89 lines
3 KiB
Rust
89 lines
3 KiB
Rust
use glam::{Quat, Vec3};
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use winit::event::DeviceEvent::MouseMotion;
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use winit::event::{ElementState, Event, MouseButton, WindowEvent};
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use winit::keyboard::{KeyCode, PhysicalKey};
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use winit::window::CursorGrabMode;
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use raidillon_app::prelude::*;
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use crate::systems::common::{camera_front, is_camera_mode_valid, is_mouse_look_enabled};
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use crate::systems::menu::MenuState;
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pub struct FPSDebugCameraSystem {
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mouse_delta: (f64, f64),
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position: Vec3,
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yaw: f32,
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pitch: f32,
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speed: f32,
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sensitivity: f32,
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}
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impl Default for FPSDebugCameraSystem {
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fn default() -> Self {
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Self {
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mouse_delta: Default::default(),
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position: Vec3::new(0.0, 0.0, 2.0),
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yaw: -90.0,
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pitch: 0.0,
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speed: 8.0,
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sensitivity: 0.1,
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}
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}
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}
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impl System for FPSDebugCameraSystem {
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fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) {
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if !(is_camera_mode_valid(scene, CameraMode::Debug) && is_mouse_look_enabled(scene)) {
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return
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}
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let pctx = res.get::<PlatformContext>().unwrap();
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let event2 = pctx.current_event.clone();
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match event2 {
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Event::DeviceEvent { device_id, event} => {
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match event {
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MouseMotion { delta } => {
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self.mouse_delta.0 += delta.0;
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self.mouse_delta.1 += delta.1;
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},
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_ => {}
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}
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},
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_ => {},
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}
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}
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fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
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let (pctx, input) = res.get_many::<(PlatformContext, InputState)>().unwrap();
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if is_mouse_look_enabled(scene) {
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self.yaw += self.mouse_delta.0 as f32 * self.sensitivity;
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self.pitch -= self.mouse_delta.1 as f32 * self.sensitivity;
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self.pitch = self.pitch.clamp(-89.0, 89.0);
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}
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let front = camera_front(self.yaw, self.pitch);
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let right_vec = front.cross(Vec3::Y).normalize();
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if is_mouse_look_enabled(scene) {
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if input.key_held(KeyCode::KeyW) {
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self.position += front * pctx.time_ctx.frame_dt * self.speed;
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}
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if input.key_held(KeyCode::KeyS) {
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self.position -= front * pctx.time_ctx.frame_dt * self.speed;
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}
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if input.key_held(KeyCode::KeyA) {
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self.position -= right_vec * pctx.time_ctx.frame_dt * self.speed;
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}
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if input.key_held(KeyCode::KeyD) {
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self.position += right_vec * pctx.time_ctx.frame_dt * self.speed;
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}
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}
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if is_camera_mode_valid(scene, CameraMode::Debug) {
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scene.world.query_mut::<&mut Camera>().into_iter().for_each(|(_, camera)| {
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camera.eye = self.position;
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camera.center = self.position + front;
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});
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}
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self.mouse_delta = (0.0, 0.0);
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}
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}
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