
||||
"ahash",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "hecs"
|
||||
version = "0.10.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "e1cbc675ee8d97b4d206a985137f8ad59666538f56f906474f554467a63c776d"
|
||||
dependencies = [
|
||||
"hashbrown",
|
||||
"spin",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "once_cell"
|
||||
version = "1.21.3"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "42f5e15c9953c5e4ccceeb2e7382a716482c34515315f7b03532b8b4e8393d2d"
|
||||
|
||||
[[package]]
|
||||
name = "proc-macro2"
|
||||
version = "1.0.95"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "02b3e5e68a3a1a02aad3ec490a98007cbc13c37cbe84a3cd7b8e406d76e7f778"
|
||||
dependencies = [
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "quote"
|
||||
version = "1.0.40"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1885c039570dc00dcb4ff087a89e185fd56bae234ddc7f056a945bf36467248d"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "raidillon_core"
|
||||
version = "0.1.0"
|
||||
dependencies = [
|
||||
"hecs",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "spin"
|
||||
version = "0.9.8"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "6980e8d7511241f8acf4aebddbb1ff938df5eebe98691418c4468d0b72a96a67"
|
||||
|
||||
[[package]]
|
||||
name = "syn"
|
||||
version = "2.0.104"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "17b6f705963418cdb9927482fa304bc562ece2fdd4f616084c50b7023b435a40"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"unicode-ident",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "unicode-ident"
|
||||
version = "1.0.18"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "5a5f39404a5da50712a4c1eecf25e90dd62b613502b7e925fd4e4d19b5c96512"
|
||||
|
||||
[[package]]
|
||||
name = "version_check"
|
||||
version = "0.9.5"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "0b928f33d975fc6ad9f86c8f283853ad26bdd5b10b7f1542aa2fa15e2289105a"
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy"
|
||||
version = "0.8.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "1039dd0d3c310cf05de012d8a39ff557cb0d23087fd44cad61df08fc31907a2f"
|
||||
dependencies = [
|
||||
"zerocopy-derive",
|
||||
]
|
||||
|
||||
[[package]]
|
||||
name = "zerocopy-derive"
|
||||
version = "0.8.26"
|
||||
source = "registry+https://github.com/rust-lang/crates.io-index"
|
||||
checksum = "9ecf5b4cc5364572d7f4c329661bcc82724222973f2cab6f050a4e5c22f75181"
|
||||
dependencies = [
|
||||
"proc-macro2",
|
||||
"quote",
|
||||
"syn",
|
||||
]
|
||||
11
core/Cargo.toml
Normal file
11
core/Cargo.toml
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
[package]
|
||||
name = "raidillon_core"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
hecs = "0.10.5"
|
||||
indexmap = "2.10.0"
|
||||
raidillon_assets = { path = "../asset" }
|
||||
winit = "0.30.12"
|
||||
egui = "0.33.2"
|
||||
22
core/src/egui_queue.rs
Normal file
22
core/src/egui_queue.rs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
pub struct EguiQueue {
|
||||
pub queue_vec: Vec<Box<dyn FnOnce(&egui::Context) + Send>>,
|
||||
}
|
||||
|
||||
impl EguiQueue {
|
||||
pub fn new() -> Self {
|
||||
Self { queue_vec: Vec::new() }
|
||||
}
|
||||
|
||||
pub fn queue(&mut self, func: impl FnOnce(&egui::Context) + Send + 'static) {
|
||||
self.queue_vec.push(Box::new(func));
|
||||
}
|
||||
|
||||
pub fn clear(&mut self) {
|
||||
self.queue_vec.clear()
|
||||
}
|
||||
|
||||
pub fn run(&mut self, ctx: &egui::Context) {
|
||||
self.queue_vec.drain(..).for_each(|func| func(ctx));
|
||||
self.clear();
|
||||
}
|
||||
}
|
||||
12
core/src/engine.rs
Normal file
12
core/src/engine.rs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
use crate::scene::Scene;
|
||||
|
||||
pub trait EngineTrait {
|
||||
type PlatformCtx: Clone;
|
||||
fn new() -> Self;
|
||||
fn initialize(&mut self, platform_context: Self::PlatformCtx);
|
||||
fn frame_update(&mut self, platform_context: Self::PlatformCtx);
|
||||
fn fixed_update(&mut self, platform_context: Self::PlatformCtx);
|
||||
fn handle_event(&mut self, platform_context: Self::PlatformCtx);
|
||||
fn current_scene_mut(&mut self) -> &mut Scene;
|
||||
fn current_scene(&self) -> &Scene;
|
||||
}
|
||||
7
core/src/lib.rs
Normal file
7
core/src/lib.rs
Normal file
|
|
@ -0,0 +1,7 @@
|
|||
pub mod engine;
|
||||
pub mod time;
|
||||
pub mod utils;
|
||||
pub mod scene;
|
||||
mod egui_queue;
|
||||
|
||||
pub use egui_queue::EguiQueue;
|
||||
85
core/src/scene.rs
Normal file
85
core/src/scene.rs
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
use std::collections::HashMap;
|
||||
use std::path::{Path, PathBuf};
|
||||
use crate::{define_typemap};
|
||||
|
||||
pub struct Scene {
|
||||
pub title: String,
|
||||
pub world: hecs::World,
|
||||
pub skybox_texture_path: Option<PathBuf>,
|
||||
pub resources: SceneResources,
|
||||
}
|
||||
|
||||
define_typemap!(SceneResources,);
|
||||
|
||||
impl Scene {
|
||||
pub fn new(title: String, skybox_texture_path: Option<PathBuf>) -> Self {
|
||||
let mut s = Self {
|
||||
title,
|
||||
world: hecs::World::new(),
|
||||
skybox_texture_path,
|
||||
resources: SceneResources::new(),
|
||||
};
|
||||
s.load_default_resources();
|
||||
s
|
||||
}
|
||||
|
||||
pub fn load_default_resources(&mut self) {}
|
||||
}
|
||||
|
||||
impl Scene {}
|
||||
|
||||
impl AsRef<Scene> for Scene {
|
||||
fn as_ref(&self) -> &Scene {
|
||||
&self
|
||||
}
|
||||
}
|
||||
|
||||
impl AsMut<Scene> for Scene {
|
||||
fn as_mut(&mut self) -> &mut Scene {
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
pub type SceneID = &'static str;
|
||||
|
||||
pub struct SceneManager {
|
||||
scenes: HashMap<SceneID, Scene>,
|
||||
active_scene: Option<SceneID>,
|
||||
}
|
||||
|
||||
impl SceneManager {
|
||||
pub fn new() -> Self {
|
||||
let scenes = HashMap::new();
|
||||
Self {
|
||||
scenes,
|
||||
active_scene: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn current(&self) -> &Scene {
|
||||
match &self.active_scene {
|
||||
Some(id) => self.scenes[id].as_ref(),
|
||||
None => panic!("No active scene"),
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
pub fn current_mut(&mut self) -> &mut Scene {
|
||||
match &mut self.active_scene {
|
||||
Some(id) => self.scenes.get_mut(id).unwrap().as_mut(),
|
||||
None => panic!("No active scene"),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_active_scene(&mut self, scene: SceneID) {
|
||||
self.active_scene = Some(scene);
|
||||
}
|
||||
|
||||
pub fn add_scene(&mut self, id: SceneID, scene: Scene) {
|
||||
self.scenes.insert(id, scene);
|
||||
}
|
||||
|
||||
pub fn remove_scene(&mut self, id: SceneID) {
|
||||
self.scenes.remove(&id);
|
||||
}
|
||||
}
|
||||
144
core/src/time.rs
Normal file
144
core/src/time.rs
Normal file
|
|
@ -0,0 +1,144 @@
|
|||
use std::thread;
|
||||
use std::time::{Duration, Instant};
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Config {
|
||||
pub target_frame_hz: Option<f64>,
|
||||
pub target_update_hz: f64,
|
||||
pub max_updates_per_frame: u32,
|
||||
pub max_accumulated_steps: u32,
|
||||
pub sleep_tolerance: Duration,
|
||||
}
|
||||
|
||||
impl Default for Config {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
target_frame_hz: Some(144.0),
|
||||
target_update_hz: 60.0,
|
||||
max_updates_per_frame: 5,
|
||||
max_accumulated_steps: 8,
|
||||
sleep_tolerance: Duration::from_micros(500),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Time {
|
||||
cfg: Config,
|
||||
last_instant: Instant,
|
||||
next_frame_due: Instant,
|
||||
frame_interval: Option<Duration>,
|
||||
fixed_dt: Duration,
|
||||
|
||||
// tracking
|
||||
frame_dt: Duration,
|
||||
accumulator: Duration,
|
||||
|
||||
// counters
|
||||
pub frame_count: u64,
|
||||
pub update_count: u64,
|
||||
}
|
||||
|
||||
pub struct TickPlan {
|
||||
/// How many fixed updates to run this frame
|
||||
pub updates: u32,
|
||||
/// Interpolation factor for rendering between previous/next sim states
|
||||
pub alpha: f32,
|
||||
/// Measured last frame delta (seconds)
|
||||
pub frame_dt: f32,
|
||||
/// Fixed timestep (seconds)
|
||||
pub fixed_dt: f32,
|
||||
}
|
||||
|
||||
impl Time {
|
||||
pub fn new(cfg: Config) -> Self {
|
||||
let now = Instant::now();
|
||||
let frame_interval = cfg.target_frame_hz.map(|hz| Duration::from_secs_f64(1.0 / hz));
|
||||
let fixed_dt = Duration::from_secs_f64(1.0 / cfg.target_update_hz);
|
||||
Self {
|
||||
cfg,
|
||||
last_instant: now,
|
||||
next_frame_due: now,
|
||||
frame_interval,
|
||||
fixed_dt,
|
||||
frame_dt: Duration::ZERO,
|
||||
accumulator: Duration::ZERO,
|
||||
frame_count: 0,
|
||||
update_count: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn reconfigure(&mut self, cfg: Config) {
|
||||
self.cfg = cfg.clone();
|
||||
self.frame_interval = cfg.target_frame_hz.map(|hz| Duration::from_secs_f64(1.0 / hz));
|
||||
self.fixed_dt = Duration::from_secs_f64(1.0 / cfg.target_update_hz);
|
||||
}
|
||||
|
||||
pub fn begin_frame_blocking(&mut self) -> TickPlan {
|
||||
// 1) If there's a frame cap, block until next frame deadline
|
||||
if let Some(interval) = self.frame_interval {
|
||||
let mut now = Instant::now();
|
||||
if now < self.next_frame_due {
|
||||
// Sleep most of the remainder, then spin the last tiny bit for precision
|
||||
let total_remaining = self.next_frame_due - now;
|
||||
if total_remaining > self.cfg.sleep_tolerance {
|
||||
let sleep_for = total_remaining - self.cfg.sleep_tolerance;
|
||||
thread::sleep(sleep_for);
|
||||
}
|
||||
// Short spin-wait for precision
|
||||
while Instant::now() < self.next_frame_due {
|
||||
std::hint::spin_loop();
|
||||
}
|
||||
now = self.next_frame_due;
|
||||
}
|
||||
self.next_frame_due = self.next_frame_due + interval;
|
||||
// In case we fell far behind (e.g., debugger pause), resync.
|
||||
if self.next_frame_due < now {
|
||||
self.next_frame_due = now + interval;
|
||||
}
|
||||
}
|
||||
|
||||
// 2) Measure frame dt
|
||||
let now = Instant::now();
|
||||
self.frame_dt = now.saturating_duration_since(self.last_instant);
|
||||
self.last_instant = now;
|
||||
self.frame_count += 1;
|
||||
|
||||
// 3) Accumulate for fixed updates
|
||||
self.accumulator += self.frame_dt;
|
||||
|
||||
// Clamp accumulator to avoid doing a huge number of updates after a stall
|
||||
let max_accumulated = self.fixed_dt * self.cfg.max_accumulated_steps;
|
||||
if self.accumulator > max_accumulated {
|
||||
self.accumulator = max_accumulated;
|
||||
}
|
||||
|
||||
// 4) Determine how many updates to run this frame
|
||||
let mut updates = 0u32;
|
||||
while self.accumulator >= self.fixed_dt && updates < self.cfg.max_updates_per_frame {
|
||||
self.accumulator -= self.fixed_dt;
|
||||
updates += 1;
|
||||
self.update_count += 1;
|
||||
}
|
||||
|
||||
// 5) Compute interpolation factor for rendering (0..1)
|
||||
let alpha = if self.fixed_dt.is_zero() {
|
||||
1.0
|
||||
} else {
|
||||
(self.accumulator.as_secs_f32() / self.fixed_dt.as_secs_f32()).clamp(0.0, 1.0)
|
||||
};
|
||||
|
||||
TickPlan {
|
||||
updates,
|
||||
alpha,
|
||||
frame_dt: self.frame_dt.as_secs_f32(),
|
||||
fixed_dt: self.fixed_dt.as_secs_f32(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn frame_dt_seconds(&self) -> f32 { self.frame_dt.as_secs_f32() }
|
||||
pub fn fixed_dt_seconds(&self) -> f32 { self.fixed_dt.as_secs_f32() }
|
||||
pub fn alpha(&self) -> f32 {
|
||||
if self.fixed_dt.is_zero() { 1.0 } else { (self.accumulator.as_secs_f32() / self.fixed_dt.as_secs_f32()).clamp(0.0, 1.0) }
|
||||
}
|
||||
}
|
||||
44
core/src/utils/managers.rs
Normal file
44
core/src/utils/managers.rs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
/// Unused as of now.
|
||||
#[macro_export]
|
||||
macro_rules! create_manager {
|
||||
($manager_name:ident, $trait_name:ident) => {
|
||||
pub struct $manager_name {
|
||||
systems: ::indexmap::IndexMap<::std::any::TypeId, Box<dyn $trait_name>>,
|
||||
}
|
||||
|
||||
impl $manager_name {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
systems: ::indexmap::IndexMap::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add<S: $trait_name + Default + 'static>(&mut self) {
|
||||
self.systems
|
||||
.insert(::std::any::TypeId::of::<S>(), Box::new(S::default()));
|
||||
}
|
||||
|
||||
pub fn remove<S: 'static>(&mut self) {
|
||||
self.systems.shift_remove(&::std::any::TypeId::of::<S>());
|
||||
}
|
||||
|
||||
pub fn for_each_value<F>(&self, mut f: F)
|
||||
where
|
||||
F: FnMut(&dyn $trait_name),
|
||||
{
|
||||
for value in self.systems.values() {
|
||||
f(value.as_ref());
|
||||
}
|
||||
}
|
||||
|
||||
pub fn for_each_value_mut<F>(&mut self, mut f: F)
|
||||
where
|
||||
F: FnMut(&mut dyn $trait_name),
|
||||
{
|
||||
for value in self.systems.values_mut() {
|
||||
f(value.as_mut());
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
2
core/src/utils/mod.rs
Normal file
2
core/src/utils/mod.rs
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
pub mod typemap;
|
||||
mod managers;
|
||||
544
core/src/utils/typemap.rs
Normal file
544
core/src/utils/typemap.rs
Normal file
|
|
@ -0,0 +1,544 @@
|
|||
#[macro_export]
|
||||
macro_rules! define_typemap {
|
||||
($name:ident, $($trait_bound:tt)*) => {
|
||||
pub struct $name {
|
||||
map: std::collections::HashMap<std::any::TypeId, Box<dyn std::any::Any>>,
|
||||
}
|
||||
|
||||
impl $name {
|
||||
pub fn new() -> Self {
|
||||
Self { map: std::collections::HashMap::new() }
|
||||
}
|
||||
|
||||
pub fn insert<T>(&mut self, value: T) -> Option<Box<T>>
|
||||
where
|
||||
T: std::any::Any + 'static + $($trait_bound)*,
|
||||
{
|
||||
let type_id = std::any::TypeId::of::<T>();
|
||||
self.map.insert(type_id, Box::new(value)).and_then(|b| b.downcast().ok())
|
||||
}
|
||||
|
||||
pub fn get<T>(&self) -> Option<&T>
|
||||
where
|
||||
T: std::any::Any + 'static + $($trait_bound)*,
|
||||
{
|
||||
self.map.get(&std::any::TypeId::of::<T>())?.downcast_ref::<T>()
|
||||
}
|
||||
|
||||
pub fn get_mut<T>(&mut self) -> Option<&mut T>
|
||||
where
|
||||
T: std::any::Any + 'static + $($trait_bound)*,
|
||||
{
|
||||
self.map.get_mut(&std::any::TypeId::of::<T>())?.downcast_mut::<T>()
|
||||
}
|
||||
|
||||
pub fn remove<T>(&mut self) -> Option<Box<T>>
|
||||
where
|
||||
T: std::any::Any + 'static + $($trait_bound)*,
|
||||
{
|
||||
self.map.remove(&std::any::TypeId::of::<T>())?.downcast().ok()
|
||||
}
|
||||
|
||||
pub fn len(&self) -> usize { self.map.len() }
|
||||
pub fn is_empty(&self) -> bool { self.map.is_empty() }
|
||||
pub fn clear(&mut self) { self.map.clear(); }
|
||||
|
||||
pub fn contains<T>(&self) -> bool
|
||||
where
|
||||
T: std::any::Any + 'static + $($trait_bound)*,
|
||||
{
|
||||
self.map.contains_key(&std::any::TypeId::of::<T>())
|
||||
}
|
||||
|
||||
// --- tuple-based multi-get API ---
|
||||
pub fn get_many<'a, T>(&'a self) -> Option<<T as __tm_get::GetTuple>::Output<'a>>
|
||||
where
|
||||
T: __tm_get::GetTuple,
|
||||
{
|
||||
<T as __tm_get::GetTuple>::get_from(&self.map)
|
||||
}
|
||||
|
||||
pub fn get_many_mut<'a, T>(&'a mut self) -> Option<<T as __tm_get::GetTupleMut>::Output<'a>>
|
||||
where
|
||||
T: __tm_get::GetTupleMut,
|
||||
{
|
||||
<T as __tm_get::GetTupleMut>::get_from_mut(&mut self.map)
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for $name { fn default() -> Self { Self::new() } }
|
||||
|
||||
// Put helper traits/impls in a private module to avoid name clashes.
|
||||
mod __tm_get {
|
||||
use std::any::{Any, TypeId};
|
||||
use std::collections::HashMap;
|
||||
|
||||
pub trait GetTuple {
|
||||
type Output<'a>;
|
||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>>;
|
||||
}
|
||||
|
||||
pub trait GetTupleMut {
|
||||
type Output<'a>;
|
||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>>;
|
||||
}
|
||||
|
||||
// Manual implementations for arities 1..=8.
|
||||
impl<A> GetTuple for (A,)
|
||||
where
|
||||
A: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a A,);
|
||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
||||
Some((a,))
|
||||
}
|
||||
}
|
||||
|
||||
impl<A> GetTupleMut for (A,)
|
||||
where
|
||||
A: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a mut A,);
|
||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
unsafe {
|
||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
||||
Some((a,))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B> GetTuple for (A, B)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a A, &'a B);
|
||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>()];
|
||||
if ids[0] == ids[1] { return None; }
|
||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
||||
Some((a, b))
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B> GetTupleMut for (A, B)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a mut A, &'a mut B);
|
||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>()];
|
||||
if ids[0] == ids[1] { return None; }
|
||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
unsafe {
|
||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
||||
Some((a, b))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B, C> GetTuple for (A, B, C)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
C: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a A, &'a B, &'a C);
|
||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>()];
|
||||
if ids[0] == ids[1] || ids[0] == ids[2] || ids[1] == ids[2] { return None; }
|
||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
||||
let c = map.get(&TypeId::of::<C>())?.downcast_ref::<C>()?;
|
||||
Some((a, b, c))
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B, C> GetTupleMut for (A, B, C)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
C: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a mut A, &'a mut B, &'a mut C);
|
||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>()];
|
||||
if ids[0] == ids[1] || ids[0] == ids[2] || ids[1] == ids[2] { return None; }
|
||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_c = { map.get_mut(&TypeId::of::<C>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
unsafe {
|
||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
||||
let c = (&mut *ptr_c).downcast_mut::<C>()?;
|
||||
Some((a, b, c))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B, C, D> GetTuple for (A, B, C, D)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
C: Any + 'static,
|
||||
D: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a A, &'a B, &'a C, &'a D);
|
||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>()];
|
||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
||||
let c = map.get(&TypeId::of::<C>())?.downcast_ref::<C>()?;
|
||||
let d = map.get(&TypeId::of::<D>())?.downcast_ref::<D>()?;
|
||||
Some((a, b, c, d))
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B, C, D> GetTupleMut for (A, B, C, D)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
C: Any + 'static,
|
||||
D: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a mut A, &'a mut B, &'a mut C, &'a mut D);
|
||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>()];
|
||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_c = { map.get_mut(&TypeId::of::<C>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_d = { map.get_mut(&TypeId::of::<D>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
unsafe {
|
||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
||||
let c = (&mut *ptr_c).downcast_mut::<C>()?;
|
||||
let d = (&mut *ptr_d).downcast_mut::<D>()?;
|
||||
Some((a, b, c, d))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B, C, D, E> GetTuple for (A, B, C, D, E)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
C: Any + 'static,
|
||||
D: Any + 'static,
|
||||
E: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a A, &'a B, &'a C, &'a D, &'a E);
|
||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>()];
|
||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
||||
let c = map.get(&TypeId::of::<C>())?.downcast_ref::<C>()?;
|
||||
let d = map.get(&TypeId::of::<D>())?.downcast_ref::<D>()?;
|
||||
let e = map.get(&TypeId::of::<E>())?.downcast_ref::<E>()?;
|
||||
Some((a, b, c, d, e))
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B, C, D, E> GetTupleMut for (A, B, C, D, E)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
C: Any + 'static,
|
||||
D: Any + 'static,
|
||||
E: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a mut A, &'a mut B, &'a mut C, &'a mut D, &'a mut E);
|
||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>()];
|
||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_c = { map.get_mut(&TypeId::of::<C>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_d = { map.get_mut(&TypeId::of::<D>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_e = { map.get_mut(&TypeId::of::<E>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
unsafe {
|
||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
||||
let c = (&mut *ptr_c).downcast_mut::<C>()?;
|
||||
let d = (&mut *ptr_d).downcast_mut::<D>()?;
|
||||
let e = (&mut *ptr_e).downcast_mut::<E>()?;
|
||||
Some((a, b, c, d, e))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B, C, D, E, F> GetTuple for (A, B, C, D, E, F)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
C: Any + 'static,
|
||||
D: Any + 'static,
|
||||
E: Any + 'static,
|
||||
F: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a A, &'a B, &'a C, &'a D, &'a E, &'a F);
|
||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>(), TypeId::of::<F>()];
|
||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
||||
let c = map.get(&TypeId::of::<C>())?.downcast_ref::<C>()?;
|
||||
let d = map.get(&TypeId::of::<D>())?.downcast_ref::<D>()?;
|
||||
let e = map.get(&TypeId::of::<E>())?.downcast_ref::<E>()?;
|
||||
let f = map.get(&TypeId::of::<F>())?.downcast_ref::<F>()?;
|
||||
Some((a, b, c, d, e, f))
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B, C, D, E, F> GetTupleMut for (A, B, C, D, E, F)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
C: Any + 'static,
|
||||
D: Any + 'static,
|
||||
E: Any + 'static,
|
||||
F: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a mut A, &'a mut B, &'a mut C, &'a mut D, &'a mut E, &'a mut F);
|
||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>(), TypeId::of::<F>()];
|
||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_c = { map.get_mut(&TypeId::of::<C>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_d = { map.get_mut(&TypeId::of::<D>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_e = { map.get_mut(&TypeId::of::<E>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_f = { map.get_mut(&TypeId::of::<F>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
unsafe {
|
||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
||||
let c = (&mut *ptr_c).downcast_mut::<C>()?;
|
||||
let d = (&mut *ptr_d).downcast_mut::<D>()?;
|
||||
let e = (&mut *ptr_e).downcast_mut::<E>()?;
|
||||
let f = (&mut *ptr_f).downcast_mut::<F>()?;
|
||||
Some((a, b, c, d, e, f))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B, C, D, E, F, G> GetTuple for (A, B, C, D, E, F, G)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
C: Any + 'static,
|
||||
D: Any + 'static,
|
||||
E: Any + 'static,
|
||||
F: Any + 'static,
|
||||
G: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a A, &'a B, &'a C, &'a D, &'a E, &'a F, &'a G);
|
||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>(), TypeId::of::<F>(), TypeId::of::<G>()];
|
||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
||||
let c = map.get(&TypeId::of::<C>())?.downcast_ref::<C>()?;
|
||||
let d = map.get(&TypeId::of::<D>())?.downcast_ref::<D>()?;
|
||||
let e = map.get(&TypeId::of::<E>())?.downcast_ref::<E>()?;
|
||||
let f = map.get(&TypeId::of::<F>())?.downcast_ref::<F>()?;
|
||||
let g = map.get(&TypeId::of::<G>())?.downcast_ref::<G>()?;
|
||||
Some((a, b, c, d, e, f, g))
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B, C, D, E, F, G> GetTupleMut for (A, B, C, D, E, F, G)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
C: Any + 'static,
|
||||
D: Any + 'static,
|
||||
E: Any + 'static,
|
||||
F: Any + 'static,
|
||||
G: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a mut A, &'a mut B, &'a mut C, &'a mut D, &'a mut E, &'a mut F, &'a mut G);
|
||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>(), TypeId::of::<F>(), TypeId::of::<G>()];
|
||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_c = { map.get_mut(&TypeId::of::<C>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_d = { map.get_mut(&TypeId::of::<D>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_e = { map.get_mut(&TypeId::of::<E>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_f = { map.get_mut(&TypeId::of::<F>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_g = { map.get_mut(&TypeId::of::<G>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
unsafe {
|
||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
||||
let c = (&mut *ptr_c).downcast_mut::<C>()?;
|
||||
let d = (&mut *ptr_d).downcast_mut::<D>()?;
|
||||
let e = (&mut *ptr_e).downcast_mut::<E>()?;
|
||||
let f = (&mut *ptr_f).downcast_mut::<F>()?;
|
||||
let g = (&mut *ptr_g).downcast_mut::<G>()?;
|
||||
Some((a, b, c, d, e, f, g))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B, C, D, E, F, G, H> GetTuple for (A, B, C, D, E, F, G, H)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
C: Any + 'static,
|
||||
D: Any + 'static,
|
||||
E: Any + 'static,
|
||||
F: Any + 'static,
|
||||
G: Any + 'static,
|
||||
H: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a A, &'a B, &'a C, &'a D, &'a E, &'a F, &'a G, &'a H);
|
||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>(), TypeId::of::<F>(), TypeId::of::<G>(), TypeId::of::<H>()];
|
||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
||||
let c = map.get(&TypeId::of::<C>())?.downcast_ref::<C>()?;
|
||||
let d = map.get(&TypeId::of::<D>())?.downcast_ref::<D>()?;
|
||||
let e = map.get(&TypeId::of::<E>())?.downcast_ref::<E>()?;
|
||||
let f = map.get(&TypeId::of::<F>())?.downcast_ref::<F>()?;
|
||||
let g = map.get(&TypeId::of::<G>())?.downcast_ref::<G>()?;
|
||||
let h = map.get(&TypeId::of::<H>())?.downcast_ref::<H>()?;
|
||||
Some((a, b, c, d, e, f, g, h))
|
||||
}
|
||||
}
|
||||
|
||||
impl<A, B, C, D, E, F, G, H> GetTupleMut for (A, B, C, D, E, F, G, H)
|
||||
where
|
||||
A: Any + 'static,
|
||||
B: Any + 'static,
|
||||
C: Any + 'static,
|
||||
D: Any + 'static,
|
||||
E: Any + 'static,
|
||||
F: Any + 'static,
|
||||
G: Any + 'static,
|
||||
H: Any + 'static,
|
||||
{
|
||||
type Output<'a> = (&'a mut A, &'a mut B, &'a mut C, &'a mut D, &'a mut E, &'a mut F, &'a mut G, &'a mut H);
|
||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>(), TypeId::of::<F>(), TypeId::of::<G>(), TypeId::of::<H>()];
|
||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_c = { map.get_mut(&TypeId::of::<C>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_d = { map.get_mut(&TypeId::of::<D>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_e = { map.get_mut(&TypeId::of::<E>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_f = { map.get_mut(&TypeId::of::<F>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_g = { map.get_mut(&TypeId::of::<G>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
let ptr_h = { map.get_mut(&TypeId::of::<H>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
||||
unsafe {
|
||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
||||
let c = (&mut *ptr_c).downcast_mut::<C>()?;
|
||||
let d = (&mut *ptr_d).downcast_mut::<D>()?;
|
||||
let e = (&mut *ptr_e).downcast_mut::<E>()?;
|
||||
let f = (&mut *ptr_f).downcast_mut::<F>()?;
|
||||
let g = (&mut *ptr_g).downcast_mut::<G>()?;
|
||||
let h = (&mut *ptr_h).downcast_mut::<H>()?;
|
||||
Some((a, b, c, d, e, f, g, h))
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
// pub struct TypeMap {
|
||||
// map: HashMap<TypeId, Box<dyn Any>>,
|
||||
// }
|
||||
//
|
||||
// impl TypeMap {
|
||||
// pub fn new() -> Self {
|
||||
// Self {
|
||||
// map: HashMap::new(),
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// pub fn insert<T: Any + 'static>(&mut self, value: T) -> Option<Box<T>> {
|
||||
// let type_id = TypeId::of::<T>();
|
||||
// self.map
|
||||
// .insert(type_id, Box::new(value))
|
||||
// .and_then(|boxed| boxed.downcast().ok())
|
||||
// }
|
||||
//
|
||||
// pub fn get<T>(&self) -> Option<&T>
|
||||
// where
|
||||
// T: Any + 'static,
|
||||
// {
|
||||
// self.map.get(&TypeId::of::<T>())
|
||||
// .and_then(|any| any.downcast_ref::<T>())
|
||||
// }
|
||||
//
|
||||
// pub fn get_mut<T>(&mut self) -> Option<&mut T>
|
||||
// where
|
||||
// T: Any + 'static,
|
||||
// {
|
||||
// self.map.get_mut(&TypeId::of::<T>()).and_then(|any| any.downcast_mut::<T>())
|
||||
// }
|
||||
//
|
||||
// pub fn remove<T: Any>(&mut self) -> Option<Box<T>> {
|
||||
// unimplemented!()
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// impl Default for TypeMap {
|
||||
// fn default() -> Self {
|
||||
// Self::new()
|
||||
// }
|
||||
// }
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use crate::define_typemap;
|
||||
|
||||
define_typemap!(TestMap,);
|
||||
|
||||
#[test]
|
||||
fn get_test() {
|
||||
let mut tm = TestMap::new();
|
||||
tm.insert::<u32>(42);
|
||||
let v = tm.get::<u32>().expect("value should be present");
|
||||
assert_eq!(*v, 42);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_many_test() {
|
||||
let mut tm = TestMap::new();
|
||||
tm.insert::<u32>(1);
|
||||
tm.insert::<i32>(-2);
|
||||
tm.insert::<f32>(3.5);
|
||||
|
||||
let (a, b, c) = tm
|
||||
.get_many::<(u32, i32, f32)>()
|
||||
.expect("all values should be present");
|
||||
assert_eq!((*a, *b, *c), (1, -2, 3.5));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn get_many_mut_test() {
|
||||
let mut tm = TestMap::new();
|
||||
|
||||
tm.insert::<i32>(-2);
|
||||
tm.insert::<u32>(1);
|
||||
tm.insert::<f32>(3.5);
|
||||
|
||||
let (a, b, c) = tm
|
||||
.get_many_mut::<(i32, u32, f32)>()
|
||||
.expect("all values should be present");
|
||||
*a = 4;
|
||||
*b = 5;
|
||||
*c = 6.5;
|
||||
}
|
||||
}
|
||||
9
ecs/Cargo.toml
Normal file
9
ecs/Cargo.toml
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
[package]
|
||||
name = "raidillon_ecs"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
glam = "0.30.5"
|
||||
raidillon_assets = { path = "../asset" }
|
||||
rapier3d = "0.30.1"
|
||||
30
ecs/src/components.rs
Normal file
30
ecs/src/components.rs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
use glam::{Vec3, Quat, Mat4};
|
||||
pub use raidillon_assets::ModelID;
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Transform {
|
||||
pub translation: Vec3,
|
||||
pub rotation: Quat,
|
||||
pub scale: Vec3,
|
||||
}
|
||||
|
||||
impl Transform {
|
||||
pub fn matrix(&self) -> Mat4 {
|
||||
Mat4::from_scale_rotation_translation(self.scale, self.rotation, self.translation)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ModelHandle(pub ModelID);
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct RigidBodyComponent(pub rapier3d::dynamics::RigidBodyHandle);
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct CharacterBodyComponent(pub rapier3d::dynamics::RigidBodyHandle);
|
||||
|
||||
#[derive(Debug, Default, PartialEq, Eq, Clone, Copy)]
|
||||
pub enum CameraMode {
|
||||
#[default]
|
||||
Kinematic,
|
||||
Debug,
|
||||
}
|
||||
3
ecs/src/lib.rs
Normal file
3
ecs/src/lib.rs
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
pub mod components;
|
||||
|
||||
pub use components::{Transform, ModelID};
|
||||
15
engine/Cargo.toml
Normal file
15
engine/Cargo.toml
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
[package]
|
||||
name = "raidillon_engine"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
raidillon_assets = { path = "../asset" }
|
||||
raidillon_core = { path = "../core" }
|
||||
raidillon_platform = { path = "../platform" }
|
||||
raidillon_ecs = { path = "../ecs" }
|
||||
winit = "0.30.12"
|
||||
hecs = "0.10.5"
|
||||
indexmap = "2.10.0"
|
||||
glam = "0.30.8"
|
||||
egui = "0.33.2"
|
||||
88
engine/src/engine.rs
Normal file
88
engine/src/engine.rs
Normal file
|
|
@ -0,0 +1,88 @@
|
|||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
use raidillon_core::scene::{Scene, SceneManager};
|
||||
use crate::system::{SystemContext, SystemManager};
|
||||
use raidillon_platform::PlatformContext;
|
||||
use raidillon_core::{define_typemap};
|
||||
use raidillon_core::engine::EngineTrait;
|
||||
use crate::input::InputState;
|
||||
use crate::resources::EngineResources;
|
||||
|
||||
pub struct Engine {
|
||||
pub scene_manager: SceneManager,
|
||||
pub system_manager: SystemManager,
|
||||
pub resources: EngineResources,
|
||||
}
|
||||
|
||||
impl Engine {
|
||||
fn load_default_resources(&mut self) {
|
||||
let input = InputState::default();
|
||||
self.resources.insert(input);
|
||||
}
|
||||
}
|
||||
|
||||
impl EngineTrait for Engine {
|
||||
type PlatformCtx = PlatformContext;
|
||||
fn new() -> Self {
|
||||
let scene_manager = SceneManager::new();
|
||||
let system_manager = SystemManager::new();
|
||||
let mut s = Self {
|
||||
scene_manager,
|
||||
system_manager,
|
||||
resources: EngineResources::new(),
|
||||
};
|
||||
s.load_default_resources();
|
||||
s
|
||||
}
|
||||
|
||||
/// Initialize systems, load the world.
|
||||
fn initialize(&mut self, platform_context: PlatformContext) {
|
||||
// Engine Loading Stage 1: initialize systems
|
||||
for system in self.system_manager.systems.values_mut() {
|
||||
system.initialize();
|
||||
}
|
||||
self.resources.insert(platform_context);
|
||||
// Engine Loading Stage 2: load world
|
||||
for system in self.system_manager.systems.values_mut() {
|
||||
system.load_world(&mut self.resources, &mut self.scene_manager.current_mut());
|
||||
}
|
||||
}
|
||||
|
||||
/// Update the engine
|
||||
fn frame_update(&mut self, platform_context: PlatformContext) {
|
||||
self.resources.insert(platform_context);
|
||||
|
||||
for system in self.system_manager.systems.values_mut() {
|
||||
system.frame_update(&mut self.resources, &mut self.scene_manager.current_mut());
|
||||
}
|
||||
}
|
||||
|
||||
fn fixed_update(&mut self, platform_context: PlatformContext) {
|
||||
self.resources.insert(platform_context);
|
||||
for system in self.system_manager.systems.values_mut() {
|
||||
system.fixed_update(&mut self.resources, &mut self.scene_manager.current_mut());
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_event(&mut self, platform_context: PlatformContext) {
|
||||
self.resources.get_mut::<InputState>().unwrap().handle_event(&platform_context.current_event);
|
||||
self.resources.insert(platform_context);
|
||||
for system in self.system_manager.systems.values_mut() {
|
||||
system.handle_event(&mut self.resources, &mut self.scene_manager.current_mut());
|
||||
}
|
||||
}
|
||||
|
||||
// pub fn build_system_context(&mut self) -> SystemContext {
|
||||
// SystemContext {
|
||||
// scene: self.scene_manager.current_mut(),
|
||||
// }
|
||||
// }
|
||||
|
||||
fn current_scene_mut(&mut self) -> &mut Scene {
|
||||
self.scene_manager.current_mut()
|
||||
}
|
||||
|
||||
fn current_scene(&self) -> &Scene {
|
||||
self.scene_manager.current()
|
||||
}
|
||||
}
|
||||
69
engine/src/input.rs
Normal file
69
engine/src/input.rs
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
use std::collections::HashSet;
|
||||
use winit::event::{ElementState, Event, MouseButton, WindowEvent};
|
||||
use winit::keyboard::{KeyCode, PhysicalKey};
|
||||
|
||||
/// A utility to help with buffering input.
|
||||
/// Meant to be plugged into systems.
|
||||
#[derive(Default, Clone, Debug)]
|
||||
pub struct InputState {
|
||||
held_keys: HashSet<KeyCode>,
|
||||
held_mouse: HashSet<MouseButton>,
|
||||
}
|
||||
|
||||
impl InputState {
|
||||
fn new() -> Self {
|
||||
Default::default()
|
||||
}
|
||||
|
||||
pub fn handle_event(&mut self, event: &Event<()>) {
|
||||
if let Event::WindowEvent { event, .. } = event {
|
||||
match event {
|
||||
// Keyboard
|
||||
WindowEvent::KeyboardInput { event: key_event, .. } => {
|
||||
if let PhysicalKey::Code(code) = key_event.physical_key {
|
||||
match key_event.state {
|
||||
ElementState::Pressed => {
|
||||
self.held_keys.insert(code);
|
||||
}
|
||||
ElementState::Released => {
|
||||
self.held_keys.remove(&code);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Mouse
|
||||
WindowEvent::MouseInput { state, button, .. } => {
|
||||
match state {
|
||||
ElementState::Pressed => {
|
||||
self.held_mouse.insert(*button);
|
||||
}
|
||||
ElementState::Released => {
|
||||
self.held_mouse.remove(button);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WindowEvent::Focused(focused) => {
|
||||
if !*focused {
|
||||
self.clear();
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn key_held(&self, code: KeyCode) -> bool {
|
||||
self.held_keys.contains(&code)
|
||||
}
|
||||
|
||||
pub fn mouse_held(&self, button: MouseButton) -> bool {
|
||||
self.held_mouse.contains(&button)
|
||||
}
|
||||
|
||||
pub fn clear(&mut self) {
|
||||
self.held_keys.clear();
|
||||
self.held_mouse.clear();
|
||||
}
|
||||
}
|
||||
9
engine/src/lib.rs
Normal file
9
engine/src/lib.rs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
pub mod engine;
|
||||
pub mod system;
|
||||
mod input;
|
||||
pub mod systems;
|
||||
mod resources;
|
||||
|
||||
pub use crate::engine::Engine;
|
||||
pub use crate::resources::EngineResources;
|
||||
pub use input::InputState;
|
||||
3
engine/src/resources.rs
Normal file
3
engine/src/resources.rs
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
use raidillon_core::define_typemap;
|
||||
|
||||
define_typemap!(EngineResources,);
|
||||
45
engine/src/system.rs
Normal file
45
engine/src/system.rs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
use indexmap::IndexMap;
|
||||
use raidillon_core::scene::Scene;
|
||||
use raidillon_platform::PlatformContext;
|
||||
use std::any::TypeId;
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
use crate::input::InputState;
|
||||
use crate::resources::EngineResources;
|
||||
|
||||
pub struct SystemContext<'a> {
|
||||
pub scene: &'a mut Scene,
|
||||
pub platform_context: PlatformContext,
|
||||
pub input_state: Rc<RefCell<InputState>>,
|
||||
}
|
||||
|
||||
pub trait System {
|
||||
/// Initialize the system.
|
||||
fn initialize(&mut self) {}
|
||||
/// Spawn the first entities of the world.
|
||||
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {}
|
||||
fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) {}
|
||||
fn fixed_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {}
|
||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {}
|
||||
}
|
||||
|
||||
pub struct SystemManager {
|
||||
pub systems: IndexMap<TypeId, Box<dyn System>>,
|
||||
}
|
||||
|
||||
impl SystemManager {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
systems: IndexMap::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add<S: System + Default + 'static>(&mut self) {
|
||||
self.systems
|
||||
.insert(TypeId::of::<S>(), Box::new(S::default()));
|
||||
}
|
||||
|
||||
pub fn remove<S: 'static>(&mut self) {
|
||||
self.systems.shift_remove(&TypeId::of::<S>());
|
||||
}
|
||||
}
|
||||
0
engine/src/systems/mod.rs
Normal file
0
engine/src/systems/mod.rs
Normal file
12
game/Cargo.toml
Normal file
12
game/Cargo.toml
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[package]
|
||||
name = "raidillon_game"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
raidillon_app = { path = "../app", features = ["glium"] }
|
||||
glam = "0.30.5"
|
||||
winit = "0.30.12"
|
||||
rapier3d = "0.30.1"
|
||||
hecs = "0.10.5"
|
||||
egui = "0.33.2"
|
||||
140
game/src/main.rs
Normal file
140
game/src/main.rs
Normal file
|
|
@ -0,0 +1,140 @@
|
|||
use raidillon_app::prelude::*;
|
||||
|
||||
mod systems;
|
||||
use glam::{Quat, Vec3};
|
||||
use rapier3d::dynamics::{CoefficientCombineRule, RigidBodyType};
|
||||
use rapier3d::prelude::ColliderBuilder;
|
||||
use winit::event::{Event, WindowEvent};
|
||||
use systems::debug_camera::FPSDebugCameraSystem;
|
||||
use crate::systems::common::should_draw_menu;
|
||||
use crate::systems::{
|
||||
DisplaySettings, KeybindsSystem, KinematicCharacterController, MenuSystem, PhysicsSystem,
|
||||
PhysicsDebugSystem,
|
||||
};
|
||||
|
||||
const TEST_GLTF: &str = "checkered-sphere.glb";
|
||||
const PLANE_GLTF: &str = "plane.glb";
|
||||
const MAIN_SCENE_ID: &str = "main_scene";
|
||||
|
||||
#[derive(Default)]
|
||||
struct UpdateAspectRatioSystem;
|
||||
impl System for UpdateAspectRatioSystem {
|
||||
fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
let pctx = res.get::<PlatformContext>().unwrap();
|
||||
|
||||
if let Event::WindowEvent { event: WindowEvent::Resized(sz), .. } =
|
||||
pctx.current_event
|
||||
{
|
||||
scene.world
|
||||
.query_mut::<&mut Camera>()
|
||||
.into_iter()
|
||||
.for_each(|(_, cam)| {
|
||||
cam.aspect = sz.width as f32 / sz.height as f32;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct MainSystem;
|
||||
|
||||
impl System for MainSystem {
|
||||
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
let pctx = res.get::<PlatformContext>().expect("PlatformContext missing").clone();
|
||||
let physics = scene.resources.get_mut::<Physics>().expect("Physics missing");
|
||||
|
||||
// Spawn Sphere
|
||||
{
|
||||
let tr = Transform {
|
||||
translation: Vec3::new(0.0, 5.0, 0.0),
|
||||
rotation: Quat::IDENTITY,
|
||||
scale: Vec3::new(1.0, 1.0, 1.0),
|
||||
};
|
||||
let collider = ColliderBuilder::ball(1.0)
|
||||
.restitution(0.7)
|
||||
.restitution_combine_rule(CoefficientCombineRule::Max)
|
||||
.build();
|
||||
let rb_handle = physics.add_rigid_body(RigidBodyType::Dynamic, tr, collider);
|
||||
pctx.asset_manager.borrow_mut().load_gltf(TEST_GLTF, &model_path(TEST_GLTF));
|
||||
scene.world.spawn((
|
||||
tr,
|
||||
ModelHandle(TEST_GLTF),
|
||||
RigidBodyComponent(rb_handle),
|
||||
));
|
||||
}
|
||||
// Spawn Plane
|
||||
{
|
||||
let tr = Transform {
|
||||
translation: Vec3::new(0.0, 0.0, 0.0),
|
||||
rotation: Quat::IDENTITY,
|
||||
scale: Vec3::new(10.0, 1.0, 10.0),
|
||||
};
|
||||
let collider = ColliderBuilder::cuboid(10.0, 0.01, 10.0).build();
|
||||
let rb_handle = physics.add_rigid_body(RigidBodyType::Fixed, tr, collider);
|
||||
pctx.asset_manager.borrow_mut().load_gltf(PLANE_GLTF, &model_path(PLANE_GLTF));
|
||||
scene.world.spawn((
|
||||
tr,
|
||||
ModelHandle(PLANE_GLTF),
|
||||
RigidBodyComponent(rb_handle),
|
||||
));
|
||||
}
|
||||
|
||||
scene.world.spawn((Camera {
|
||||
eye: Vec3::new(0.0, 2.0, 3.0),
|
||||
center: Vec3::ZERO,
|
||||
up: Vec3::Y,
|
||||
fovy: 60_f32.to_radians(),
|
||||
aspect: pctx.frame_width / pctx.frame_height,
|
||||
znear: 0.1,
|
||||
zfar: 100.0},
|
||||
CameraMode::default(),
|
||||
));
|
||||
}
|
||||
|
||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
let (
|
||||
pctx,
|
||||
input,
|
||||
) = res.get_many_mut::<(
|
||||
PlatformContext,
|
||||
InputState,
|
||||
)>().unwrap();
|
||||
|
||||
let mut egui_queue = pctx.egui_queue.borrow_mut();
|
||||
let time_ctx = pctx.time_ctx.clone();
|
||||
let mut character_pos = Vec3::ZERO;
|
||||
for (_ent, (tr, ch_component)) in scene.world.query::<(&Transform, &CharacterBodyComponent)>().iter() {
|
||||
character_pos = tr.translation;
|
||||
}
|
||||
egui_queue.queue(move |egui_ctx| {
|
||||
// disable text selection on all labels.
|
||||
egui_ctx.style_mut(|style| {
|
||||
style.interaction.selectable_labels = false;
|
||||
});
|
||||
|
||||
egui::Window::new("Debug").show(egui_ctx, |ui| {
|
||||
ui.label("Hello World!");
|
||||
ui.label(format!("Frame Delta: {:.3}", time_ctx.frame_dt));
|
||||
ui.label(format!("Fixed Delta: {:.3}", time_ctx.fixed_dt));
|
||||
ui.label(format!("FPS: {:.3}", 1.0 / time_ctx.frame_dt));
|
||||
ui.label(format!("Character POS: {character_pos:.3}"));
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
raidillon_app::App::new()
|
||||
.add_system::<PhysicsSystem>()
|
||||
.add_system::<PhysicsDebugSystem>()
|
||||
.add_system::<KeybindsSystem>()
|
||||
.add_system::<KinematicCharacterController>()
|
||||
.add_system::<FPSDebugCameraSystem>()
|
||||
.add_system::<MenuSystem>()
|
||||
.add_system::<DisplaySettings>()
|
||||
.add_system::<MainSystem>()
|
||||
.add_system::<UpdateAspectRatioSystem>()
|
||||
.add_scene(MAIN_SCENE_ID, Scene::new(MAIN_SCENE_ID.to_owned(), None))
|
||||
.set_active_scene(MAIN_SCENE_ID)
|
||||
.run("Raidillon".to_string(), 2560, 1080);
|
||||
}
|
||||
34
game/src/systems/common.rs
Normal file
34
game/src/systems/common.rs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
use glam::Vec3;
|
||||
use raidillon_app::prelude::*;
|
||||
use crate::systems::menu::MenuState;
|
||||
|
||||
pub fn is_camera_mode_valid(scene: &mut Scene, mode: CameraMode) -> bool {
|
||||
let mut q = scene.world.query::<(&Camera, &CameraMode)>();
|
||||
let (cam_ent, (cam, cam_mode)) = q
|
||||
.iter()
|
||||
.next()
|
||||
.unwrap();
|
||||
*cam_mode == mode
|
||||
}
|
||||
|
||||
pub fn is_mouse_look_enabled(scene: &mut Scene) -> bool {
|
||||
let mut q = scene.world.query::<(&MenuState)>();
|
||||
let (_ent, mode) = q.iter().next().unwrap();
|
||||
*mode == MenuState::Closed
|
||||
}
|
||||
|
||||
pub fn camera_front(yaw: f32, pitch: f32) -> Vec3 {
|
||||
let yaw_rad = yaw.to_radians();
|
||||
let pitch_rad = pitch.to_radians();
|
||||
Vec3::new(
|
||||
yaw_rad.cos() * pitch_rad.cos(),
|
||||
pitch_rad.sin(),
|
||||
yaw_rad.sin() * pitch_rad.cos(),
|
||||
).normalize()
|
||||
}
|
||||
|
||||
pub fn should_draw_menu(scene: &mut Scene) -> bool {
|
||||
let mut q = scene.world.query::<(&MenuState)>();
|
||||
let (_ent, mode) = q.iter().next().unwrap();
|
||||
*mode == MenuState::Open
|
||||
}
|
||||
89
game/src/systems/debug_camera.rs
Normal file
89
game/src/systems/debug_camera.rs
Normal file
|
|
@ -0,0 +1,89 @@
|
|||
use glam::{Quat, Vec3};
|
||||
use winit::event::DeviceEvent::MouseMotion;
|
||||
use winit::event::{ElementState, Event, MouseButton, WindowEvent};
|
||||
use winit::keyboard::{KeyCode, PhysicalKey};
|
||||
use winit::window::CursorGrabMode;
|
||||
use raidillon_app::prelude::*;
|
||||
|
||||
use crate::systems::common::{camera_front, is_camera_mode_valid, is_mouse_look_enabled};
|
||||
use crate::systems::menu::MenuState;
|
||||
|
||||
pub struct FPSDebugCameraSystem {
|
||||
mouse_delta: (f64, f64),
|
||||
position: Vec3,
|
||||
yaw: f32,
|
||||
pitch: f32,
|
||||
speed: f32,
|
||||
sensitivity: f32,
|
||||
}
|
||||
|
||||
impl Default for FPSDebugCameraSystem {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
mouse_delta: Default::default(),
|
||||
position: Vec3::new(0.0, 0.0, 2.0),
|
||||
yaw: -90.0,
|
||||
pitch: 0.0,
|
||||
speed: 8.0,
|
||||
sensitivity: 0.1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl System for FPSDebugCameraSystem {
|
||||
fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
if !(is_camera_mode_valid(scene, CameraMode::Debug) && is_mouse_look_enabled(scene)) {
|
||||
return
|
||||
}
|
||||
let pctx = res.get::<PlatformContext>().unwrap();
|
||||
let event2 = pctx.current_event.clone();
|
||||
match event2 {
|
||||
Event::DeviceEvent { device_id, event} => {
|
||||
match event {
|
||||
MouseMotion { delta } => {
|
||||
self.mouse_delta.0 += delta.0;
|
||||
self.mouse_delta.1 += delta.1;
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
|
||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
let (pctx, input) = res.get_many::<(PlatformContext, InputState)>().unwrap();
|
||||
|
||||
if is_mouse_look_enabled(scene) {
|
||||
self.yaw += self.mouse_delta.0 as f32 * self.sensitivity;
|
||||
self.pitch -= self.mouse_delta.1 as f32 * self.sensitivity;
|
||||
self.pitch = self.pitch.clamp(-89.0, 89.0);
|
||||
}
|
||||
|
||||
let front = camera_front(self.yaw, self.pitch);
|
||||
let right_vec = front.cross(Vec3::Y).normalize();
|
||||
|
||||
if is_mouse_look_enabled(scene) {
|
||||
if input.key_held(KeyCode::KeyW) {
|
||||
self.position += front * pctx.time_ctx.frame_dt * self.speed;
|
||||
}
|
||||
if input.key_held(KeyCode::KeyS) {
|
||||
self.position -= front * pctx.time_ctx.frame_dt * self.speed;
|
||||
}
|
||||
if input.key_held(KeyCode::KeyA) {
|
||||
self.position -= right_vec * pctx.time_ctx.frame_dt * self.speed;
|
||||
}
|
||||
if input.key_held(KeyCode::KeyD) {
|
||||
self.position += right_vec * pctx.time_ctx.frame_dt * self.speed;
|
||||
}
|
||||
}
|
||||
|
||||
if is_camera_mode_valid(scene, CameraMode::Debug) {
|
||||
scene.world.query_mut::<&mut Camera>().into_iter().for_each(|(_, camera)| {
|
||||
camera.eye = self.position;
|
||||
camera.center = self.position + front;
|
||||
});
|
||||
}
|
||||
self.mouse_delta = (0.0, 0.0);
|
||||
}
|
||||
}
|
||||
94
game/src/systems/display_settings.rs
Normal file
94
game/src/systems/display_settings.rs
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
use std::sync::{Arc, Mutex};
|
||||
use raidillon_app::prelude::*;
|
||||
use crate::systems::common::should_draw_menu;
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
enum SettingsTab {
|
||||
Display,
|
||||
}
|
||||
|
||||
impl Default for SettingsTab {
|
||||
fn default() -> Self {
|
||||
SettingsTab::Display
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Default)]
|
||||
struct DisplaySettingsUiState {
|
||||
selected_fullscreen_mode: WindowMode,
|
||||
active_tab: SettingsTab,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct DisplaySettings {
|
||||
ui_state: Arc<Mutex<DisplaySettingsUiState>>,
|
||||
}
|
||||
|
||||
impl System for DisplaySettings {
|
||||
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
let pctx = res.get_mut::<PlatformContext>().unwrap();
|
||||
|
||||
// sync the settings with UI state once
|
||||
if let (Ok(settings_handle), Ok(mut state)) = (pctx.settings.read(), self.ui_state.lock()) {
|
||||
state.selected_fullscreen_mode = settings_handle.display_settings.fullscreen_mode;
|
||||
}
|
||||
}
|
||||
|
||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
if should_draw_menu(scene) {
|
||||
let pctx = res.get_mut::<PlatformContext>().unwrap();
|
||||
let settings = pctx.settings.clone();
|
||||
let ui_state = self.ui_state.clone();
|
||||
|
||||
pctx.egui_queue.borrow_mut().queue(move |egui_ctx| {
|
||||
egui::Window::new("Settings").default_open(false).show(egui_ctx, |ui| {
|
||||
let mut state = ui_state.lock().unwrap();
|
||||
|
||||
ui.horizontal(|ui| {
|
||||
ui.selectable_value(&mut state.active_tab, SettingsTab::Display, "Display Settings");
|
||||
});
|
||||
ui.separator();
|
||||
|
||||
match state.active_tab {
|
||||
SettingsTab::Display => {
|
||||
ui.label("Window Mode");
|
||||
egui::ComboBox::from_id_salt("window_mode")
|
||||
.selected_text(window_mode_label(state.selected_fullscreen_mode))
|
||||
.show_ui(ui, |ui| {
|
||||
for mode in [
|
||||
WindowMode::Windowed,
|
||||
WindowMode::BorderlessFullscreen,
|
||||
WindowMode::ExclusiveFullscreen,
|
||||
] {
|
||||
ui.selectable_value(
|
||||
&mut state.selected_fullscreen_mode,
|
||||
mode,
|
||||
window_mode_label(mode),
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
ui.add_space(8.0);
|
||||
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
|
||||
if ui.button("Apply").clicked() {
|
||||
if let Ok(mut settings_handle) = settings.write() {
|
||||
settings_handle.display_settings.fullscreen_mode = state.selected_fullscreen_mode;
|
||||
settings_handle.display_settings.dirty = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn window_mode_label(mode: WindowMode) -> &'static str {
|
||||
match mode {
|
||||
WindowMode::Windowed => "Windowed",
|
||||
WindowMode::BorderlessFullscreen => "Borderless Fullscreen",
|
||||
WindowMode::ExclusiveFullscreen => "Exclusive Fullscreen",
|
||||
}
|
||||
}
|
||||
69
game/src/systems/keybinds.rs
Normal file
69
game/src/systems/keybinds.rs
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
use winit::keyboard::KeyCode;
|
||||
use raidillon_app::prelude::*;
|
||||
|
||||
use crate::systems::{common::should_draw_menu, menu::MenuState};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct KeybindsSystem {
|
||||
camera_toggle_held: bool,
|
||||
}
|
||||
|
||||
impl System for KeybindsSystem {
|
||||
fn fixed_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
let input = res.get::<InputState>().unwrap();
|
||||
if input.key_held(KeyCode::F5) {
|
||||
if self.camera_toggle_held { return }
|
||||
self.toggle_camera_mode(scene);
|
||||
self.camera_toggle_held = true;
|
||||
} else {
|
||||
self.camera_toggle_held = false;
|
||||
}
|
||||
}
|
||||
|
||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
if should_draw_menu(scene) {
|
||||
let pctx = res.get_mut::<PlatformContext>().unwrap();
|
||||
let mut q = scene.world.query::<(&Camera, &CameraMode)>();
|
||||
let (cam_ent, (cam, cam_mode)) = q
|
||||
.iter()
|
||||
.next()
|
||||
.unwrap();
|
||||
let cam_mode_str = format!("Camera Mode: {:?}", cam_mode);
|
||||
|
||||
let mut q = scene.world.query::<(&MenuState)>();
|
||||
let (_ent, menu_state) = q
|
||||
.iter()
|
||||
.next()
|
||||
.unwrap();
|
||||
|
||||
let menu_state_str = format!("Menu State: {:?}", menu_state);
|
||||
|
||||
pctx.egui_queue.borrow_mut().queue(move |egui_ctx| {
|
||||
egui::Window::new("Camera").show(egui_ctx, |ui| {
|
||||
ui.label("F5 to switch camera");
|
||||
ui.label(cam_mode_str);
|
||||
ui.label(menu_state_str)
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl KeybindsSystem {
|
||||
fn toggle_camera_mode(&mut self, scene: &mut Scene) {
|
||||
let q = scene.world.query_mut::<(&mut Camera, &mut CameraMode)>();
|
||||
let (cam_ent, (cam, cam_mode)) = q
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap();
|
||||
|
||||
match *cam_mode {
|
||||
CameraMode::Kinematic => {
|
||||
*cam_mode = CameraMode::Debug;
|
||||
}
|
||||
CameraMode::Debug => {
|
||||
*cam_mode = CameraMode::Kinematic;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
187
game/src/systems/kinematic_character_controller.rs
Normal file
187
game/src/systems/kinematic_character_controller.rs
Normal file
|
|
@ -0,0 +1,187 @@
|
|||
use glam::{Quat, Vec3};
|
||||
use rapier3d::prelude::{nalgebra, ColliderBuilder, QueryFilter, RigidBodyBuilder, RigidBodyType};
|
||||
use rapier3d::prelude::vector;
|
||||
use rapier3d::control::{CharacterCollision, KinematicCharacterController as RapierKinematicCharacterController};
|
||||
use rapier3d::na::{Isometry3, Vector3};
|
||||
use winit::event::DeviceEvent::MouseMotion;
|
||||
use winit::event::Event;
|
||||
use winit::keyboard::KeyCode;
|
||||
use raidillon_app::prelude::*;
|
||||
|
||||
use crate::systems::common::{camera_front, is_camera_mode_valid, is_mouse_look_enabled};
|
||||
use crate::systems::menu::MenuState;
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct KinematicCharacterController {
|
||||
character_controller: RapierKinematicCharacterController,
|
||||
character_collider: ColliderBuilder,
|
||||
|
||||
desired_movement: Vec3,
|
||||
last_position: Vector3<f32>,
|
||||
yaw: f32,
|
||||
pitch: f32,
|
||||
speed: f32,
|
||||
sensitivity: f32,
|
||||
mouse_delta: (f64, f64),
|
||||
|
||||
vertical_velocity: f32,
|
||||
gravity: f32,
|
||||
max_fall_speed: f32,
|
||||
}
|
||||
|
||||
impl System for KinematicCharacterController {
|
||||
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
// create the rigid body, add it to the body set
|
||||
let p = scene.resources.get_mut::<Physics>().expect("Physics missing");
|
||||
let rb = RigidBodyBuilder::kinematic_position_based().build();
|
||||
let rb_handle = p.rigid_body_set.insert(rb);
|
||||
self.character_collider = ColliderBuilder::capsule_y(1.0, 1.0);
|
||||
p.collider_set.insert_with_parent(self.character_collider.build(), rb_handle, &mut p.rigid_body_set);
|
||||
let tr = Transform {
|
||||
translation: Vec3::new(0.0, 2.0, 3.0),
|
||||
rotation: Quat::IDENTITY,
|
||||
scale: Vec3::new(1.0, 1.0, 1.0),
|
||||
};
|
||||
self.last_position = vector![
|
||||
tr.translation.x,
|
||||
tr.translation.y,
|
||||
tr.translation.z,
|
||||
];
|
||||
scene.world.spawn((
|
||||
tr,
|
||||
CharacterBodyComponent(rb_handle),
|
||||
));
|
||||
|
||||
self.speed = 5.0;
|
||||
self.sensitivity = 0.05;
|
||||
self.gravity = -9.81;
|
||||
self.max_fall_speed = -50.0;
|
||||
self.vertical_velocity = 0.0;
|
||||
}
|
||||
|
||||
fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
if !is_camera_mode_valid(scene, CameraMode::Kinematic) {
|
||||
return
|
||||
}
|
||||
|
||||
let pctx = res.get::<PlatformContext>().unwrap();
|
||||
let event2 = pctx.current_event.clone();
|
||||
match event2 {
|
||||
Event::DeviceEvent { device_id, event } => {
|
||||
match event {
|
||||
MouseMotion { delta } => {
|
||||
self.mouse_delta.0 += delta.0;
|
||||
self.mouse_delta.1 += delta.1;
|
||||
},
|
||||
_ => {}
|
||||
}
|
||||
},
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
|
||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
let front = camera_front(self.yaw, self.pitch);
|
||||
let right_vec = front.cross(Vec3::Y).normalize();
|
||||
|
||||
if is_camera_mode_valid(scene, CameraMode::Kinematic) && is_mouse_look_enabled(scene) {
|
||||
let (pctx, input) = res.get_many::<(PlatformContext, InputState)>().unwrap();
|
||||
|
||||
self.yaw += (self.mouse_delta.0 as f32) * self.sensitivity;
|
||||
self.pitch -= (self.mouse_delta.1 as f32) * self.sensitivity;
|
||||
self.pitch = self.pitch.clamp(-89.0, 89.0);
|
||||
|
||||
if input.key_held(KeyCode::KeyW) {
|
||||
self.desired_movement += front * pctx.time_ctx.frame_dt * self.speed;
|
||||
}
|
||||
if input.key_held(KeyCode::KeyS) {
|
||||
self.desired_movement -= front * pctx.time_ctx.frame_dt * self.speed;
|
||||
}
|
||||
if input.key_held(KeyCode::KeyA) {
|
||||
self.desired_movement -= right_vec * pctx.time_ctx.frame_dt * self.speed;
|
||||
}
|
||||
if input.key_held(KeyCode::KeyD) {
|
||||
self.desired_movement += right_vec * pctx.time_ctx.frame_dt * self.speed;
|
||||
}
|
||||
}
|
||||
|
||||
if is_camera_mode_valid(scene, CameraMode::Kinematic) {
|
||||
let pos = Physics::rapier_translation_to_glam(&self.last_position);
|
||||
|
||||
scene.world.query_mut::<&mut Camera>().into_iter().for_each(|(_, camera)| {
|
||||
// INTERPOLATION NEEDED.
|
||||
camera.eye = pos;
|
||||
camera.center = pos + front;
|
||||
});
|
||||
}
|
||||
|
||||
self.mouse_delta = (0.0, 0.0);
|
||||
}
|
||||
|
||||
fn fixed_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
let p = scene.resources.get_mut::<Physics>().unwrap();
|
||||
let (pctx, input) = res.get_many::<(PlatformContext, InputState)>().unwrap();
|
||||
|
||||
let (ch_ent, (ch_tr, ch_component)) = scene
|
||||
.world
|
||||
.query_mut::<(&mut Transform, &mut CharacterBodyComponent)>()
|
||||
.into_iter()
|
||||
.next()
|
||||
.expect("no character entity in world");
|
||||
|
||||
let query_pipeline = p.broad_phase.as_query_pipeline(
|
||||
p.narrow_phase.query_dispatcher(),
|
||||
&p.rigid_body_set,
|
||||
&p.collider_set,
|
||||
QueryFilter::default().exclude_rigid_body(ch_component.0),
|
||||
);
|
||||
|
||||
self.vertical_velocity = (self.vertical_velocity + self.gravity * pctx.time_ctx.fixed_dt)
|
||||
.max(self.max_fall_speed);
|
||||
let mut total_displacement = self.desired_movement;
|
||||
total_displacement.y += self.vertical_velocity * pctx.time_ctx.fixed_dt;
|
||||
|
||||
let mut collisions: Vec<CharacterCollision> = Vec::new();
|
||||
let corrected_movement = self.character_controller.move_shape(
|
||||
pctx.time_ctx.fixed_dt,
|
||||
&query_pipeline,
|
||||
&*self.character_collider.shape,
|
||||
&Isometry3::from(self.last_position),
|
||||
vector![total_displacement.x, total_displacement.y, total_displacement.z],
|
||||
|collision| collisions.push(collision),
|
||||
);
|
||||
|
||||
// update character rigid body with the new translation.
|
||||
if let Some(body) = p.get_rigid_body_mut(ch_component.0) {
|
||||
self.last_position = vector![
|
||||
self.last_position.x + corrected_movement.translation.x,
|
||||
self.last_position.y + corrected_movement.translation.y,
|
||||
self.last_position.z + corrected_movement.translation.z,
|
||||
];
|
||||
body.set_next_kinematic_position(Isometry3::from(self.last_position));
|
||||
ch_tr.translation = Physics::rapier_translation_to_glam(&self.last_position);
|
||||
// reset vertical velocity if grounded
|
||||
if corrected_movement.grounded {
|
||||
self.vertical_velocity = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
// apply impulses to dynamic bodies the character collided with
|
||||
let character_push_force = 50.0;
|
||||
for collision in collisions {
|
||||
if let Some(collider) = p.collider_set.get(collision.handle) {
|
||||
if let Some(rb_handle) = collider.parent() {
|
||||
if let Some(rb) = p.rigid_body_set.get_mut(rb_handle) {
|
||||
if rb.body_type() == RigidBodyType::Dynamic {
|
||||
let push_direction = -collision.hit.normal1.into_inner();
|
||||
let impulse = push_direction * character_push_force * pctx.time_ctx.fixed_dt;
|
||||
rb.apply_impulse(impulse, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
self.desired_movement = Vec3::ZERO;
|
||||
}
|
||||
}
|
||||
85
game/src/systems/menu.rs
Normal file
85
game/src/systems/menu.rs
Normal file
|
|
@ -0,0 +1,85 @@
|
|||
use egui::Id;
|
||||
use raidillon_app::prelude::*;
|
||||
use winit::{dpi::{LogicalPosition, Position}, keyboard::KeyCode, window::CursorGrabMode};
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct MenuSystem {
|
||||
escape_key_held: bool,
|
||||
/// Unoptimal solution to fix windows event delay
|
||||
times_ran_initial_win_event: u32,
|
||||
}
|
||||
|
||||
#[derive(Default, Eq, PartialEq, Debug)]
|
||||
pub enum MenuState {
|
||||
Open,
|
||||
#[default]
|
||||
Closed,
|
||||
}
|
||||
|
||||
impl System for MenuSystem {
|
||||
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
scene.world.spawn((MenuState::Closed,));
|
||||
}
|
||||
|
||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
// Windows won't register some events in the first miliseconds after initialization
|
||||
if self.times_ran_initial_win_event < 20 {
|
||||
let window = res.get::<PlatformContext>().unwrap().window.lock().unwrap();
|
||||
window.set_cursor_grab(CursorGrabMode::Confined).or_else(|_| window.set_cursor_grab(CursorGrabMode::Locked));
|
||||
window.set_cursor_visible(false);
|
||||
self.times_ran_initial_win_event += 1
|
||||
}
|
||||
|
||||
let mut egui_queue = res.get::<PlatformContext>().unwrap().egui_queue.borrow_mut();
|
||||
egui_queue.queue(|egui_ctx| {
|
||||
egui::Area::new(Id::new("esc to pause"))
|
||||
.anchor(egui::Align2::RIGHT_TOP, [-10.0, 10.0])
|
||||
.show(egui_ctx, |ui| {
|
||||
ui.label(
|
||||
egui::RichText::new("ESC to pause").size(24.0).color(egui::Color32::BLACK)
|
||||
);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
// The menu is toggled by pressing the escape key
|
||||
let input = res.get::<InputState>().unwrap();
|
||||
if input.key_held(KeyCode::Escape) {
|
||||
if self.escape_key_held { return }
|
||||
self.toggle_menu(res, scene);
|
||||
self.escape_key_held = true;
|
||||
} else {
|
||||
self.escape_key_held = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MenuSystem {
|
||||
fn toggle_menu(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
let q = scene.world.query_mut::<(&mut MenuState)>();
|
||||
let (menu_ent, menu_state) = q
|
||||
.into_iter()
|
||||
.next()
|
||||
.unwrap();
|
||||
|
||||
let pctx = res.get::<PlatformContext>().unwrap();
|
||||
let window = pctx.window.lock().unwrap();
|
||||
|
||||
match *menu_state {
|
||||
MenuState::Open => {
|
||||
*menu_state = MenuState::Closed;
|
||||
window.set_cursor_grab(CursorGrabMode::Confined).or_else(|_| window.set_cursor_grab(CursorGrabMode::Locked));
|
||||
window.set_cursor_visible(false);
|
||||
pctx.should_egui_receive_input_events.set(false);
|
||||
},
|
||||
MenuState::Closed => {
|
||||
*menu_state = MenuState::Open;
|
||||
window.set_cursor_grab(CursorGrabMode::None);
|
||||
window.set_cursor_visible(true);
|
||||
pctx.should_egui_receive_input_events.set(true);
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
15
game/src/systems/mod.rs
Normal file
15
game/src/systems/mod.rs
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
mod physics;
|
||||
mod physics_debug;
|
||||
mod kinematic_character_controller;
|
||||
mod keybinds;
|
||||
mod menu;
|
||||
pub mod debug_camera;
|
||||
pub mod common;
|
||||
mod display_settings;
|
||||
|
||||
pub use physics::PhysicsSystem;
|
||||
pub use physics_debug::PhysicsDebugSystem;
|
||||
pub use kinematic_character_controller::KinematicCharacterController;
|
||||
pub use keybinds::KeybindsSystem;
|
||||
pub use menu::MenuSystem;
|
||||
pub use display_settings::DisplaySettings;
|
||||
30
game/src/systems/physics.rs
Normal file
30
game/src/systems/physics.rs
Normal file
|
|
@ -0,0 +1,30 @@
|
|||
use raidillon_app::prelude::*;
|
||||
|
||||
/// Do physics calculations and apply to world.
|
||||
#[derive(Default)]
|
||||
pub struct PhysicsSystem;
|
||||
|
||||
impl System for PhysicsSystem {
|
||||
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
let p = Physics::default();
|
||||
scene.resources.insert(p);
|
||||
}
|
||||
|
||||
fn fixed_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
let pctx = res.get::<PlatformContext>().expect("PlatformContext missing").clone();
|
||||
let physics = scene.resources.get_mut::<Physics>().expect("Physics missing");
|
||||
physics.step(pctx.time_ctx.fixed_dt);
|
||||
|
||||
// apply calculations to dynamic bodies
|
||||
let mut query = scene.world.query::<(&mut Transform, &RigidBodyComponent)>();
|
||||
for (_ent, (tr, rb_component)) in query.iter() {
|
||||
if let Some(body) = physics.get_rigid_body(rb_component.0) {
|
||||
let pos = body.position();
|
||||
let translation = Physics::rapier_translation_to_glam(&pos.translation.vector);
|
||||
let rotation = Physics::rapier_rotation_to_glam(&pos.rotation);
|
||||
tr.translation = translation;
|
||||
tr.rotation = rotation;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
35
game/src/systems/physics_debug.rs
Normal file
35
game/src/systems/physics_debug.rs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
use raidillon_app::prelude::*;
|
||||
|
||||
/// renders aabb wireframes for all physics colliders
|
||||
#[derive(Default)]
|
||||
pub struct PhysicsDebugSystem;
|
||||
|
||||
impl System for PhysicsDebugSystem {
|
||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
||||
let pctx = res.get::<PlatformContext>().expect("PlatformContext missing").clone();
|
||||
|
||||
let mut debug_wireframes = pctx.debug_wireframes.borrow_mut();
|
||||
if !debug_wireframes.enabled {
|
||||
return;
|
||||
}
|
||||
|
||||
let physics = match scene.resources.get::<Physics>() {
|
||||
Some(p) => p,
|
||||
None => return,
|
||||
};
|
||||
|
||||
let color = [1.0, 0.0, 0.0, 1.0];
|
||||
|
||||
for (_, collider) in physics.collider_set.iter() {
|
||||
let aabb = collider.compute_aabb();
|
||||
let min = aabb.mins;
|
||||
let max = aabb.maxs;
|
||||
|
||||
debug_wireframes.add_box(
|
||||
[min.x, min.y, min.z],
|
||||
[max.x, max.y, max.z],
|
||||
color,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
2242
glium_platform/Cargo.lock
generated
Normal file
2242
glium_platform/Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load diff
21
glium_platform/Cargo.toml
Normal file
21
glium_platform/Cargo.toml
Normal file
|
|
@ -0,0 +1,21 @@
|
|||
[package]
|
||||
name = "raidillon_glium"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
anyhow = "1.0.98"
|
||||
glam = "0.30.5"
|
||||
glium = { version = "0.36.0", features = ["glutin_backend", "simple_window_builder"] }
|
||||
gltf = { version = "1.4.1", features = ["import", "utils", "KHR_texture_transform"] }
|
||||
raidillon_platform = { path = "../platform" }
|
||||
raidillon_core = { path = "../core" }
|
||||
raidillon_assets = { path = "../asset" }
|
||||
raidillon_ecs = { path = "../ecs" }
|
||||
raidillon_engine = { path = "../engine" }
|
||||
winit = "0.30.12"
|
||||
indexmap = "2.10.0"
|
||||
exr = "1.73.0"
|
||||
image = { version = "0.25.8", default-features = false, features = ["exr"] }
|
||||
egui = "0.33.2"
|
||||
egui_glium = { version = "0.31.1", git = "https://github.com/reo6/egui_glium.git" }
|
||||
53
glium_platform/src/assets.rs
Normal file
53
glium_platform/src/assets.rs
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
use std::any::Any;
|
||||
use std::cell::RefCell;
|
||||
use raidillon_assets::{ModelManagerRef, ModelManager};
|
||||
use crate::model::Model;
|
||||
use std::path::{Path, PathBuf};
|
||||
use crate::gltf_loader::load_gltf;
|
||||
use glium::backend::Facade;
|
||||
use std::collections::HashMap;
|
||||
use std::collections::hash_map::Entry;
|
||||
use std::rc::Rc;
|
||||
use raidillon_assets::model_manager::ModelID;
|
||||
|
||||
/// Glium platform asset manager implementation.
|
||||
pub struct GliumAssetManager {
|
||||
pub models: HashMap<ModelID, Vec<Model>>,
|
||||
facade: Box<dyn Facade>,
|
||||
}
|
||||
|
||||
impl GliumAssetManager {
|
||||
pub fn new(facade: Box<dyn Facade>) -> Self {
|
||||
let models = HashMap::new();
|
||||
Self {
|
||||
models,
|
||||
facade,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ModelManager for GliumAssetManager {
|
||||
fn load_gltf(&mut self, id: ModelID, path: &Path) {
|
||||
let models = load_gltf(path, self.facade.as_ref()).unwrap();
|
||||
self.models.insert(id, models);
|
||||
}
|
||||
|
||||
fn unload_model(&mut self, id: ModelID) {
|
||||
self.models.remove(&id);
|
||||
}
|
||||
|
||||
// fn get_model(&mut self, path: &Path) -> &Self::Model {
|
||||
// let path_buf = path.to_path_buf();
|
||||
// match self.models.entry(path_buf) {
|
||||
// Entry::Occupied(entry) => entry.into_mut(),
|
||||
// Entry::Vacant(entry) => {
|
||||
// let model = load_gltf(path, self.facade.as_ref()).unwrap();
|
||||
// entry.insert(model)
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
fn get_model(&self, id: &ModelID) -> Option<&dyn Any> {
|
||||
self.models.get(id).map(|models| models as &dyn Any)
|
||||
}
|
||||
}
|
||||
183
glium_platform/src/gltf_loader.rs
Normal file
183
glium_platform/src/gltf_loader.rs
Normal file
|
|
@ -0,0 +1,183 @@
|
|||
use anyhow::{bail, Context, Result};
|
||||
use glium::{backend::Facade, IndexBuffer, VertexBuffer};
|
||||
use glium::index::PrimitiveType;
|
||||
use std::{fmt::Debug, path::Path};
|
||||
use crate::model::{Vertex, Mesh, Material, Model};
|
||||
use glium::texture::{RawImage2d, Texture2d, SrgbTexture2d};
|
||||
use glium::uniforms::{SamplerWrapFunction, MinifySamplerFilter, MagnifySamplerFilter};
|
||||
use gltf::image::Format as GltfFormat;
|
||||
use glam::Vec2;
|
||||
|
||||
/// Load a glTF 2.0 file from disk and upload all primitives to the GPU.
|
||||
///
|
||||
/// Returns one [`Model`] per glTF primitive (across all meshes).
|
||||
pub fn load_gltf<P>(path: P, facade: &dyn Facade) -> Result<Vec<Model>>
|
||||
where
|
||||
P: AsRef<Path> + Debug,
|
||||
{
|
||||
// -- parse the asset & bring buffer blobs into memory --
|
||||
let (doc, buffers, images) = gltf::import(path.as_ref()).context("failed to import glTF file")?;
|
||||
|
||||
// Helper to update sampler settings from glTF sampler
|
||||
fn update_sampler(mat: &mut Material, t: &gltf::texture::Texture<'_>) {
|
||||
let sampler_info = t.sampler();
|
||||
mat.sampler.wrap_function.0 = match sampler_info.wrap_s() {
|
||||
gltf::texture::WrappingMode::ClampToEdge => SamplerWrapFunction::Clamp,
|
||||
gltf::texture::WrappingMode::MirroredRepeat => SamplerWrapFunction::Mirror,
|
||||
gltf::texture::WrappingMode::Repeat => SamplerWrapFunction::Repeat,
|
||||
};
|
||||
mat.sampler.wrap_function.1 = match sampler_info.wrap_t() {
|
||||
gltf::texture::WrappingMode::ClampToEdge => SamplerWrapFunction::Clamp,
|
||||
gltf::texture::WrappingMode::MirroredRepeat => SamplerWrapFunction::Mirror,
|
||||
gltf::texture::WrappingMode::Repeat => SamplerWrapFunction::Repeat,
|
||||
};
|
||||
if let Some(f) = sampler_info.mag_filter() {
|
||||
mat.sampler.magnify_filter = match f {
|
||||
gltf::texture::MagFilter::Nearest => MagnifySamplerFilter::Nearest,
|
||||
gltf::texture::MagFilter::Linear => MagnifySamplerFilter::Linear,
|
||||
};
|
||||
}
|
||||
if let Some(f) = sampler_info.min_filter() {
|
||||
mat.sampler.minify_filter = match f {
|
||||
gltf::texture::MinFilter::Nearest => MinifySamplerFilter::Nearest,
|
||||
gltf::texture::MinFilter::Linear => MinifySamplerFilter::Linear,
|
||||
gltf::texture::MinFilter::NearestMipmapNearest => MinifySamplerFilter::NearestMipmapNearest,
|
||||
gltf::texture::MinFilter::NearestMipmapLinear => MinifySamplerFilter::NearestMipmapLinear,
|
||||
gltf::texture::MinFilter::LinearMipmapNearest => MinifySamplerFilter::LinearMipmapNearest,
|
||||
gltf::texture::MinFilter::LinearMipmapLinear => MinifySamplerFilter::LinearMipmapLinear,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
let mut out: Vec<Model> = Vec::new();
|
||||
|
||||
for mesh in doc.meshes() {
|
||||
for primitive in mesh.primitives() {
|
||||
// ---------- MATERIAL ----------
|
||||
let mut mat = Material::default();
|
||||
let material = primitive.material();
|
||||
let pbr = material.pbr_metallic_roughness();
|
||||
|
||||
// Factors --------------------------------------------------
|
||||
mat.base_color_factor = pbr.base_color_factor();
|
||||
mat.metal_factor = pbr.metallic_factor();
|
||||
mat.roughness_factor = pbr.roughness_factor();
|
||||
mat.emissive_factor = material.emissive_factor();
|
||||
|
||||
// Base-color texture (sRGB)
|
||||
if let Some(info) = pbr.base_color_texture() {
|
||||
update_sampler(&mut mat, &info.texture());
|
||||
let view = info.texture().source().index();
|
||||
mat.base_color = Some(glium_srgb_texture(facade, &images[view])?);
|
||||
}
|
||||
|
||||
// Metallic-Roughness (linear)
|
||||
if let Some(info) = pbr.metallic_roughness_texture() {
|
||||
update_sampler(&mut mat, &info.texture());
|
||||
let view = info.texture().source().index();
|
||||
mat.metallic_roughness = Some(glium_linear_texture(facade, &images[view])?);
|
||||
}
|
||||
|
||||
// Normal map (linear)
|
||||
if let Some(info) = material.normal_texture() {
|
||||
update_sampler(&mut mat, &info.texture());
|
||||
let view = info.texture().source().index();
|
||||
mat.normal = Some(glium_linear_texture(facade, &images[view])?);
|
||||
}
|
||||
|
||||
// Occlusion (linear)
|
||||
if let Some(info) = material.occlusion_texture() {
|
||||
update_sampler(&mut mat, &info.texture());
|
||||
let view = info.texture().source().index();
|
||||
mat.occlusion = Some(glium_linear_texture(facade, &images[view])?);
|
||||
}
|
||||
|
||||
// Emissive (sRGB)
|
||||
if let Some(info) = material.emissive_texture() {
|
||||
update_sampler(&mut mat, &info.texture());
|
||||
let view = info.texture().source().index();
|
||||
mat.emissive = Some(glium_srgb_texture(facade, &images[view])?);
|
||||
}
|
||||
|
||||
// KHR_texture_transform (base color only, for now)
|
||||
if let Some(tex) = pbr.base_color_texture() {
|
||||
if let Some(xform) = tex.texture_transform() {
|
||||
mat.uv_offset = Vec2::new(xform.offset()[0], xform.offset()[1]);
|
||||
mat.uv_scale = Vec2::new(xform.scale()[0], xform.scale()[1]);
|
||||
}
|
||||
}
|
||||
|
||||
// ---- Vertex/index data ----
|
||||
let reader = primitive.reader(|buf| Some(&buffers[buf.index()].0));
|
||||
|
||||
let positions: Vec<[f32; 3]> = reader.read_positions().context("missing POSITION")?.collect();
|
||||
let normals: Vec<[f32; 3]> = reader.read_normals().context("missing NORMAL")?.collect();
|
||||
let tex_coords: Vec<[f32; 2]> = reader
|
||||
.read_tex_coords(0)
|
||||
.map(|tc| tc.into_f32().collect())
|
||||
.unwrap_or_else(|| vec![[0.0, 0.0]; positions.len()]);
|
||||
let indices: Vec<u32> = reader.read_indices().context("missing indices")?.into_u32().collect();
|
||||
|
||||
// Interleave
|
||||
let vertices: Vec<Vertex> = (0..positions.len())
|
||||
.map(|i| Vertex { position: positions[i], normal: normals[i], tex_coords: tex_coords[i] })
|
||||
.collect();
|
||||
|
||||
let vbuf = VertexBuffer::immutable(facade, &vertices)?;
|
||||
let ibuf = IndexBuffer::immutable(facade, PrimitiveType::TrianglesList, &indices)?;
|
||||
|
||||
out.push(Model { mesh: Mesh { vbuf, ibuf }, material: mat });
|
||||
}
|
||||
}
|
||||
|
||||
if out.is_empty() {
|
||||
bail!("glTF has no mesh primitives");
|
||||
}
|
||||
|
||||
Ok(out)
|
||||
}
|
||||
|
||||
/// Linear-space texture (RGBA8) from glTF image data.
|
||||
fn glium_linear_texture(facade: &dyn Facade, img: &gltf::image::Data) -> Result<Texture2d>
|
||||
{
|
||||
let rgba = to_rgba(img);
|
||||
let raw = RawImage2d::from_raw_rgba(rgba, (img.width, img.height));
|
||||
Ok(Texture2d::new(facade, raw)?)
|
||||
}
|
||||
|
||||
/// sRGB texture from glTF image data.
|
||||
fn glium_srgb_texture(facade: &dyn Facade, img: &gltf::image::Data) -> Result<SrgbTexture2d>
|
||||
{
|
||||
let rgba = to_rgba(img);
|
||||
let raw = RawImage2d::from_raw_rgba(rgba, (img.width, img.height));
|
||||
Ok(SrgbTexture2d::new(facade, raw)?)
|
||||
}
|
||||
|
||||
/// Convert various glTF image formats to RGBA8 as expected by glium.
|
||||
fn to_rgba(img: &gltf::image::Data) -> Vec<u8> {
|
||||
match img.format {
|
||||
GltfFormat::R8G8B8A8 => img.pixels.clone(),
|
||||
GltfFormat::R8G8B8 => {
|
||||
// Expand RGB to RGBA with alpha=255
|
||||
img.pixels
|
||||
.chunks(3)
|
||||
.flat_map(|rgb| [rgb[0], rgb[1], rgb[2], 255u8])
|
||||
.collect()
|
||||
}
|
||||
GltfFormat::R8G8 => {
|
||||
// Treat RG as luminance+alpha? For simplicity, replicate first channel into RGB, second as alpha.
|
||||
img.pixels
|
||||
.chunks(2)
|
||||
.flat_map(|rg| [rg[0], rg[0], rg[0], rg[1]])
|
||||
.collect()
|
||||
}
|
||||
GltfFormat::R8 => {
|
||||
// Grayscale: replicate into RGB, alpha=255
|
||||
img.pixels
|
||||
.iter()
|
||||
.flat_map(|l| [*l, *l, *l, 255u8])
|
||||
.collect()
|
||||
}
|
||||
_ => img.pixels.clone(),
|
||||
}
|
||||
}
|
||||
10
glium_platform/src/lib.rs
Normal file
10
glium_platform/src/lib.rs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
pub mod platform;
|
||||
pub mod assets;
|
||||
pub mod model;
|
||||
pub mod gltf_loader;
|
||||
pub mod system;
|
||||
mod render;
|
||||
|
||||
pub use assets::GliumAssetManager;
|
||||
pub use platform::GliumPlatform;
|
||||
pub use system::RenderingSystem;
|
||||
|
|
@ -1,8 +1,9 @@
|
|||
use glium::texture::{RawImage2d, SrgbTexture2d, Texture2d};
|
||||
use std::any::{Any, TypeId};
|
||||
use glium::{IndexBuffer, VertexBuffer, implement_vertex};
|
||||
use glium::texture::{SrgbTexture2d, Texture2d};
|
||||
use glium::uniforms::SamplerBehavior;
|
||||
use glam::{Vec2};
|
||||
use glium::{backend::Facade, implement_vertex, IndexBuffer, VertexBuffer};
|
||||
use glium::index::PrimitiveType;
|
||||
use std::sync::atomic::{AtomicUsize, Ordering};
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Vertex {
|
||||
|
|
@ -52,6 +53,6 @@ impl Default for Material {
|
|||
}
|
||||
|
||||
pub struct Model {
|
||||
pub mesh: Mesh,
|
||||
pub mesh: Mesh,
|
||||
pub material: Material,
|
||||
}
|
||||
201
glium_platform/src/platform.rs
Normal file
201
glium_platform/src/platform.rs
Normal file
|
|
@ -0,0 +1,201 @@
|
|||
use std::cell::{RefCell, Cell};
|
||||
use std::rc::Rc;
|
||||
use std::sync::{Arc, Mutex, RwLock};
|
||||
use raidillon_platform::{Platform, PlatformContext, TimeContext, DebugWireframes, DebugWireframesRef};
|
||||
use glium::backend::glutin::Display;
|
||||
use glium::backend::glutin::SimpleWindowBuilder;
|
||||
use glium::glutin::surface::WindowSurface;
|
||||
use glium::winit::event_loop::EventLoop;
|
||||
use glium::winit::window::Window;
|
||||
use glium::Surface;
|
||||
use crate::system::{RenderingContext, RenderingSystemManager};
|
||||
use winit::event::{DeviceEvent, Event, WindowEvent};
|
||||
use raidillon_assets::ModelManagerRef;
|
||||
use raidillon_core::engine::EngineTrait;
|
||||
use raidillon_core::time;
|
||||
use raidillon_core::time::Time;
|
||||
use crate::render::{BasicMeshRenderingSystem, DebugWireframeRenderingSystem, EguiRenderer, SkyboxRenderingSystem};
|
||||
use crate::GliumAssetManager;
|
||||
use glam::Vec3;
|
||||
use winit::event::DeviceEvent::MouseMotion;
|
||||
use raidillon_core::EguiQueue;
|
||||
use raidillon_platform::settings::{Settings, default_config_path};
|
||||
|
||||
pub struct GliumPlatform<E: EngineTrait<PlatformCtx = PlatformContext>> {
|
||||
event_loop: EventLoop<()>,
|
||||
window: Arc<Mutex<Window>>,
|
||||
display: Display<WindowSurface>,
|
||||
rendering_system_manager: RenderingSystemManager,
|
||||
asset_manager: ModelManagerRef,
|
||||
engine: E,
|
||||
time: time::Time,
|
||||
egui_queue: Rc<RefCell<EguiQueue>>,
|
||||
settings: Arc<RwLock<Settings>>,
|
||||
debug_wireframes: DebugWireframesRef,
|
||||
should_egui_receive_input_events: Rc<Cell<bool>>,
|
||||
}
|
||||
|
||||
impl<E: EngineTrait<PlatformCtx = PlatformContext>> Platform<E> for GliumPlatform<E> {
|
||||
fn initialize(mut engine: E, title: String, width: u32, height: u32) -> Self {
|
||||
let event_loop = glium::winit::event_loop::EventLoop::builder()
|
||||
.build()
|
||||
.expect("create event-loop");
|
||||
|
||||
let (window, display) = SimpleWindowBuilder::new()
|
||||
.with_title(title.as_str())
|
||||
.with_inner_size(width, height)
|
||||
.build(&event_loop);
|
||||
|
||||
let asset_manager: ModelManagerRef = Rc::new(RefCell::new(Box::new(GliumAssetManager::new(Box::new(display.clone())))));
|
||||
let mut rendering_system_manager = RenderingSystemManager::new();
|
||||
|
||||
let time_cfg = time::Config::default();
|
||||
let time = time::Time::new(time_cfg);
|
||||
|
||||
let window = Arc::new(Mutex::new(window));
|
||||
|
||||
// Install rendering systems in order
|
||||
rendering_system_manager.add::<SkyboxRenderingSystem>(&display, window.clone(), &event_loop);
|
||||
rendering_system_manager.add::<BasicMeshRenderingSystem>(&display, window.clone(), &event_loop);
|
||||
rendering_system_manager.add::<DebugWireframeRenderingSystem>(&display, window.clone(), &event_loop);
|
||||
rendering_system_manager.add::<EguiRenderer>(&display, window.clone(), &event_loop);
|
||||
|
||||
let egui_queue = Rc::new(RefCell::new(EguiQueue::new()));
|
||||
|
||||
let settings = Arc::new(
|
||||
RwLock::new(
|
||||
Settings::load_or_default(default_config_path()).unwrap()
|
||||
)
|
||||
);
|
||||
let debug_wireframes = Rc::new(RefCell::new(DebugWireframes::new()));
|
||||
let should_egui_receive_input_events = Rc::new(Cell::new(false));
|
||||
|
||||
Self {
|
||||
event_loop,
|
||||
window,
|
||||
display,
|
||||
rendering_system_manager,
|
||||
asset_manager,
|
||||
engine,
|
||||
time,
|
||||
egui_queue,
|
||||
settings,
|
||||
debug_wireframes,
|
||||
should_egui_receive_input_events,
|
||||
}
|
||||
}
|
||||
|
||||
fn run(mut self) {
|
||||
let (w, h): (u32, u32) = match self.window.lock() {
|
||||
Ok(window) => window.inner_size().into(),
|
||||
Err(_) => (0, 0), // fallback values
|
||||
};
|
||||
let ctx = PlatformContext {
|
||||
current_event: Event::AboutToWait,
|
||||
asset_manager: self.asset_manager.clone(),
|
||||
frame_width: w as f32,
|
||||
frame_height: h as f32,
|
||||
time_ctx: self.construct_time_ctx(),
|
||||
window: self.window.clone(),
|
||||
egui_queue: self.egui_queue.clone(),
|
||||
settings: self.settings.clone(),
|
||||
debug_wireframes: self.debug_wireframes.clone(),
|
||||
should_egui_receive_input_events: self.should_egui_receive_input_events.clone(),
|
||||
};
|
||||
self.engine.initialize(ctx.clone());
|
||||
self.settings.read().unwrap().display_settings.apply(&*self.window.lock().unwrap());
|
||||
|
||||
let _ = &self.event_loop.run(move |event, el| {
|
||||
let settings_handle = self.settings.read().unwrap();
|
||||
if settings_handle.display_settings.dirty {
|
||||
settings_handle.display_settings.apply(&*self.window.lock().unwrap());
|
||||
}
|
||||
drop(settings_handle);
|
||||
|
||||
self.rendering_system_manager
|
||||
.systems
|
||||
.values_mut()
|
||||
.for_each(|system| system.handle_event(self.window.clone(), event.clone()));
|
||||
|
||||
let mut ctx2 = ctx.clone();
|
||||
ctx2.current_event = event.clone();
|
||||
self.engine.handle_event(ctx2);
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::Resized(size) => {
|
||||
if size.width > 0 && size.height > 0 {
|
||||
self.display.resize((size.width, size.height));
|
||||
}
|
||||
},
|
||||
WindowEvent::CloseRequested => {
|
||||
// TODO: Run uninitialize on renderer and engine
|
||||
self.settings.read().unwrap().save_to_file(default_config_path());
|
||||
el.exit();
|
||||
},
|
||||
WindowEvent::RedrawRequested => {
|
||||
let mut target = self.display.draw();
|
||||
target.clear_color_and_depth((0.1, 0.1, 0.15, 1.0), 1.0);
|
||||
let scene = self.engine.current_scene();
|
||||
let mut context = RenderingContext {
|
||||
scene,
|
||||
target: &mut target,
|
||||
display: &self.display,
|
||||
asset_manager: self.asset_manager.clone(),
|
||||
window: self.window.clone(),
|
||||
egui_queue: self.egui_queue.clone(),
|
||||
debug_wireframes: self.debug_wireframes.clone(),
|
||||
env_light_dir: Vec3::new(0.0, -1.0, 0.0),
|
||||
should_egui_receive_input_events: self.should_egui_receive_input_events.clone(),
|
||||
};
|
||||
|
||||
self.rendering_system_manager
|
||||
.systems
|
||||
.values_mut()
|
||||
.for_each(|system| system.render(&mut context));
|
||||
|
||||
// clear debug wireframes after rendering
|
||||
self.debug_wireframes.borrow_mut().clear();
|
||||
|
||||
target.finish().unwrap();
|
||||
}
|
||||
_ => {},
|
||||
},
|
||||
Event::AboutToWait => {
|
||||
let plan = self.time.begin_frame_blocking();
|
||||
|
||||
let mut ctx2 = ctx.clone();
|
||||
ctx2.time_ctx = TimeContext {
|
||||
frame_dt: self.time.frame_dt_seconds(),
|
||||
fixed_dt: self.time.fixed_dt_seconds(),
|
||||
alpha: self.time.alpha(),
|
||||
};
|
||||
ctx2.current_event = Event::AboutToWait;
|
||||
|
||||
for _ in 0..plan.updates {
|
||||
self.engine.fixed_update(ctx2.clone());
|
||||
}
|
||||
|
||||
self.engine.frame_update(ctx2.clone());
|
||||
|
||||
self.rendering_system_manager
|
||||
.systems
|
||||
.values_mut()
|
||||
.for_each(|system| system.prepare_frame(self.window.clone()));
|
||||
self.window.lock().unwrap().request_redraw();
|
||||
}
|
||||
_ => {},
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
impl<E: EngineTrait<PlatformCtx = PlatformContext>> GliumPlatform<E> {
|
||||
fn construct_time_ctx(&self) -> TimeContext {
|
||||
TimeContext {
|
||||
frame_dt: self.time.frame_dt_seconds(),
|
||||
fixed_dt: self.time.fixed_dt_seconds(),
|
||||
alpha: self.time.alpha(),
|
||||
}
|
||||
}
|
||||
}
|
||||
115
glium_platform/src/render/basic.rs
Normal file
115
glium_platform/src/render/basic.rs
Normal file
|
|
@ -0,0 +1,115 @@
|
|||
use std::any::Any;
|
||||
use std::sync::{Arc, Mutex};
|
||||
use glium::{uniform, Display, Program, Surface};
|
||||
use glium::glutin::surface::WindowSurface;
|
||||
use glium::texture::{RawImage2d, SrgbTexture2d};
|
||||
use crate::{GliumAssetManager, RenderingSystem};
|
||||
use crate::system::RenderingContext;
|
||||
use raidillon_assets::include_shader;
|
||||
pub use raidillon_platform::Camera;
|
||||
use glam::Vec3;
|
||||
use glium::uniforms::{MagnifySamplerFilter, MinifySamplerFilter, SamplerWrapFunction};
|
||||
use winit::event::Event;
|
||||
use winit::event_loop::EventLoop;
|
||||
use raidillon_ecs::{Transform, ModelID};
|
||||
use raidillon_ecs::components::ModelHandle;
|
||||
use crate::model::Model;
|
||||
|
||||
/// A basic renderer pipeline step.
|
||||
pub struct BasicMeshRenderingSystem {
|
||||
program: Program,
|
||||
white_tex: SrgbTexture2d,
|
||||
params: glium::DrawParameters<'static>,
|
||||
}
|
||||
|
||||
impl RenderingSystem for BasicMeshRenderingSystem {
|
||||
fn initialize(display: &Display<WindowSurface>, _window: Arc<Mutex<glium::winit::window::Window>>, event_loop: &EventLoop<()>) -> Self {
|
||||
const VERT_SRC: &str = include_shader!("gl_textured.vert");
|
||||
const FRAG_SRC: &str = include_shader!("gl_textured.frag");
|
||||
|
||||
let program = Program::from_source(display, VERT_SRC, FRAG_SRC, None).unwrap();
|
||||
|
||||
let white_tex = {
|
||||
let data = vec![255u8, 255u8, 255u8, 255u8];
|
||||
let raw = RawImage2d::from_raw_rgba(data, (1, 1));
|
||||
SrgbTexture2d::new(display, raw).unwrap()
|
||||
};
|
||||
|
||||
let params = glium::DrawParameters {
|
||||
depth: glium::Depth {
|
||||
test: glium::draw_parameters::DepthTest::IfLess,
|
||||
write: true,
|
||||
.. Default::default()
|
||||
},
|
||||
.. Default::default()
|
||||
};
|
||||
|
||||
Self {
|
||||
program, white_tex, params
|
||||
}
|
||||
}
|
||||
|
||||
fn render(&mut self, ctx: &mut RenderingContext) {
|
||||
let cam = match ctx.scene.world.query::<&Camera>().iter().next() {
|
||||
Some((_, cam)) => *cam,
|
||||
None => {
|
||||
eprintln!("[renderer] No camera component found. Skipping frame");
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
||||
// Use HDR-derived environment light direction if provided, otherwise default to downward
|
||||
let light_dir_world: Vec3 = if ctx.env_light_dir.length_squared() > 0.0 { ctx.env_light_dir.normalize() } else { Vec3::new(0.0, -1.0, 0.0) };
|
||||
|
||||
// Transform light direction to view space (normals/positions are in view space)
|
||||
let view_mat3 = glam::Mat3::from_mat4(cam.view());
|
||||
let light_dir_view = (view_mat3 * light_dir_world).normalize();
|
||||
|
||||
let asset_manager = ctx.asset_manager.borrow();
|
||||
|
||||
for (_, (tr, mh)) in ctx.scene.world.query::<(&Transform, &ModelHandle)>().iter() {
|
||||
let model = match asset_manager.get_model(&mh.0) {
|
||||
Some(model) => model,
|
||||
_ => continue,
|
||||
};
|
||||
|
||||
let models = match model.downcast_ref::<Vec<Model>>() {
|
||||
Some(models) => models,
|
||||
None => continue,
|
||||
};
|
||||
|
||||
for model in models {
|
||||
let mesh = &model.mesh;
|
||||
let mat = &model.material;
|
||||
|
||||
let tex_ref: &SrgbTexture2d = mat.base_color.as_ref().unwrap_or(&self.white_tex);
|
||||
|
||||
let mut sampler = tex_ref.sampled();
|
||||
sampler = sampler.wrap_function(SamplerWrapFunction::Repeat);
|
||||
sampler = sampler.minify_filter(MinifySamplerFilter::Linear);
|
||||
sampler = sampler.magnify_filter(MagnifySamplerFilter::Linear);
|
||||
|
||||
let c = mat.base_color_factor;
|
||||
|
||||
let uniforms = uniform! {
|
||||
model: tr.matrix().to_cols_array_2d(),
|
||||
view: cam.view().to_cols_array_2d(),
|
||||
projection: cam.projection().to_cols_array_2d(),
|
||||
u_light: [light_dir_view.x, light_dir_view.y, light_dir_view.z],
|
||||
tex: sampler,
|
||||
color: [c[0], c[1], c[2]],
|
||||
uv_offset: [mat.uv_offset.x, mat.uv_offset.y],
|
||||
uv_scale: [mat.uv_scale.x, mat.uv_scale.y],
|
||||
};
|
||||
|
||||
ctx.target.draw(
|
||||
&mesh.vbuf,
|
||||
&mesh.ibuf,
|
||||
&self.program,
|
||||
&uniforms,
|
||||
&self.params,
|
||||
).unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
80
glium_platform/src/render/debug_wireframe.rs
Normal file
80
glium_platform/src/render/debug_wireframe.rs
Normal file
|
|
@ -0,0 +1,80 @@
|
|||
use std::sync::{Arc, Mutex};
|
||||
use glium::{Display, Program, Surface, VertexBuffer, implement_vertex};
|
||||
use glium::glutin::surface::WindowSurface;
|
||||
use glium::index::PrimitiveType;
|
||||
use glium::uniform;
|
||||
use winit::event_loop::EventLoop;
|
||||
use raidillon_assets::include_shader;
|
||||
use crate::system::RenderingContext;
|
||||
use crate::RenderingSystem;
|
||||
pub use raidillon_platform::Camera;
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
struct DebugVertex {
|
||||
position: [f32; 3],
|
||||
color: [f32; 4],
|
||||
}
|
||||
|
||||
implement_vertex!(DebugVertex, position, color);
|
||||
|
||||
/// renders debug wireframes from the shared buffer
|
||||
pub struct DebugWireframeRenderingSystem {
|
||||
program: Program,
|
||||
params: glium::DrawParameters<'static>,
|
||||
}
|
||||
|
||||
impl RenderingSystem for DebugWireframeRenderingSystem {
|
||||
fn initialize(display: &Display<WindowSurface>, _window: Arc<Mutex<glium::winit::window::Window>>, _event_loop: &EventLoop<()>) -> Self {
|
||||
const VERT_SRC: &str = include_shader!("debug_wireframe.vert");
|
||||
const FRAG_SRC: &str = include_shader!("debug_wireframe.frag");
|
||||
|
||||
let program = Program::from_source(display, VERT_SRC, FRAG_SRC, None).unwrap();
|
||||
|
||||
let params = glium::DrawParameters {
|
||||
depth: glium::Depth {
|
||||
test: glium::draw_parameters::DepthTest::IfLess,
|
||||
write: false,
|
||||
..Default::default()
|
||||
},
|
||||
line_width: Some(1.0),
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
Self { program, params }
|
||||
}
|
||||
|
||||
fn render(&mut self, ctx: &mut RenderingContext) {
|
||||
let debug_wireframes = ctx.debug_wireframes.borrow();
|
||||
|
||||
if !debug_wireframes.enabled || debug_wireframes.vertices.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
let cam = match ctx.scene.world.query::<&Camera>().iter().next() {
|
||||
Some((_, cam)) => *cam,
|
||||
None => return,
|
||||
};
|
||||
|
||||
let vertices: Vec<DebugVertex> = debug_wireframes.vertices.iter()
|
||||
.map(|v| DebugVertex { position: v.position, color: v.color })
|
||||
.collect();
|
||||
|
||||
let vbuf = match VertexBuffer::new(ctx.display, &vertices) {
|
||||
Ok(vb) => vb,
|
||||
Err(_) => return,
|
||||
};
|
||||
|
||||
let uniforms = uniform! {
|
||||
view: cam.view().to_cols_array_2d(),
|
||||
projection: cam.projection().to_cols_array_2d(),
|
||||
};
|
||||
|
||||
ctx.target.draw(
|
||||
&vbuf,
|
||||
glium::index::NoIndices(PrimitiveType::LinesList),
|
||||
&self.program,
|
||||
&uniforms,
|
||||
&self.params,
|
||||
).ok();
|
||||
}
|
||||
}
|
||||
74
glium_platform/src/render/egui.rs
Normal file
74
glium_platform/src/render/egui.rs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
use std::sync::{Arc, Mutex};
|
||||
use egui::ViewportId;
|
||||
use glium::{Display, Frame};
|
||||
use glium::glutin::surface::WindowSurface;
|
||||
use winit::window::Window;
|
||||
use crate::RenderingSystem;
|
||||
use crate::system::RenderingContext;
|
||||
use egui_glium::EguiGlium;
|
||||
use winit::event::{Event, WindowEvent};
|
||||
use winit::event_loop::EventLoop;
|
||||
use std::cell::Cell;
|
||||
use std::rc::Rc;
|
||||
|
||||
pub struct EguiRenderer {
|
||||
egui_glium: EguiGlium,
|
||||
should_egui_receive_input_events: Option<Rc<Cell<bool>>>,
|
||||
}
|
||||
|
||||
impl RenderingSystem for EguiRenderer {
|
||||
fn initialize(display: &Display<WindowSurface>, window: Arc<Mutex<Window>>, event_loop: &EventLoop<()>) -> Self
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
let window = window.lock().unwrap();
|
||||
let egui_glium = EguiGlium::new(ViewportId::ROOT, &display, &window, &event_loop);
|
||||
|
||||
Self { egui_glium: egui_glium, should_egui_receive_input_events: None }
|
||||
}
|
||||
|
||||
fn render(&mut self, ctx: &mut RenderingContext) {
|
||||
if self.should_egui_receive_input_events.is_none() {
|
||||
self.should_egui_receive_input_events = Some(ctx.should_egui_receive_input_events.clone());
|
||||
}
|
||||
|
||||
let window = ctx.window.lock().unwrap();
|
||||
|
||||
self.egui_glium.run(&window, |egui_ctx| {
|
||||
ctx.egui_queue.borrow_mut().run(egui_ctx);
|
||||
});
|
||||
|
||||
self.egui_glium.paint(ctx.display, ctx.target);
|
||||
}
|
||||
|
||||
fn handle_event(&mut self, window: Arc<Mutex<Window>>, event: Event<()>) {
|
||||
let window = window.lock().unwrap();
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => {
|
||||
let should_egui_receive_input_events = match self.should_egui_receive_input_events.as_ref() {
|
||||
Some(v) => v.get(),
|
||||
None => true,
|
||||
};
|
||||
|
||||
let should_send_event = if should_egui_receive_input_events {
|
||||
true
|
||||
} else {
|
||||
!matches!(event,
|
||||
WindowEvent::KeyboardInput { .. } |
|
||||
WindowEvent::ModifiersChanged(_) |
|
||||
WindowEvent::CursorMoved { .. } |
|
||||
WindowEvent::MouseInput { .. } |
|
||||
WindowEvent::MouseWheel { .. } |
|
||||
WindowEvent::Touch(_) |
|
||||
WindowEvent::Ime(_)
|
||||
)
|
||||
};
|
||||
|
||||
if should_send_event {
|
||||
let _ = self.egui_glium.on_event(&window, &event);
|
||||
}
|
||||
}
|
||||
_ => {},
|
||||
}
|
||||
}
|
||||
}
|
||||
9
glium_platform/src/render/mod.rs
Normal file
9
glium_platform/src/render/mod.rs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
mod basic;
|
||||
mod skybox;
|
||||
mod egui;
|
||||
mod debug_wireframe;
|
||||
|
||||
pub use basic::BasicMeshRenderingSystem;
|
||||
pub use skybox::SkyboxRenderingSystem;
|
||||
pub use egui::EguiRenderer;
|
||||
pub use debug_wireframe::DebugWireframeRenderingSystem;
|
||||
157
glium_platform/src/render/skybox.rs
Normal file
157
glium_platform/src/render/skybox.rs
Normal file
|
|
@ -0,0 +1,157 @@
|
|||
use std::path::PathBuf;
|
||||
use std::rc::Rc;
|
||||
use std::cell::RefCell;
|
||||
use std::sync::{Arc, Mutex};
|
||||
use glium::{Display, Program, Surface, VertexBuffer, IndexBuffer, implement_vertex};
|
||||
use glium::glutin::surface::WindowSurface;
|
||||
use glium::index::PrimitiveType;
|
||||
use glium::texture::{RawImage2d, SrgbTexture2d, Texture2d};
|
||||
use glium::uniform;
|
||||
use glium::uniforms::{MagnifySamplerFilter, MinifySamplerFilter, SamplerWrapFunction};
|
||||
use glam::{Mat4, Vec2, Vec3};
|
||||
use winit::event_loop::EventLoop;
|
||||
use raidillon_assets::include_shader;
|
||||
use crate::system::RenderingContext;
|
||||
use crate::RenderingSystem;
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
struct SkyboxVertex { position: [f32; 3] }
|
||||
implement_vertex!(SkyboxVertex, position);
|
||||
|
||||
pub struct SkyboxRenderingSystem {
|
||||
program: Program,
|
||||
quad_vb: VertexBuffer<SkyboxVertex>,
|
||||
quad_ib: IndexBuffer<u16>,
|
||||
/// Equirectangular HDR image, tonemapped to sRGB for skybox view
|
||||
equirect_srgb: SrgbTexture2d,
|
||||
/// Dominant light direction estimated from HDRI
|
||||
light_dir: Vec3,
|
||||
}
|
||||
|
||||
impl SkyboxRenderingSystem {
|
||||
fn build_cube(display: &Display<WindowSurface>) -> (VertexBuffer<SkyboxVertex>, IndexBuffer<u16>) {
|
||||
// Unit cube centered at origin
|
||||
let p = &[
|
||||
[-1.0, -1.0, -1.0], [ 1.0, -1.0, -1.0], [ 1.0, 1.0, -1.0], [-1.0, 1.0, -1.0], // back
|
||||
[-1.0, -1.0, 1.0], [ 1.0, -1.0, 1.0], [ 1.0, 1.0, 1.0], [-1.0, 1.0, 1.0], // front
|
||||
];
|
||||
let verts = vec![
|
||||
SkyboxVertex { position: p[0] }, SkyboxVertex { position: p[1] }, SkyboxVertex { position: p[2] }, SkyboxVertex { position: p[3] }, // back
|
||||
SkyboxVertex { position: p[4] }, SkyboxVertex { position: p[5] }, SkyboxVertex { position: p[6] }, SkyboxVertex { position: p[7] }, // front
|
||||
];
|
||||
let idx: [u16; 36] = [
|
||||
// back face
|
||||
0,1,2, 2,3,0,
|
||||
// front face
|
||||
4,6,5, 6,4,7,
|
||||
// left face
|
||||
0,3,7, 7,4,0,
|
||||
// right face
|
||||
1,5,6, 6,2,1,
|
||||
// bottom face
|
||||
0,4,5, 5,1,0,
|
||||
// top face
|
||||
3,2,6, 6,7,3,
|
||||
];
|
||||
(
|
||||
VertexBuffer::new(display, &verts).unwrap(),
|
||||
IndexBuffer::new(display, PrimitiveType::TrianglesList, &idx).unwrap(),
|
||||
)
|
||||
}
|
||||
|
||||
fn load_hdr_equirect_and_analyze(display: &Display<WindowSurface>, path: &std::path::Path) -> (SrgbTexture2d, Vec3) {
|
||||
// Use image crate to decode EXR as f32 RGB
|
||||
let dyn_img = image::ImageReader::open(path).expect("open exr").with_guessed_format().expect("guess format").decode().expect("decode exr");
|
||||
let hdr = dyn_img.to_rgb32f();
|
||||
let (width, height) = hdr.dimensions();
|
||||
let width = width as usize; let height = height as usize;
|
||||
let mut dir_accum = Vec3::ZERO;
|
||||
let mut weight_sum = 0.0f32;
|
||||
for y in 0..height {
|
||||
let v = (y as f32 + 0.5) / height as f32;
|
||||
let theta = (v - 0.5) * std::f32::consts::PI;
|
||||
let lat_weight = theta.cos().max(0.0);
|
||||
for x in 0..width {
|
||||
let u = (x as f32 + 0.5) / width as f32;
|
||||
let phi = (u - 0.5) * 2.0 * std::f32::consts::PI;
|
||||
let px = hdr.get_pixel(x as u32, y as u32).0;
|
||||
let rgb = Vec3::new(px[0], px[1], px[2]);
|
||||
let lum = 0.2126*rgb.x + 0.7152*rgb.y + 0.0722*rgb.z;
|
||||
if lum > 0.0 {
|
||||
let dir = Vec3::new(phi.cos()*theta.cos(), theta.sin(), phi.sin()*theta.cos());
|
||||
let w = lum * lat_weight;
|
||||
dir_accum += dir * w;
|
||||
weight_sum += w;
|
||||
}
|
||||
}
|
||||
}
|
||||
let mut light_dir = if weight_sum > 0.0 { dir_accum / weight_sum } else { Vec3::new(0.0, -1.0, 0.0) };
|
||||
if light_dir.length_squared() < 1e-6 { light_dir = Vec3::new(0.0,-1.0,0.0); }
|
||||
light_dir = light_dir.normalize();
|
||||
|
||||
// Tonemap to sRGB
|
||||
let mut srgb_bytes = Vec::with_capacity(width*height*4);
|
||||
for y in 0..height {
|
||||
for x in 0..width {
|
||||
let px = hdr.get_pixel(x as u32, y as u32).0;
|
||||
let mapped = Vec3::new(px[0], px[1], px[2]) / (Vec3::new(px[0], px[1], px[2]) + Vec3::ONE);
|
||||
let srgb = mapped.powf(1.0/2.2);
|
||||
srgb_bytes.extend_from_slice(&[
|
||||
(srgb.x.clamp(0.0,1.0)*255.0) as u8,
|
||||
(srgb.y.clamp(0.0,1.0)*255.0) as u8,
|
||||
(srgb.z.clamp(0.0,1.0)*255.0) as u8,
|
||||
255u8,
|
||||
]);
|
||||
}
|
||||
}
|
||||
let raw = RawImage2d::from_raw_rgba(srgb_bytes, (width as u32, height as u32));
|
||||
let tex = SrgbTexture2d::new(display, raw).unwrap();
|
||||
(tex, light_dir)
|
||||
}
|
||||
}
|
||||
|
||||
impl RenderingSystem for SkyboxRenderingSystem {
|
||||
fn initialize(display: &Display<WindowSurface>, _window: Arc<Mutex<glium::winit::window::Window>>, event_loop: &EventLoop<()>) -> Self {
|
||||
const VERT_SRC: &str = include_shader!("skybox.vert");
|
||||
const FRAG_SRC: &str = include_shader!("skybox.frag");
|
||||
let program = Program::from_source(display, VERT_SRC, FRAG_SRC, None).unwrap();
|
||||
let (quad_vb, quad_ib) = Self::build_cube(display);
|
||||
|
||||
// Load EXR from assets/exr
|
||||
let manifest_dir = env!("CARGO_MANIFEST_DIR");
|
||||
let path = std::path::Path::new(manifest_dir).join("../assets/exr/citrus_orchard_road_puresky_4k.exr");
|
||||
let (equirect_srgb, light_dir) = Self::load_hdr_equirect_and_analyze(display, &path);
|
||||
Self { program, quad_vb, quad_ib, equirect_srgb, light_dir }
|
||||
}
|
||||
|
||||
fn render(&mut self, ctx: &mut RenderingContext) {
|
||||
// Provide view and projection without translation for skybox
|
||||
let cam = match ctx.scene.world.query::<&raidillon_platform::Camera>().iter().next() {
|
||||
Some((_, cam)) => *cam,
|
||||
None => return,
|
||||
};
|
||||
let mut view = cam.view();
|
||||
// remove translation from view matrix (only orientation)
|
||||
view.col_mut(3).x = 0.0; view.col_mut(3).y = 0.0; view.col_mut(3).z = 0.0;
|
||||
let mut sampler = self.equirect_srgb.sampled();
|
||||
sampler = sampler.wrap_function(SamplerWrapFunction::Repeat);
|
||||
sampler = sampler.minify_filter(MinifySamplerFilter::Linear);
|
||||
sampler = sampler.magnify_filter(MagnifySamplerFilter::Linear);
|
||||
|
||||
let uniforms = uniform! {
|
||||
view: view.to_cols_array_2d(),
|
||||
projection: cam.projection().to_cols_array_2d(),
|
||||
equirect: sampler,
|
||||
};
|
||||
let params = glium::DrawParameters { depth: glium::Depth { test: glium::draw_parameters::DepthTest::IfLessOrEqual, write: false, ..Default::default() }, ..Default::default() };
|
||||
ctx.target.draw(&self.quad_vb, &self.quad_ib, &self.program, &uniforms, ¶ms).ok();
|
||||
|
||||
// Share light direction with following passes
|
||||
ctx.env_light_dir = self.light_dir;
|
||||
}
|
||||
}
|
||||
|
||||
// Provide a getter for light direction for other systems
|
||||
impl SkyboxRenderingSystem {
|
||||
pub fn light_direction(&self) -> Vec3 { self.light_dir }
|
||||
}
|
||||
68
glium_platform/src/system.rs
Normal file
68
glium_platform/src/system.rs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
use std::any::TypeId;
|
||||
use std::cell::RefCell;
|
||||
use std::rc::Rc;
|
||||
use std::sync::{Arc, Mutex};
|
||||
use indexmap::IndexMap;
|
||||
use glium::{Display, Frame};
|
||||
use glium::glutin::surface::WindowSurface;
|
||||
use raidillon_assets::ModelManagerRef;
|
||||
use raidillon_core::{define_typemap, EguiQueue};
|
||||
use raidillon_core::scene::Scene;
|
||||
use raidillon_platform::DebugWireframesRef;
|
||||
use glam::Vec3;
|
||||
use winit::event_loop::EventLoop;
|
||||
use std::cell::Cell;
|
||||
|
||||
pub struct RenderingContext<'a> {
|
||||
pub scene: &'a Scene,
|
||||
pub target: &'a mut Frame,
|
||||
pub window: Arc<Mutex<glium::winit::window::Window>>,
|
||||
pub display: &'a Display<WindowSurface>,
|
||||
pub asset_manager: ModelManagerRef,
|
||||
pub egui_queue: Rc<RefCell<EguiQueue>>,
|
||||
pub debug_wireframes: DebugWireframesRef,
|
||||
pub env_light_dir: Vec3,
|
||||
pub should_egui_receive_input_events: Rc<Cell<bool>>
|
||||
}
|
||||
|
||||
/// The internal "rendering system" trait of glium_platform.
|
||||
/// This is unrelated to the main System trait in core.
|
||||
pub trait RenderingSystem {
|
||||
fn handle_event(
|
||||
&mut self,
|
||||
_window: Arc<Mutex<glium::winit::window::Window>>,
|
||||
_event: winit::event::Event<()>,
|
||||
) {
|
||||
}
|
||||
fn prepare_frame(&mut self, _window: Arc<Mutex<glium::winit::window::Window>>) {}
|
||||
fn render(&mut self, ctx: &mut RenderingContext);
|
||||
fn initialize(display: &Display<WindowSurface>, window: Arc<Mutex<glium::winit::window::Window>>, event_loop: &EventLoop<()>) -> Self
|
||||
where
|
||||
Self: Sized;
|
||||
}
|
||||
|
||||
// define_typemap!(RenderingSystemManager, RenderingSystem);
|
||||
|
||||
pub struct RenderingSystemManager {
|
||||
pub systems: IndexMap<TypeId, Box<dyn RenderingSystem>>,
|
||||
}
|
||||
|
||||
impl RenderingSystemManager {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
systems: IndexMap::default(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add<R>(&mut self, display: &Display<WindowSurface>, window: Arc<Mutex<glium::winit::window::Window>>, event_loop: &EventLoop<()>)
|
||||
where
|
||||
R: RenderingSystem + 'static,
|
||||
{
|
||||
let system = R::initialize(display, window, event_loop);
|
||||
self.systems.insert(TypeId::of::<R>(), Box::new(system));
|
||||
}
|
||||
|
||||
pub fn remove<R: 'static>(&mut self) {
|
||||
self.systems.shift_remove(&TypeId::of::<R>());
|
||||
}
|
||||
}
|
||||
8
justfile
8
justfile
|
|
@ -1,8 +0,0 @@
|
|||
default:
|
||||
@just --list
|
||||
|
||||
run *ARGS:
|
||||
cargo run {{ARGS}}
|
||||
|
||||
watch:
|
||||
bacon
|
||||
9
physics/Cargo.toml
Normal file
9
physics/Cargo.toml
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
[package]
|
||||
name = "raidillon_physics"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
rapier3d = "0.30.1"
|
||||
raidillon_ecs = { path = "../ecs" }
|
||||
glam = "0.30.8"
|
||||
3
physics/src/lib.rs
Normal file
3
physics/src/lib.rs
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
mod physics;
|
||||
|
||||
pub use crate::physics::Physics;
|
||||
82
physics/src/physics.rs
Normal file
82
physics/src/physics.rs
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
use glam::{Quat, Vec3};
|
||||
use rapier3d::na::{Quaternion, UnitQuaternion};
|
||||
use rapier3d::prelude::*;
|
||||
use raidillon_ecs::Transform;
|
||||
|
||||
/// Tiny wrapper around rapier3d.
|
||||
pub struct Physics {
|
||||
pub rigid_body_set: RigidBodySet,
|
||||
pub collider_set: ColliderSet,
|
||||
physics_pipeline: PhysicsPipeline,
|
||||
island_manager: IslandManager,
|
||||
pub broad_phase: DefaultBroadPhase,
|
||||
pub narrow_phase: NarrowPhase,
|
||||
impulse_joint_set: ImpulseJointSet,
|
||||
multibody_joint_set: MultibodyJointSet,
|
||||
ccd_solver: CCDSolver,
|
||||
gravity: Vector<f32>,
|
||||
integration_parameters: IntegrationParameters,
|
||||
}
|
||||
|
||||
impl Default for Physics {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
gravity: vector![0.0, -9.81, 0.0],
|
||||
rigid_body_set: Default::default(),
|
||||
collider_set: Default::default(),
|
||||
physics_pipeline: Default::default(),
|
||||
island_manager: Default::default(),
|
||||
broad_phase: Default::default(),
|
||||
narrow_phase: Default::default(),
|
||||
impulse_joint_set: Default::default(),
|
||||
multibody_joint_set: Default::default(),
|
||||
ccd_solver: Default::default(),
|
||||
integration_parameters: Default::default(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Physics {
|
||||
pub fn step(&mut self, dt: f32) {
|
||||
self.integration_parameters.dt = dt;
|
||||
self.physics_pipeline.step(
|
||||
&self.gravity,
|
||||
&self.integration_parameters,
|
||||
&mut self.island_manager,
|
||||
&mut self.broad_phase,
|
||||
&mut self.narrow_phase,
|
||||
&mut self.rigid_body_set,
|
||||
&mut self.collider_set,
|
||||
&mut self.impulse_joint_set,
|
||||
&mut self.multibody_joint_set,
|
||||
&mut self.ccd_solver,
|
||||
&(),
|
||||
&(),
|
||||
);
|
||||
}
|
||||
|
||||
pub fn add_rigid_body(&mut self, kind: RigidBodyType, transform: Transform, collider: Collider) -> RigidBodyHandle {
|
||||
let rb = RigidBodyBuilder::new(kind)
|
||||
.translation(vector![transform.translation.x, transform.translation.y, transform.translation.z])
|
||||
.build();
|
||||
let rb_handle = self.rigid_body_set.insert(rb);
|
||||
self.collider_set.insert_with_parent(collider, rb_handle, &mut self.rigid_body_set);
|
||||
rb_handle
|
||||
}
|
||||
|
||||
pub fn get_rigid_body(&self, handle: RigidBodyHandle) -> Option<&RigidBody> {
|
||||
self.rigid_body_set.get(handle)
|
||||
}
|
||||
|
||||
pub fn get_rigid_body_mut(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody> {
|
||||
self.rigid_body_set.get_mut(handle)
|
||||
}
|
||||
|
||||
pub fn rapier_translation_to_glam(v: &Vector<f32>) -> Vec3 {
|
||||
Vec3::new(v.x, v.y, v.z)
|
||||
}
|
||||
|
||||
pub fn rapier_rotation_to_glam(r: &UnitQuaternion<f32>) -> Quat {
|
||||
Quat::from_xyzw(r.i, r.j, r.k, r.w)
|
||||
}
|
||||
}
|
||||
1779
platform/Cargo.lock
generated
Normal file
1779
platform/Cargo.lock
generated
Normal file
File diff suppressed because it is too large
Load diff
12
platform/Cargo.toml
Normal file
12
platform/Cargo.toml
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[package]
|
||||
name = "raidillon_platform"
|
||||
version = "0.1.0"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
winit = "0.30.12"
|
||||
raidillon_core = { path = "../core" }
|
||||
raidillon_assets = { path = "../asset" }
|
||||
glam = "0.30.5"
|
||||
serde = { version = "1.0.228", features = ["derive"] }
|
||||
toml = "0.9.8"
|
||||
86
platform/src/context.rs
Normal file
86
platform/src/context.rs
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
use std::cell::Cell;
|
||||
use std::{cell::RefCell, rc::Rc};
|
||||
use std::sync::{Arc, Mutex, RwLock};
|
||||
use winit::event::Event;
|
||||
use raidillon_assets::ModelManagerRef;
|
||||
use raidillon_core::EguiQueue;
|
||||
use crate::settings::Settings;
|
||||
|
||||
/// a single debug wireframe vertex with position and color
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct DebugWireframeVertex {
|
||||
pub position: [f32; 3],
|
||||
pub color: [f32; 4],
|
||||
}
|
||||
|
||||
/// shared buffer for debug wireframe rendering
|
||||
#[derive(Clone, Default)]
|
||||
pub struct DebugWireframes {
|
||||
pub vertices: Vec<DebugWireframeVertex>,
|
||||
pub enabled: bool,
|
||||
}
|
||||
|
||||
impl DebugWireframes {
|
||||
pub fn new() -> Self {
|
||||
Self { vertices: Vec::new(), enabled: true }
|
||||
}
|
||||
|
||||
pub fn clear(&mut self) {
|
||||
self.vertices.clear();
|
||||
}
|
||||
|
||||
/// add a single line segment
|
||||
pub fn add_line(&mut self, start: [f32; 3], end: [f32; 3], color: [f32; 4]) {
|
||||
self.vertices.push(DebugWireframeVertex { position: start, color });
|
||||
self.vertices.push(DebugWireframeVertex { position: end, color });
|
||||
}
|
||||
|
||||
/// add a wireframe box from min/max corners
|
||||
pub fn add_box(&mut self, min: [f32; 3], max: [f32; 3], color: [f32; 4]) {
|
||||
let [x0, y0, z0] = min;
|
||||
let [x1, y1, z1] = max;
|
||||
|
||||
// bottom face edges
|
||||
self.add_line([x0, y0, z0], [x1, y0, z0], color);
|
||||
self.add_line([x1, y0, z0], [x1, y0, z1], color);
|
||||
self.add_line([x1, y0, z1], [x0, y0, z1], color);
|
||||
self.add_line([x0, y0, z1], [x0, y0, z0], color);
|
||||
|
||||
// top face edges
|
||||
self.add_line([x0, y1, z0], [x1, y1, z0], color);
|
||||
self.add_line([x1, y1, z0], [x1, y1, z1], color);
|
||||
self.add_line([x1, y1, z1], [x0, y1, z1], color);
|
||||
self.add_line([x0, y1, z1], [x0, y1, z0], color);
|
||||
|
||||
// vertical edges
|
||||
self.add_line([x0, y0, z0], [x0, y1, z0], color);
|
||||
self.add_line([x1, y0, z0], [x1, y1, z0], color);
|
||||
self.add_line([x1, y0, z1], [x1, y1, z1], color);
|
||||
self.add_line([x0, y0, z1], [x0, y1, z1], color);
|
||||
}
|
||||
}
|
||||
|
||||
pub type DebugWireframesRef = Rc<RefCell<DebugWireframes>>;
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct PlatformContext {
|
||||
pub current_event: Event<()>,
|
||||
pub asset_manager: ModelManagerRef,
|
||||
pub frame_width: f32,
|
||||
pub frame_height: f32,
|
||||
pub time_ctx: TimeContext,
|
||||
pub window: Arc<Mutex<winit::window::Window>>,
|
||||
pub egui_queue: Rc<RefCell<EguiQueue>>,
|
||||
pub settings: Arc<RwLock<Settings>>,
|
||||
/// shared debug wireframe buffer
|
||||
pub debug_wireframes: DebugWireframesRef,
|
||||
/// sets whether or not egui will receive input events
|
||||
pub should_egui_receive_input_events: Rc<Cell<bool>>,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct TimeContext {
|
||||
pub frame_dt: f32,
|
||||
pub fixed_dt: f32,
|
||||
pub alpha: f32,
|
||||
}
|
||||
11
platform/src/event.rs
Normal file
11
platform/src/event.rs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
pub enum PlatformEvent {
|
||||
/// Emmited when the window should
|
||||
RedrawRequested,
|
||||
|
||||
/// The platform has requested to close the app.
|
||||
CloseRequested,
|
||||
|
||||
/// Platform event loop is about to block and wait for new
|
||||
/// new events.
|
||||
AboutToWait
|
||||
}
|
||||
9
platform/src/lib.rs
Normal file
9
platform/src/lib.rs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
pub mod platform;
|
||||
mod camera;
|
||||
mod event;
|
||||
pub mod context;
|
||||
pub mod settings;
|
||||
|
||||
pub use platform::Platform;
|
||||
pub use camera::Camera;
|
||||
pub use context::{PlatformContext, TimeContext, DebugWireframes, DebugWireframesRef, DebugWireframeVertex};
|
||||
8
platform/src/platform.rs
Normal file
8
platform/src/platform.rs
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
use crate::PlatformContext;
|
||||
use raidillon_core::engine::EngineTrait;
|
||||
|
||||
pub trait Platform<E: EngineTrait<PlatformCtx = PlatformContext>> {
|
||||
/// Initialize platform.
|
||||
fn initialize(engine: E, title: String, width: u32, height: u32) -> Self;
|
||||
fn run(self);
|
||||
}
|
||||
166
platform/src/settings.rs
Normal file
166
platform/src/settings.rs
Normal file
|
|
@ -0,0 +1,166 @@
|
|||
use winit::monitor::{MonitorHandle, VideoModeHandle};
|
||||
use winit::window::{Fullscreen, Window};
|
||||
use serde::{Serialize, Deserialize};
|
||||
use std::error::Error;
|
||||
use std::fs;
|
||||
use std::io;
|
||||
use std::path::{Path, PathBuf};
|
||||
|
||||
pub fn default_config_path() -> PathBuf {
|
||||
let exe_path = std::env::current_exe().unwrap();
|
||||
let exe_dir = exe_path
|
||||
.parent()
|
||||
.ok_or_else(|| std::io::Error::new(std::io::ErrorKind::Other, "executable has no parent")).unwrap();
|
||||
|
||||
exe_dir.join("settings.toml")
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
|
||||
#[serde(rename_all = "snake_case")]
|
||||
pub enum WindowMode {
|
||||
BorderlessFullscreen,
|
||||
ExclusiveFullscreen,
|
||||
#[default]
|
||||
Windowed,
|
||||
}
|
||||
|
||||
#[derive(Debug, Default, Serialize, Deserialize)]
|
||||
pub struct Settings {
|
||||
pub display_settings: DisplaySettings,
|
||||
}
|
||||
|
||||
impl Settings {
|
||||
pub fn load_from_file(path: impl AsRef<Path>) -> Result<Self, Box<dyn Error>> {
|
||||
let path = path.as_ref();
|
||||
let text = fs::read_to_string(path)?;
|
||||
let settings: Settings = toml::from_str(&text)?;
|
||||
Ok(settings)
|
||||
}
|
||||
|
||||
pub fn save_to_file(&self, path: impl AsRef<Path>) -> Result<(), Box<dyn Error>> {
|
||||
let path = path.as_ref();
|
||||
if let Some(parent) = path.parent() {
|
||||
fs::create_dir_all(parent)?;
|
||||
}
|
||||
let toml_str = toml::to_string_pretty(self)?;
|
||||
fs::write(path, toml_str)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn load_or_default(path: impl AsRef<Path>) -> Result<Self, Box<dyn Error>> {
|
||||
let path = path.as_ref();
|
||||
|
||||
match fs::read_to_string(path) {
|
||||
Ok(text) => {
|
||||
let settings: Settings = toml::from_str(&text)?;
|
||||
Ok(settings)
|
||||
}
|
||||
Err(err) if err.kind() == io::ErrorKind::NotFound => {
|
||||
let settings = Settings::default();
|
||||
if let Some(parent) = path.parent() {
|
||||
fs::create_dir_all(parent)?;
|
||||
}
|
||||
let toml_str = toml::to_string_pretty(&settings)?;
|
||||
fs::write(path, toml_str)?;
|
||||
Ok(settings)
|
||||
}
|
||||
Err(err) => Err(Box::new(err)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Serialize, Deserialize)]
|
||||
#[serde(default)]
|
||||
pub struct DisplaySettings {
|
||||
pub fullscreen_mode: WindowMode,
|
||||
#[serde(skip)]
|
||||
pub dirty: bool,
|
||||
}
|
||||
|
||||
impl Default for DisplaySettings {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
fullscreen_mode: WindowMode::Windowed,
|
||||
dirty: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl DisplaySettings {
|
||||
pub fn apply(&self, window: &Window) {
|
||||
// apply fullscreen mode
|
||||
match self.fullscreen_mode {
|
||||
WindowMode::BorderlessFullscreen => {
|
||||
let monitor = window.current_monitor().or_else(|| window.primary_monitor());
|
||||
window.set_fullscreen(Some(Fullscreen::Borderless(monitor)));
|
||||
}
|
||||
WindowMode::ExclusiveFullscreen => {
|
||||
let monitor = window.current_monitor().or_else(|| window.primary_monitor());
|
||||
match monitor {
|
||||
Some(monitor) => {
|
||||
if let Some(video_mode) = pick_best_video_mode(&monitor) {
|
||||
window.set_fullscreen(Some(Fullscreen::Exclusive(video_mode)));
|
||||
} else {
|
||||
// fallback to borderless
|
||||
window.set_fullscreen(Some(Fullscreen::Borderless(Some(monitor))));
|
||||
}
|
||||
}
|
||||
None => {
|
||||
// no monitor info, fallback to windowed
|
||||
window.set_fullscreen(None);
|
||||
}
|
||||
}
|
||||
}
|
||||
WindowMode::Windowed => {
|
||||
window.set_fullscreen(None);
|
||||
},
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn pick_best_video_mode(monitor: &MonitorHandle) -> Option<VideoModeHandle> {
|
||||
let target_size = monitor.size();
|
||||
|
||||
let mut best_native: Option<VideoModeHandle> = None;
|
||||
let mut best_any: Option<VideoModeHandle> = None;
|
||||
|
||||
for mode in monitor.video_modes() {
|
||||
if mode.size() == target_size {
|
||||
let replace = match best_native.as_ref() {
|
||||
None => true,
|
||||
Some(best) => {
|
||||
(mode.refresh_rate_millihertz(), mode.bit_depth())
|
||||
> (best.refresh_rate_millihertz(), best.bit_depth())
|
||||
}
|
||||
};
|
||||
if replace {
|
||||
best_native = Some(mode.clone());
|
||||
}
|
||||
}
|
||||
|
||||
let replace = match best_any.as_ref() {
|
||||
None => true,
|
||||
Some(best) => is_better_video_mode(&mode, best),
|
||||
};
|
||||
if replace {
|
||||
best_any = Some(mode);
|
||||
}
|
||||
}
|
||||
|
||||
best_native.or(best_any)
|
||||
}
|
||||
|
||||
fn is_better_video_mode(a: &VideoModeHandle, b: &VideoModeHandle) -> bool {
|
||||
let a_size = a.size();
|
||||
let b_size = b.size();
|
||||
let a_area = u64::from(a_size.width) * u64::from(a_size.height);
|
||||
let b_area = u64::from(b_size.width) * u64::from(b_size.height);
|
||||
|
||||
match a_area.cmp(&b_area) {
|
||||
std::cmp::Ordering::Greater => true,
|
||||
std::cmp::Ordering::Less => false,
|
||||
std::cmp::Ordering::Equal => {
|
||||
(a.refresh_rate_millihertz(), a.bit_depth()) > (b.refresh_rate_millihertz(), b.bit_depth())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
[package]
|
||||
name = "raidillon_core"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
glam = "0.30.4"
|
||||
hecs = "0.10.5"
|
||||
raidillon_render = { path = "../raidillon_render" }
|
||||
glium = { version = "0.35.0", features = ["glutin_backend", "simple_window_builder"] }
|
||||
raidillon_ecs = { path = "../raidillon_ecs" }
|
||||
anyhow = "1.0.98"
|
||||
|
|
@ -1,42 +0,0 @@
|
|||
use std::collections::HashMap;
|
||||
use raidillon_render::model::Model;
|
||||
use glium::glutin::surface::WindowSurface;
|
||||
use glium::Display;
|
||||
use raidillon_render::gltf_loader;
|
||||
use raidillon_ecs::ModelId;
|
||||
use raidillon_render::render_system::ModelProvider;
|
||||
use anyhow::Result;
|
||||
|
||||
pub struct AssetManager {
|
||||
models: Vec<Model>,
|
||||
model_cache: HashMap<String, ModelId>,
|
||||
}
|
||||
|
||||
impl AssetManager {
|
||||
pub fn new() -> Self {
|
||||
Self { models: Vec::new(), model_cache: HashMap::new() }
|
||||
}
|
||||
|
||||
/// Load or retrieve a cached model, returning its `ModelId`.
|
||||
pub fn load_model<P: AsRef<str>>(&mut self, path: P, display: &Display<WindowSurface>) -> Result<ModelId> {
|
||||
let path_str = path.as_ref();
|
||||
if let Some(&id) = self.model_cache.get(path_str) {
|
||||
return Ok(id);
|
||||
}
|
||||
let model = gltf_loader::load_gltf(path_str, display)?;
|
||||
let id = ModelId(self.models.len());
|
||||
self.models.push(model);
|
||||
self.model_cache.insert(path_str.to_string(), id);
|
||||
Ok(id)
|
||||
}
|
||||
|
||||
pub fn get_model(&self, id: ModelId) -> Option<&Model> {
|
||||
self.models.get(id.0)
|
||||
}
|
||||
}
|
||||
|
||||
impl ModelProvider for AssetManager {
|
||||
fn get_model(&self, id: ModelId) -> Option<&Model> {
|
||||
self.get_model(id)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,59 +0,0 @@
|
|||
use std::any::TypeId;
|
||||
use std::collections::HashMap;
|
||||
|
||||
/// Core event enumeration.
|
||||
/// Generic over the `Action` type to keep the engine agnostic to concrete
|
||||
/// game-specific input enumerations.
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum GameEvent<A> {
|
||||
InputAction(A),
|
||||
CameraMove { position: glam::Vec3, front: glam::Vec3 },
|
||||
WindowResize { width: u32, height: u32 },
|
||||
EntitySpawned(hecs::Entity),
|
||||
}
|
||||
|
||||
pub trait EventHandler<A>: 'static {
|
||||
fn handle(&mut self, event: &GameEvent<A>);
|
||||
}
|
||||
|
||||
pub struct EventBus<A> {
|
||||
events: Vec<GameEvent<A>>,
|
||||
subscribers: HashMap<TypeId, Vec<Box<dyn EventHandler<A>>>>,
|
||||
}
|
||||
|
||||
impl<A: 'static + Clone> EventBus<A> {
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
events: Vec::new(),
|
||||
subscribers: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn subscribe<H: EventHandler<A> + 'static>(&mut self, handler: H) {
|
||||
self.subscribers
|
||||
.entry(TypeId::of::<H>())
|
||||
.or_default()
|
||||
.push(Box::new(handler));
|
||||
}
|
||||
|
||||
pub fn emit(&mut self, event: GameEvent<A>) {
|
||||
self.events.push(event);
|
||||
}
|
||||
|
||||
/// Process all queued events, dispatching them to every registered
|
||||
/// subscriber.
|
||||
pub fn process(&mut self) {
|
||||
let events = std::mem::take(&mut self.events);
|
||||
for ev in &events {
|
||||
for subs in self.subscribers.values_mut() {
|
||||
for h in subs {
|
||||
h.handle(ev);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn drain(&mut self) -> Vec<GameEvent<A>> {
|
||||
std::mem::take(&mut self.events)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,14 +0,0 @@
|
|||
pub mod time;
|
||||
|
||||
pub use time::Time;
|
||||
|
||||
pub mod events;
|
||||
|
||||
pub use events::{EventBus, GameEvent, EventHandler};
|
||||
|
||||
pub mod assets;
|
||||
|
||||
pub use assets::AssetManager;
|
||||
|
||||
pub mod systems;
|
||||
pub use systems::{System, SystemRegistry};
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
use hecs::World;
|
||||
|
||||
use crate::{AssetManager, EventBus};
|
||||
|
||||
/// A game/engine system that updates every frame.
|
||||
pub trait System<A> {
|
||||
/// Update the system for the current frame.
|
||||
///
|
||||
/// * `world` – mutable ECS world
|
||||
/// * `assets` – read-only resource manager
|
||||
/// * `events` – event bus for publishing/consuming game events
|
||||
/// * `dt` – time delta in seconds
|
||||
fn update(&mut self, world: &mut World, assets: &AssetManager, events: &mut EventBus<A>, dt: f32);
|
||||
}
|
||||
|
||||
/// Stores and updates a collection of boxed systems.
|
||||
pub struct SystemRegistry<A> {
|
||||
systems: Vec<Box<dyn System<A>>>,
|
||||
}
|
||||
|
||||
impl<A> SystemRegistry<A> {
|
||||
pub fn new() -> Self { Self { systems: Vec::new() } }
|
||||
|
||||
pub fn add_system<S: System<A> + 'static>(&mut self, sys: S) {
|
||||
self.systems.push(Box::new(sys));
|
||||
}
|
||||
|
||||
pub fn update_all(&mut self, world: &mut World, assets: &AssetManager, events: &mut EventBus<A>, dt: f32) {
|
||||
for s in &mut self.systems {
|
||||
s.update(world, assets, events, dt);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,34 +0,0 @@
|
|||
use std::time::{Duration, Instant};
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Time {
|
||||
last: Instant,
|
||||
delta: Duration,
|
||||
total: Duration,
|
||||
}
|
||||
|
||||
impl Time {
|
||||
pub fn new() -> Self {
|
||||
let now = Instant::now();
|
||||
Self {
|
||||
last: now,
|
||||
delta: Duration::ZERO,
|
||||
total: Duration::ZERO,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn tick(&mut self) {
|
||||
let now = Instant::now();
|
||||
self.delta = now - self.last;
|
||||
self.total += self.delta;
|
||||
self.last = now;
|
||||
}
|
||||
|
||||
pub fn delta_seconds(&self) -> f32 {
|
||||
self.delta.as_secs_f32()
|
||||
}
|
||||
|
||||
pub fn total_seconds(&self) -> f32 {
|
||||
self.total.as_secs_f32()
|
||||
}
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
[package]
|
||||
name = "raidillon_ecs"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
hecs = { version = "0.10.5", features = ["macros"] }
|
||||
glam = "0.30.4"
|
||||
|
|
@ -1,19 +0,0 @@
|
|||
use glam::{Mat4, Quat, Vec3};
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Transform {
|
||||
pub translation: Vec3,
|
||||
pub rotation: Quat,
|
||||
pub scale: Vec3,
|
||||
}
|
||||
|
||||
impl Transform {
|
||||
pub fn matrix(&self) -> Mat4 {
|
||||
Mat4::from_scale_rotation_translation(self.scale, self.rotation, self.translation)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct ModelId(pub usize);
|
||||
|
||||
pub type ModelHandle = ModelId;
|
||||
|
|
@ -1,16 +0,0 @@
|
|||
[package]
|
||||
name = "raidillon_game"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
anyhow = "1.0.98"
|
||||
glam = "0.30.4"
|
||||
winit = "0.30"
|
||||
raidillon_render = { path = "../raidillon_render" }
|
||||
raidillon_ecs = { path = "../raidillon_ecs" }
|
||||
raidillon_ui = { path = "../raidillon_ui" }
|
||||
raidillon_core = { path = "../raidillon_core" }
|
||||
hecs = "0.10.5"
|
||||
raidillon_input = { path = "../raidillon_input" }
|
||||
glium = { version = "0.35.0", features = ["glutin_backend", "simple_window_builder"] }
|
||||
|
|
@ -1,90 +0,0 @@
|
|||
use hecs::{World, Entity};
|
||||
use glium::Surface;
|
||||
use raidillon_render::{RenderSystem, window::DisplayHandle, Camera};
|
||||
use raidillon_input::{InputSystem, CameraSystem, Action};
|
||||
use raidillon_core::{Time, AssetManager, EventBus, SystemRegistry};
|
||||
use glam::{Vec3, Quat};
|
||||
|
||||
pub struct Engine {
|
||||
world: World,
|
||||
assets: AssetManager,
|
||||
events: EventBus<Action>,
|
||||
systems: SystemRegistry<Action>,
|
||||
render_system: RenderSystem,
|
||||
input_system: InputSystem,
|
||||
time: Time,
|
||||
camera_entity: Entity,
|
||||
}
|
||||
|
||||
impl Engine {
|
||||
pub fn new(display: &DisplayHandle) -> anyhow::Result<Self> {
|
||||
let mut world = World::new();
|
||||
let mut assets = AssetManager::new();
|
||||
let events = EventBus::new();
|
||||
let mut systems = SystemRegistry::new();
|
||||
let render_system = RenderSystem::new(display.clone())?;
|
||||
let input_system = InputSystem::new();
|
||||
let time = Time::new();
|
||||
|
||||
let tree_model = assets.load_model("resources/models/tree.gltf", render_system.display())?;
|
||||
let ground_model = assets.load_model("resources/models/plane.gltf", render_system.display())?;
|
||||
|
||||
world.spawn((raidillon_ecs::Transform {
|
||||
translation: Vec3::new(0.0, -2.5, -5.0),
|
||||
rotation: Quat::IDENTITY,
|
||||
scale: Vec3::splat(0.01),
|
||||
}, tree_model));
|
||||
|
||||
world.spawn((raidillon_ecs::Transform {
|
||||
translation: Vec3::new(0.0, -1.5, 0.0),
|
||||
rotation: Quat::IDENTITY,
|
||||
scale: Vec3::ONE,
|
||||
}, ground_model));
|
||||
|
||||
let camera_entity = world.spawn((Camera {
|
||||
eye: Vec3::new(0.0, 0.0, 2.0),
|
||||
center: Vec3::ZERO,
|
||||
up: Vec3::Y,
|
||||
fovy: 60_f32.to_radians(),
|
||||
aspect: 1280.0 / 720.0,
|
||||
znear: 0.1,
|
||||
zfar: 100.0,
|
||||
},));
|
||||
|
||||
systems.add_system(CameraSystem::new(camera_entity));
|
||||
|
||||
Ok(Self {
|
||||
world,
|
||||
assets,
|
||||
events,
|
||||
systems,
|
||||
render_system,
|
||||
input_system,
|
||||
time,
|
||||
camera_entity,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn handle_event<T>(&mut self, event: &winit::event::Event<T>) {
|
||||
self.input_system.handle_event(event);
|
||||
if let winit::event::Event::WindowEvent { event, .. } = event {
|
||||
if let winit::event::WindowEvent::Resized(sz) = event {
|
||||
if let Ok(mut cam) = self.world.query_one_mut::<&mut Camera>(self.camera_entity) {
|
||||
cam.aspect = sz.width as f32 / sz.height as f32;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(&mut self) {
|
||||
self.time.tick();
|
||||
let dt = self.time.delta_seconds();
|
||||
self.input_system.update(&mut self.events);
|
||||
self.systems.update_all(&mut self.world, &self.assets, &mut self.events, dt);
|
||||
let _ = self.events.drain();
|
||||
}
|
||||
|
||||
pub fn render_into<S: Surface>(&mut self, target: &mut S) {
|
||||
self.render_system.render_into(&self.world, &self.assets, target);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,50 +0,0 @@
|
|||
use anyhow::Result;
|
||||
use raidillon_render::{init_render_window, DisplayHandle};
|
||||
use raidillon_ui::Gui;
|
||||
mod engine;
|
||||
use crate::engine::Engine;
|
||||
|
||||
|
||||
fn main() -> Result<()> {
|
||||
let event_loop = winit::event_loop::EventLoop::builder()
|
||||
.build()
|
||||
.expect("create event-loop");
|
||||
|
||||
let (window, display): (winit::window::Window, DisplayHandle) = init_render_window(&event_loop, "raidillon", (1280, 720))?;
|
||||
|
||||
let mut engine = Engine::new(&display)?;
|
||||
|
||||
let mut gui = Gui::new(&display, &window)?;
|
||||
|
||||
event_loop
|
||||
.run(move |event, el| {
|
||||
use winit::event::{Event};
|
||||
|
||||
gui.handle_event(&window, &event);
|
||||
|
||||
engine.handle_event(&event);
|
||||
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => {
|
||||
if let winit::event::WindowEvent::CloseRequested = event {
|
||||
el.exit();
|
||||
}
|
||||
}
|
||||
Event::WindowEvent { .. } => {}
|
||||
Event::AboutToWait => {
|
||||
engine.update();
|
||||
|
||||
// Render
|
||||
let mut target = display.as_inner().draw();
|
||||
engine.render_into(&mut target);
|
||||
gui.render_with(&mut target, &window, |_| {});
|
||||
target.finish().unwrap();
|
||||
|
||||
gui.prepare_frame(&window);
|
||||
window.request_redraw();
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
})
|
||||
.map_err(Into::into)
|
||||
}
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
[package]
|
||||
name = "raidillon_input"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
winit = "0.30"
|
||||
glam = "0.30.4"
|
||||
raidillon_core = { path = "../raidillon_core" }
|
||||
hecs = "0.10.5"
|
||||
raidillon_render = { path = "../raidillon_render" }
|
||||
Some files were not shown because too many files have changed in this diff Show more
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Add table
Add a link
Reference in a new issue