raidillon/game/src/systems/debug_camera.rs

89 lines
3 KiB
Rust

use glam::{Quat, Vec3};
use winit::event::DeviceEvent::MouseMotion;
use winit::event::{ElementState, Event, MouseButton, WindowEvent};
use winit::keyboard::{KeyCode, PhysicalKey};
use winit::window::CursorGrabMode;
use raidillon_app::prelude::*;
use crate::systems::common::{camera_front, is_camera_mode_valid, is_mouse_look_enabled};
use crate::systems::menu::MenuState;
pub struct FPSDebugCameraSystem {
mouse_delta: (f64, f64),
position: Vec3,
yaw: f32,
pitch: f32,
speed: f32,
sensitivity: f32,
}
impl Default for FPSDebugCameraSystem {
fn default() -> Self {
Self {
mouse_delta: Default::default(),
position: Vec3::new(0.0, 0.0, 2.0),
yaw: -90.0,
pitch: 0.0,
speed: 8.0,
sensitivity: 0.1,
}
}
}
impl System for FPSDebugCameraSystem {
fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) {
if !(is_camera_mode_valid(scene, CameraMode::Debug) && is_mouse_look_enabled(scene)) {
return
}
let pctx = res.get::<PlatformContext>().unwrap();
let event2 = pctx.current_event.clone();
match event2 {
Event::DeviceEvent { device_id, event} => {
match event {
MouseMotion { delta } => {
self.mouse_delta.0 += delta.0;
self.mouse_delta.1 += delta.1;
},
_ => {}
}
},
_ => {},
}
}
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
let (pctx, input) = res.get_many::<(PlatformContext, InputState)>().unwrap();
if is_mouse_look_enabled(scene) {
self.yaw += self.mouse_delta.0 as f32 * self.sensitivity;
self.pitch -= self.mouse_delta.1 as f32 * self.sensitivity;
self.pitch = self.pitch.clamp(-89.0, 89.0);
}
let front = camera_front(self.yaw, self.pitch);
let right_vec = front.cross(Vec3::Y).normalize();
if is_mouse_look_enabled(scene) {
if input.key_held(KeyCode::KeyW) {
self.position += front * pctx.time_ctx.frame_dt * self.speed;
}
if input.key_held(KeyCode::KeyS) {
self.position -= front * pctx.time_ctx.frame_dt * self.speed;
}
if input.key_held(KeyCode::KeyA) {
self.position -= right_vec * pctx.time_ctx.frame_dt * self.speed;
}
if input.key_held(KeyCode::KeyD) {
self.position += right_vec * pctx.time_ctx.frame_dt * self.speed;
}
}
if is_camera_mode_valid(scene, CameraMode::Debug) {
scene.world.query_mut::<&mut Camera>().into_iter().for_each(|(_, camera)| {
camera.eye = self.position;
camera.center = self.position + front;
});
}
self.mouse_delta = (0.0, 0.0);
}
}