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codex/add-
| Author | SHA1 | Date | |
|---|---|---|---|
| 948a929040 |
75 changed files with 1190 additions and 5022 deletions
2
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assets/models/* filter=lfs diff=lfs merge=lfs -text
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assets/exr/* filter=lfs diff=lfs merge=lfs -text
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@ -1,11 +0,0 @@
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||||||
repos:
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||||||
- repo: https://github.com/pre-commit/pre-commit-hooks
|
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||||||
rev: v4.6.0
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||||||
hooks:
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||||||
- id: trailing-whitespace
|
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||||||
files: "\\.rs$"
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||||||
- id: end-of-file-fixer
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||||||
files: "\\.rs$"
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||||||
- id: mixed-line-ending
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||||||
args: [--fix=lf]
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files: "\\.rs$"
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||||||
1953
Cargo.lock
generated
1953
Cargo.lock
generated
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@ -6,6 +6,5 @@ members = [
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"asset",
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"asset",
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"game",
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"game",
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||||||
"ecs",
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"ecs",
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||||||
"engine",
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"engine"
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||||||
"physics", "app",
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|
||||||
]
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]
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||||||
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||||||
661
LICENSE
661
LICENSE
|
|
@ -1,661 +0,0 @@
|
||||||
GNU AFFERO GENERAL PUBLIC LICENSE
|
|
||||||
Version 3, 19 November 2007
|
|
||||||
|
|
||||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The GNU Affero General Public License is a free, copyleft license for
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|
||||||
software and other kinds of works, specifically designed to ensure
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|
||||||
cooperation with the community in the case of network server software.
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|
||||||
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|
||||||
The licenses for most software and other practical works are designed
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|
||||||
to take away your freedom to share and change the works. By contrast,
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|
||||||
our General Public Licenses are intended to guarantee your freedom to
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|
||||||
share and change all versions of a program--to make sure it remains free
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|
||||||
software for all its users.
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|
||||||
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|
||||||
When we speak of free software, we are referring to freedom, not
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|
||||||
price. Our General Public Licenses are designed to make sure that you
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|
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have the freedom to distribute copies of free software (and charge for
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|
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them if you wish), that you receive source code or can get it if you
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|
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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|
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Developers that use our General Public Licenses protect your rights
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with two steps: (1) assert copyright on the software, and (2) offer
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|
||||||
you this License which gives you legal permission to copy, distribute
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and/or modify the software.
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|
||||||
A secondary benefit of defending all users' freedom is that
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improvements made in alternate versions of the program, if they
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incorporate. Many developers of free software are heartened and
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software used on network servers, this result may fail to come about.
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The GNU General Public License permits making a modified version and
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letting the public access it on a server without ever releasing its
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The GNU Affero General Public License is designed specifically to
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to the community. It requires the operator of a network server to
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code of the modified version.
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An older license, called the Affero General Public License and
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published by Affero, was designed to accomplish similar goals. This is
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|
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a different license, not a version of the Affero GPL, but Affero has
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released a new version of the Affero GPL which permits relicensing under
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this license.
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The precise terms and conditions for copying, distribution and
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modification follow.
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|
||||||
TERMS AND CONDITIONS
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|
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|
||||||
0. Definitions.
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|
||||||
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|
||||||
"This License" refers to version 3 of the GNU Affero General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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"The Program" refers to any copyrightable work licensed under this
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License. Each licensee is addressed as "you". "Licensees" and
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To "modify" a work means to copy from or adapt all or part of the work
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A "covered work" means either the unmodified Program or a work based
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To "propagate" a work means to do anything with it that, without
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permission, would make you directly or secondarily liable for
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infringement under applicable copyright law, except executing it on a
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computer or modifying a private copy. Propagation includes copying,
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public, and in some countries other activities as well.
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
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1. Source Code.
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The "source code" for a work means the preferred form of the work
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A "Standard Interface" means an interface that either is an official
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interfaces specified for a particular programming language, one that
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is widely used among developers working in that language.
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The "System Libraries" of an executable work include anything, other
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"Major Component", in this context, means a major essential component
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The "Corresponding Source" for a work in object code form means all
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the source code needed to generate, install, and (for an executable
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work) run the object code and to modify the work, including scripts to
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such as by intimate data communication or control flow between those
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subprograms and other parts of the work.
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The Corresponding Source need not include anything that users
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can regenerate automatically from other parts of the Corresponding
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Source.
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|
||||||
The Corresponding Source for a work in source code form is that
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same work.
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|
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2. Basic Permissions.
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|
||||||
All rights granted under this License are granted for the term of
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||||||
copyright on the Program, and are irrevocable provided the stated
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conditions are met. This License explicitly affirms your unlimited
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permission to run the unmodified Program. The output from running a
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covered work is covered by this License only if the output, given its
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content, constitutes a covered work. This License acknowledges your
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rights of fair use or other equivalent, as provided by copyright law.
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You may make, run and propagate covered works that you do not
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convey, without conditions so long as your license otherwise remains
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in force. You may convey covered works to others for the sole purpose
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of having them make modifications exclusively for you, or provide you
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with facilities for running those works, provided that you comply with
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the terms of this License in conveying all material for which you do
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not control copyright. Those thus making or running the covered works
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for you must do so exclusively on your behalf, under your direction
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and control, on terms that prohibit them from making any copies of
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your copyrighted material outside their relationship with you.
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|
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Conveying under any other circumstances is permitted solely under
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|
||||||
the conditions stated below. Sublicensing is not allowed; section 10
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|
||||||
makes it unnecessary.
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|
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3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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|
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No covered work shall be deemed part of an effective technological
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|
||||||
measure under any applicable law fulfilling obligations under article
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|
||||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
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|
||||||
similar laws prohibiting or restricting circumvention of such
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|
||||||
measures.
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|
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|
||||||
When you convey a covered work, you waive any legal power to forbid
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|
||||||
circumvention of technological measures to the extent such circumvention
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|
||||||
is effected by exercising rights under this License with respect to
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|
||||||
the covered work, and you disclaim any intention to limit operation or
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|
||||||
modification of the work as a means of enforcing, against the work's
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|
||||||
users, your or third parties' legal rights to forbid circumvention of
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|
||||||
technological measures.
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|
||||||
4. Conveying Verbatim Copies.
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|
||||||
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|
||||||
You may convey verbatim copies of the Program's source code as you
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|
||||||
receive it, in any medium, provided that you conspicuously and
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|
||||||
appropriately publish on each copy an appropriate copyright notice;
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|
||||||
keep intact all notices stating that this License and any
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|
||||||
non-permissive terms added in accord with section 7 apply to the code;
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||||||
keep intact all notices of the absence of any warranty; and give all
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|
||||||
recipients a copy of this License along with the Program.
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|
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|
||||||
You may charge any price or no price for each copy that you convey,
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||||||
and you may offer support or warranty protection for a fee.
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5. Conveying Modified Source Versions.
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|
||||||
You may convey a work based on the Program, or the modifications to
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|
||||||
produce it from the Program, in the form of source code under the
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|
||||||
terms of section 4, provided that you also meet all of these conditions:
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|
||||||
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|
||||||
a) The work must carry prominent notices stating that you modified
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|
||||||
it, and giving a relevant date.
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|
||||||
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|
||||||
b) The work must carry prominent notices stating that it is
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|
||||||
released under this License and any conditions added under section
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|
||||||
7. This requirement modifies the requirement in section 4 to
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|
||||||
"keep intact all notices".
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|
||||||
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|
||||||
c) You must license the entire work, as a whole, under this
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|
||||||
License to anyone who comes into possession of a copy. This
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|
||||||
License will therefore apply, along with any applicable section 7
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|
||||||
additional terms, to the whole of the work, and all its parts,
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|
||||||
regardless of how they are packaged. This License gives no
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|
||||||
permission to license the work in any other way, but it does not
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|
||||||
invalidate such permission if you have separately received it.
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|
||||||
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|
||||||
d) If the work has interactive user interfaces, each must display
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|
||||||
Appropriate Legal Notices; however, if the Program has interactive
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|
||||||
interfaces that do not display Appropriate Legal Notices, your
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|
||||||
work need not make them do so.
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|
||||||
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|
||||||
A compilation of a covered work with other separate and independent
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|
||||||
works, which are not by their nature extensions of the covered work,
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|
||||||
and which are not combined with it such as to form a larger program,
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|
||||||
in or on a volume of a storage or distribution medium, is called an
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|
||||||
"aggregate" if the compilation and its resulting copyright are not
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|
||||||
used to limit the access or legal rights of the compilation's users
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|
||||||
beyond what the individual works permit. Inclusion of a covered work
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|
||||||
in an aggregate does not cause this License to apply to the other
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|
||||||
parts of the aggregate.
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|
||||||
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|
||||||
6. Conveying Non-Source Forms.
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|
||||||
|
|
||||||
You may convey a covered work in object code form under the terms
|
|
||||||
of sections 4 and 5, provided that you also convey the
|
|
||||||
machine-readable Corresponding Source under the terms of this License,
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|
||||||
in one of these ways:
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|
||||||
|
|
||||||
a) Convey the object code in, or embodied in, a physical product
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|
||||||
(including a physical distribution medium), accompanied by the
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|
||||||
Corresponding Source fixed on a durable physical medium
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|
||||||
customarily used for software interchange.
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|
||||||
|
|
||||||
b) Convey the object code in, or embodied in, a physical product
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|
||||||
(including a physical distribution medium), accompanied by a
|
|
||||||
written offer, valid for at least three years and valid for as
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|
||||||
long as you offer spare parts or customer support for that product
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|
||||||
model, to give anyone who possesses the object code either (1) a
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|
||||||
copy of the Corresponding Source for all the software in the
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|
||||||
product that is covered by this License, on a durable physical
|
|
||||||
medium customarily used for software interchange, for a price no
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|
||||||
more than your reasonable cost of physically performing this
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|
||||||
conveying of source, or (2) access to copy the
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|
||||||
Corresponding Source from a network server at no charge.
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|
||||||
|
|
||||||
c) Convey individual copies of the object code with a copy of the
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|
||||||
written offer to provide the Corresponding Source. This
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|
||||||
alternative is allowed only occasionally and noncommercially, and
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|
||||||
only if you received the object code with such an offer, in accord
|
|
||||||
with subsection 6b.
|
|
||||||
|
|
||||||
d) Convey the object code by offering access from a designated
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|
||||||
place (gratis or for a charge), and offer equivalent access to the
|
|
||||||
Corresponding Source in the same way through the same place at no
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|
||||||
further charge. You need not require recipients to copy the
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|
||||||
Corresponding Source along with the object code. If the place to
|
|
||||||
copy the object code is a network server, the Corresponding Source
|
|
||||||
may be on a different server (operated by you or a third party)
|
|
||||||
that supports equivalent copying facilities, provided you maintain
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|
||||||
clear directions next to the object code saying where to find the
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|
||||||
Corresponding Source. Regardless of what server hosts the
|
|
||||||
Corresponding Source, you remain obligated to ensure that it is
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|
||||||
available for as long as needed to satisfy these requirements.
|
|
||||||
|
|
||||||
e) Convey the object code using peer-to-peer transmission, provided
|
|
||||||
you inform other peers where the object code and Corresponding
|
|
||||||
Source of the work are being offered to the general public at no
|
|
||||||
charge under subsection 6d.
|
|
||||||
|
|
||||||
A separable portion of the object code, whose source code is excluded
|
|
||||||
from the Corresponding Source as a System Library, need not be
|
|
||||||
included in conveying the object code work.
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|
||||||
|
|
||||||
A "User Product" is either (1) a "consumer product", which means any
|
|
||||||
tangible personal property which is normally used for personal, family,
|
|
||||||
or household purposes, or (2) anything designed or sold for incorporation
|
|
||||||
into a dwelling. In determining whether a product is a consumer product,
|
|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
|
||||||
product received by a particular user, "normally used" refers to a
|
|
||||||
typical or common use of that class of product, regardless of the status
|
|
||||||
of the particular user or of the way in which the particular user
|
|
||||||
actually uses, or expects or is expected to use, the product. A product
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|
||||||
is a consumer product regardless of whether the product has substantial
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|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
|
|
||||||
the only significant mode of use of the product.
|
|
||||||
|
|
||||||
"Installation Information" for a User Product means any methods,
|
|
||||||
procedures, authorization keys, or other information required to install
|
|
||||||
and execute modified versions of a covered work in that User Product from
|
|
||||||
a modified version of its Corresponding Source. The information must
|
|
||||||
suffice to ensure that the continued functioning of the modified object
|
|
||||||
code is in no case prevented or interfered with solely because
|
|
||||||
modification has been made.
|
|
||||||
|
|
||||||
If you convey an object code work under this section in, or with, or
|
|
||||||
specifically for use in, a User Product, and the conveying occurs as
|
|
||||||
part of a transaction in which the right of possession and use of the
|
|
||||||
User Product is transferred to the recipient in perpetuity or for a
|
|
||||||
fixed term (regardless of how the transaction is characterized), the
|
|
||||||
Corresponding Source conveyed under this section must be accompanied
|
|
||||||
by the Installation Information. But this requirement does not apply
|
|
||||||
if neither you nor any third party retains the ability to install
|
|
||||||
modified object code on the User Product (for example, the work has
|
|
||||||
been installed in ROM).
|
|
||||||
|
|
||||||
The requirement to provide Installation Information does not include a
|
|
||||||
requirement to continue to provide support service, warranty, or updates
|
|
||||||
for a work that has been modified or installed by the recipient, or for
|
|
||||||
the User Product in which it has been modified or installed. Access to a
|
|
||||||
network may be denied when the modification itself materially and
|
|
||||||
adversely affects the operation of the network or violates the rules and
|
|
||||||
protocols for communication across the network.
|
|
||||||
|
|
||||||
Corresponding Source conveyed, and Installation Information provided,
|
|
||||||
in accord with this section must be in a format that is publicly
|
|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
|
|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, if you modify the
|
|
||||||
Program, your modified version must prominently offer all users
|
|
||||||
interacting with it remotely through a computer network (if your version
|
|
||||||
supports such interaction) an opportunity to receive the Corresponding
|
|
||||||
Source of your version by providing access to the Corresponding Source
|
|
||||||
from a network server at no charge, through some standard or customary
|
|
||||||
means of facilitating copying of software. This Corresponding Source
|
|
||||||
shall include the Corresponding Source for any work covered by version 3
|
|
||||||
of the GNU General Public License that is incorporated pursuant to the
|
|
||||||
following paragraph.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the work with which it is combined will remain governed by version
|
|
||||||
3 of the GNU General Public License.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU Affero General Public License from time to time. Such new versions
|
|
||||||
will be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU Affero General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU Affero General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU Affero General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU Affero General Public License as published
|
|
||||||
by the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU Affero General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU Affero General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If your software can interact with users remotely through a computer
|
|
||||||
network, you should also make sure that it provides a way for users to
|
|
||||||
get its source. For example, if your program is a web application, its
|
|
||||||
interface could display a "Source" link that leads users to an archive
|
|
||||||
of the code. There are many ways you could offer source, and different
|
|
||||||
solutions will be better for different programs; see section 13 for the
|
|
||||||
specific requirements.
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
|
||||||
<https://www.gnu.org/licenses/>.
|
|
||||||
|
|
@ -1,16 +0,0 @@
|
||||||
[package]
|
|
||||||
name = "raidillon_app"
|
|
||||||
version = "0.1.0"
|
|
||||||
edition = "2024"
|
|
||||||
|
|
||||||
[dependencies]
|
|
||||||
raidillon_engine = { path = "../engine" }
|
|
||||||
raidillon_platform = { path = "../platform" }
|
|
||||||
raidillon_assets = { path = "../asset" }
|
|
||||||
raidillon_ecs = { path = "../ecs" }
|
|
||||||
raidillon_physics = { path = "../physics" }
|
|
||||||
raidillon_glium = { path = "../glium_platform", optional = true }
|
|
||||||
raidillon_core = { path = "../core" }
|
|
||||||
|
|
||||||
[features]
|
|
||||||
glium = ["raidillon_glium"]
|
|
||||||
|
|
@ -1,45 +0,0 @@
|
||||||
pub mod prelude;
|
|
||||||
|
|
||||||
pub use prelude::*;
|
|
||||||
|
|
||||||
pub struct App {
|
|
||||||
pub engine: Option<Engine>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl App {
|
|
||||||
pub fn new() -> Self {
|
|
||||||
let engine = Engine::new();
|
|
||||||
Self { engine: Some(engine) }
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn add_system<S: System + Default + 'static>(&mut self) -> &mut Self {
|
|
||||||
self.engine.as_mut().unwrap().system_manager.add::<S>();
|
|
||||||
self
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn add_scene(&mut self, id: SceneID, scene: Scene) -> &mut Self {
|
|
||||||
self.engine.as_mut().unwrap().scene_manager.add_scene(id, scene);
|
|
||||||
self
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn set_active_scene(&mut self, id: SceneID) -> &mut Self {
|
|
||||||
self.engine.as_mut().unwrap().scene_manager.set_active_scene(id);
|
|
||||||
self
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn run(&mut self, title: String, width: u32, height: u32) {
|
|
||||||
#[cfg(feature = "glium")]
|
|
||||||
{
|
|
||||||
let platform = GliumPlatform::initialize(
|
|
||||||
self.engine.take().unwrap(),
|
|
||||||
title,
|
|
||||||
width,
|
|
||||||
height,
|
|
||||||
);
|
|
||||||
platform.run();
|
|
||||||
}
|
|
||||||
|
|
||||||
#[cfg(not(any(feature = "glium")))]
|
|
||||||
compile_error!("No platform feature enabled.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,47 +0,0 @@
|
||||||
pub use raidillon_engine::{
|
|
||||||
Engine,
|
|
||||||
system::System,
|
|
||||||
EngineResources,
|
|
||||||
InputState,
|
|
||||||
system::SystemContext,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub use raidillon_platform::{
|
|
||||||
Platform,
|
|
||||||
Camera,
|
|
||||||
PlatformContext,
|
|
||||||
TimeContext,
|
|
||||||
DebugWireframes,
|
|
||||||
DebugWireframesRef,
|
|
||||||
DebugWireframeVertex,
|
|
||||||
settings::{Settings, WindowMode},
|
|
||||||
};
|
|
||||||
|
|
||||||
pub use raidillon_assets::{
|
|
||||||
ModelManagerRef,
|
|
||||||
model_path,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub use raidillon_ecs::{
|
|
||||||
components::{
|
|
||||||
CameraMode,
|
|
||||||
CharacterBodyComponent,
|
|
||||||
ModelHandle,
|
|
||||||
RigidBodyComponent,
|
|
||||||
Transform,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
pub use raidillon_physics::Physics;
|
|
||||||
|
|
||||||
pub use raidillon_core::{
|
|
||||||
scene::{Scene, SceneID},
|
|
||||||
EguiQueue,
|
|
||||||
engine::EngineTrait,
|
|
||||||
};
|
|
||||||
|
|
||||||
#[cfg(feature = "glium")]
|
|
||||||
pub use raidillon_glium::{
|
|
||||||
GliumPlatform,
|
|
||||||
RenderingSystem,
|
|
||||||
};
|
|
||||||
BIN
assets/exr/citrus_orchard_road_puresky_4k.exr
(Stored with Git LFS)
BIN
assets/exr/citrus_orchard_road_puresky_4k.exr
(Stored with Git LFS)
Binary file not shown.
BIN
assets/exr/qwantani_sunset_puresky_2k.exr
(Stored with Git LFS)
BIN
assets/exr/qwantani_sunset_puresky_2k.exr
(Stored with Git LFS)
Binary file not shown.
BIN
assets/models/checkered-sphere.glb
(Stored with Git LFS)
BIN
assets/models/checkered-sphere.glb
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
assets/models/monkey.gltf
(Stored with Git LFS)
BIN
assets/models/monkey.gltf
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
assets/models/pink-monkey.gltf
(Stored with Git LFS)
BIN
assets/models/pink-monkey.gltf
(Stored with Git LFS)
Binary file not shown.
BIN
assets/models/plane.glb
(Stored with Git LFS)
BIN
assets/models/plane.glb
(Stored with Git LFS)
Binary file not shown.
BIN
assets/models/sphere.glb
(Stored with Git LFS)
BIN
assets/models/sphere.glb
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
BIN
assets/models/tree.gltf
(Stored with Git LFS)
BIN
assets/models/tree.gltf
(Stored with Git LFS)
Binary file not shown.
Binary file not shown.
|
Before Width: | Height: | Size: 128 B After Width: | Height: | Size: 845 B |
|
|
@ -1,9 +0,0 @@
|
||||||
#version 330 core
|
|
||||||
|
|
||||||
in vec4 v_color;
|
|
||||||
|
|
||||||
out vec4 frag_color;
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
frag_color = v_color;
|
|
||||||
}
|
|
||||||
|
|
@ -1,14 +0,0 @@
|
||||||
#version 330 core
|
|
||||||
|
|
||||||
in vec3 position;
|
|
||||||
in vec4 color;
|
|
||||||
|
|
||||||
uniform mat4 view;
|
|
||||||
uniform mat4 projection;
|
|
||||||
|
|
||||||
out vec4 v_color;
|
|
||||||
|
|
||||||
void main() {
|
|
||||||
v_color = color;
|
|
||||||
gl_Position = projection * view * vec4(position, 1.0);
|
|
||||||
}
|
|
||||||
|
|
@ -6,37 +6,28 @@ in vec3 v_position;
|
||||||
|
|
||||||
out vec4 frag_color;
|
out vec4 frag_color;
|
||||||
|
|
||||||
uniform vec3 u_light; // direction TO the light (normalized)
|
uniform vec3 u_light;
|
||||||
uniform sampler2D tex;
|
uniform sampler2D tex;
|
||||||
uniform vec3 color; // base colour factor (acts as solid colour when no texture)
|
uniform vec3 color; // base colour factor (acts as solid colour when no texture)
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
// Combine base texture (or constant white) with colour factor supplied by CPU.
|
// Combine base texture (or constant white) with colour factor supplied by CPU.
|
||||||
vec3 base_col = texture(tex, v_tex).rgb * color;
|
vec3 base_col = texture(tex, v_tex).rgb * color;
|
||||||
|
|
||||||
vec3 N = normalize(v_normal);
|
vec3 ambient_color = base_col * 0.2;
|
||||||
vec3 L = normalize(u_light);
|
vec3 diffuse_color = base_col * 0.6;
|
||||||
|
vec3 specular_color = vec3(1.0);
|
||||||
|
|
||||||
// Classic Blinn-Phong lighting
|
// u_light is the direction **from the light towards the fragment**.
|
||||||
// Ambient: always present
|
float diffuse = max(dot(normalize(v_normal), normalize(u_light)), 0.0);
|
||||||
vec3 ambient = base_col * 0.15;
|
|
||||||
|
|
||||||
// Diffuse: N dot L, clamped
|
vec3 camera_dir = normalize(-v_position);
|
||||||
float NdotL = max(dot(N, L), 0.0);
|
vec3 half_dir = normalize(normalize(u_light) + camera_dir);
|
||||||
vec3 diffuse = base_col * NdotL * 0.7;
|
float specular = pow(max(dot(half_dir, normalize(v_normal)), 0.0), 16.0);
|
||||||
|
|
||||||
// Specular: only on surfaces facing the light (NdotL > 0)
|
vec3 result = ambient_color + diffuse * diffuse_color + specular * specular_color;
|
||||||
float specular = 0.0;
|
|
||||||
if (NdotL > 0.0) {
|
|
||||||
vec3 V = normalize(-v_position); // view direction (camera at origin in view space)
|
|
||||||
vec3 H = normalize(L + V); // half-vector
|
|
||||||
float NdotH = max(dot(N, H), 0.0);
|
|
||||||
specular = pow(NdotH, 32.0) * 0.5; // tighter highlight, moderated intensity
|
|
||||||
}
|
|
||||||
|
|
||||||
vec3 result = ambient + diffuse + vec3(specular);
|
// Convert from linear to sRGB for display (approximate γ-correction)
|
||||||
|
|
||||||
// Convert from linear to sRGB for display (approximate gamma correction)
|
|
||||||
result = pow(result, vec3(1.0 / 2.2));
|
result = pow(result, vec3(1.0 / 2.2));
|
||||||
|
|
||||||
frag_color = vec4(result, 1.0);
|
frag_color = vec4(result, 1.0);
|
||||||
|
|
|
||||||
|
|
@ -9,19 +9,14 @@ uniform sampler2D equirect;
|
||||||
const vec2 inv_atan = vec2(0.15915494309, 0.31830988618);
|
const vec2 inv_atan = vec2(0.15915494309, 0.31830988618);
|
||||||
|
|
||||||
vec2 sample_spherical_map(vec3 v) {
|
vec2 sample_spherical_map(vec3 v) {
|
||||||
vec2 uv = vec2(atan(v.z, v.x), asin(clamp(v.y, -1.0, 1.0)));
|
vec2 uv = vec2(atan(v.z, v.x), asin(v.y));
|
||||||
uv *= inv_atan;
|
uv *= inv_atan;
|
||||||
uv += 0.5;
|
uv += 0.5;
|
||||||
uv.x = fract(uv.x);
|
|
||||||
return uv;
|
return uv;
|
||||||
}
|
}
|
||||||
|
|
||||||
void main() {
|
void main() {
|
||||||
vec2 uv = sample_spherical_map(normalize(direction));
|
vec2 uv = sample_spherical_map(normalize(direction));
|
||||||
uv.y = 1.0 - uv.y;
|
|
||||||
vec2 size = vec2(textureSize(equirect, 0));
|
|
||||||
float epsY = 0.5 / max(size.y, 1.0);
|
|
||||||
uv.y = clamp(uv.y, epsY, 1.0 - epsY);
|
|
||||||
vec3 color = texture(equirect, uv).rgb;
|
vec3 color = texture(equirect, uv).rgb;
|
||||||
frag_color = vec4(color, 1.0);
|
frag_color = vec4(color, 1.0);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -8,4 +8,4 @@ hecs = "0.10.5"
|
||||||
indexmap = "2.10.0"
|
indexmap = "2.10.0"
|
||||||
raidillon_assets = { path = "../asset" }
|
raidillon_assets = { path = "../asset" }
|
||||||
winit = "0.30.12"
|
winit = "0.30.12"
|
||||||
egui = "0.33.2"
|
imgui = "0.12.0"
|
||||||
13
core/src/context.rs
Normal file
13
core/src/context.rs
Normal file
|
|
@ -0,0 +1,13 @@
|
||||||
|
use std::cell::RefCell;
|
||||||
|
use std::rc::Rc;
|
||||||
|
use std::sync::Arc;
|
||||||
|
use winit::event::Event;
|
||||||
|
use raidillon_assets::{ModelManagerRef, ModelManager};
|
||||||
|
|
||||||
|
#[derive(Clone)]
|
||||||
|
pub struct PlatformContext {
|
||||||
|
pub current_event: Event<()>,
|
||||||
|
pub asset_manager: ModelManagerRef,
|
||||||
|
pub frame_width: f32,
|
||||||
|
pub frame_height: f32,
|
||||||
|
}
|
||||||
40
core/src/debug_ui.rs
Normal file
40
core/src/debug_ui.rs
Normal file
|
|
@ -0,0 +1,40 @@
|
||||||
|
pub enum UICommand {
|
||||||
|
Text(String),
|
||||||
|
Separator,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct DebugUIBuffer {
|
||||||
|
cmds: Vec<UICommand>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl DebugUIBuffer {
|
||||||
|
pub fn new() -> DebugUIBuffer {
|
||||||
|
DebugUIBuffer { cmds: vec![] }
|
||||||
|
}
|
||||||
|
|
||||||
|
// Commands
|
||||||
|
pub fn text(&mut self, text: String) {
|
||||||
|
self.cmds.push(UICommand::Text(text));
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn separator(&mut self) {
|
||||||
|
self.cmds.push(UICommand::Separator);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn write_buffer(&self, ui: &imgui::Ui) {
|
||||||
|
for cmd in &self.cmds {
|
||||||
|
match cmd {
|
||||||
|
UICommand::Text(s) => {
|
||||||
|
ui.text(s);
|
||||||
|
}
|
||||||
|
UICommand::Separator => {
|
||||||
|
ui.separator();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn reset_buffer(&mut self) {
|
||||||
|
self.cmds = vec![];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,22 +0,0 @@
|
||||||
pub struct EguiQueue {
|
|
||||||
pub queue_vec: Vec<Box<dyn FnOnce(&egui::Context) + Send>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl EguiQueue {
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Self { queue_vec: Vec::new() }
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn queue(&mut self, func: impl FnOnce(&egui::Context) + Send + 'static) {
|
|
||||||
self.queue_vec.push(Box::new(func));
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn clear(&mut self) {
|
|
||||||
self.queue_vec.clear()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn run(&mut self, ctx: &egui::Context) {
|
|
||||||
self.queue_vec.drain(..).for_each(|func| func(ctx));
|
|
||||||
self.clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,12 +1,16 @@
|
||||||
|
use std::cell::RefCell;
|
||||||
|
use std::rc::Rc;
|
||||||
|
use crate::context::PlatformContext;
|
||||||
|
use crate::DebugUIBuffer;
|
||||||
use crate::scene::Scene;
|
use crate::scene::Scene;
|
||||||
|
|
||||||
pub trait EngineTrait {
|
pub trait EngineTrait {
|
||||||
type PlatformCtx: Clone;
|
|
||||||
fn new() -> Self;
|
fn new() -> Self;
|
||||||
fn initialize(&mut self, platform_context: Self::PlatformCtx);
|
fn initialize(&mut self, platform_context: PlatformContext);
|
||||||
fn frame_update(&mut self, platform_context: Self::PlatformCtx);
|
fn update(&mut self, platform_context: PlatformContext);
|
||||||
fn fixed_update(&mut self, platform_context: Self::PlatformCtx);
|
fn handle_event(&mut self, platform_context: PlatformContext);
|
||||||
fn handle_event(&mut self, platform_context: Self::PlatformCtx);
|
|
||||||
fn current_scene_mut(&mut self) -> &mut Scene;
|
fn current_scene_mut(&mut self) -> &mut Scene;
|
||||||
fn current_scene(&self) -> &Scene;
|
fn get_debug_ui_buffer(&self) -> Rc<RefCell<DebugUIBuffer>>;
|
||||||
|
fn reset_debug_ui_buffer(&mut self);
|
||||||
|
fn scene_and_debug_ui_buffer_mut(&mut self) -> (&mut Scene, Rc<RefCell<DebugUIBuffer>>);
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,5 @@
|
||||||
pub mod engine;
|
pub mod engine;
|
||||||
pub mod time;
|
|
||||||
pub mod utils;
|
|
||||||
pub mod scene;
|
pub mod scene;
|
||||||
mod egui_queue;
|
pub mod context;
|
||||||
|
pub mod debug_ui;
|
||||||
pub use egui_queue::EguiQueue;
|
pub use debug_ui::*;
|
||||||
|
|
@ -1,29 +1,20 @@
|
||||||
use std::collections::HashMap;
|
use std::collections::HashMap;
|
||||||
use std::path::{Path, PathBuf};
|
use std::path::{Path, PathBuf};
|
||||||
use crate::{define_typemap};
|
|
||||||
|
|
||||||
pub struct Scene {
|
pub struct Scene {
|
||||||
pub title: String,
|
pub title: String,
|
||||||
pub world: hecs::World,
|
pub world: hecs::World,
|
||||||
pub skybox_texture_path: Option<PathBuf>,
|
pub skybox_texture_path: Option<PathBuf>,
|
||||||
pub resources: SceneResources,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
define_typemap!(SceneResources,);
|
|
||||||
|
|
||||||
impl Scene {
|
impl Scene {
|
||||||
pub fn new(title: String, skybox_texture_path: Option<PathBuf>) -> Self {
|
pub fn new(title: String, skybox_texture_path: Option<PathBuf>) -> Self {
|
||||||
let mut s = Self {
|
Self {
|
||||||
title,
|
title,
|
||||||
world: hecs::World::new(),
|
world: hecs::World::new(),
|
||||||
skybox_texture_path,
|
skybox_texture_path,
|
||||||
resources: SceneResources::new(),
|
}
|
||||||
};
|
|
||||||
s.load_default_resources();
|
|
||||||
s
|
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn load_default_resources(&mut self) {}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Scene {}
|
impl Scene {}
|
||||||
|
|
@ -40,7 +31,7 @@ impl AsMut<Scene> for Scene {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub type SceneID = &'static str;
|
type SceneID = &'static str;
|
||||||
|
|
||||||
pub struct SceneManager {
|
pub struct SceneManager {
|
||||||
scenes: HashMap<SceneID, Scene>,
|
scenes: HashMap<SceneID, Scene>,
|
||||||
|
|
|
||||||
144
core/src/time.rs
144
core/src/time.rs
|
|
@ -1,144 +0,0 @@
|
||||||
use std::thread;
|
|
||||||
use std::time::{Duration, Instant};
|
|
||||||
|
|
||||||
#[derive(Clone, Debug)]
|
|
||||||
pub struct Config {
|
|
||||||
pub target_frame_hz: Option<f64>,
|
|
||||||
pub target_update_hz: f64,
|
|
||||||
pub max_updates_per_frame: u32,
|
|
||||||
pub max_accumulated_steps: u32,
|
|
||||||
pub sleep_tolerance: Duration,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for Config {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
target_frame_hz: Some(144.0),
|
|
||||||
target_update_hz: 60.0,
|
|
||||||
max_updates_per_frame: 5,
|
|
||||||
max_accumulated_steps: 8,
|
|
||||||
sleep_tolerance: Duration::from_micros(500),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug)]
|
|
||||||
pub struct Time {
|
|
||||||
cfg: Config,
|
|
||||||
last_instant: Instant,
|
|
||||||
next_frame_due: Instant,
|
|
||||||
frame_interval: Option<Duration>,
|
|
||||||
fixed_dt: Duration,
|
|
||||||
|
|
||||||
// tracking
|
|
||||||
frame_dt: Duration,
|
|
||||||
accumulator: Duration,
|
|
||||||
|
|
||||||
// counters
|
|
||||||
pub frame_count: u64,
|
|
||||||
pub update_count: u64,
|
|
||||||
}
|
|
||||||
|
|
||||||
pub struct TickPlan {
|
|
||||||
/// How many fixed updates to run this frame
|
|
||||||
pub updates: u32,
|
|
||||||
/// Interpolation factor for rendering between previous/next sim states
|
|
||||||
pub alpha: f32,
|
|
||||||
/// Measured last frame delta (seconds)
|
|
||||||
pub frame_dt: f32,
|
|
||||||
/// Fixed timestep (seconds)
|
|
||||||
pub fixed_dt: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Time {
|
|
||||||
pub fn new(cfg: Config) -> Self {
|
|
||||||
let now = Instant::now();
|
|
||||||
let frame_interval = cfg.target_frame_hz.map(|hz| Duration::from_secs_f64(1.0 / hz));
|
|
||||||
let fixed_dt = Duration::from_secs_f64(1.0 / cfg.target_update_hz);
|
|
||||||
Self {
|
|
||||||
cfg,
|
|
||||||
last_instant: now,
|
|
||||||
next_frame_due: now,
|
|
||||||
frame_interval,
|
|
||||||
fixed_dt,
|
|
||||||
frame_dt: Duration::ZERO,
|
|
||||||
accumulator: Duration::ZERO,
|
|
||||||
frame_count: 0,
|
|
||||||
update_count: 0,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn reconfigure(&mut self, cfg: Config) {
|
|
||||||
self.cfg = cfg.clone();
|
|
||||||
self.frame_interval = cfg.target_frame_hz.map(|hz| Duration::from_secs_f64(1.0 / hz));
|
|
||||||
self.fixed_dt = Duration::from_secs_f64(1.0 / cfg.target_update_hz);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn begin_frame_blocking(&mut self) -> TickPlan {
|
|
||||||
// 1) If there's a frame cap, block until next frame deadline
|
|
||||||
if let Some(interval) = self.frame_interval {
|
|
||||||
let mut now = Instant::now();
|
|
||||||
if now < self.next_frame_due {
|
|
||||||
// Sleep most of the remainder, then spin the last tiny bit for precision
|
|
||||||
let total_remaining = self.next_frame_due - now;
|
|
||||||
if total_remaining > self.cfg.sleep_tolerance {
|
|
||||||
let sleep_for = total_remaining - self.cfg.sleep_tolerance;
|
|
||||||
thread::sleep(sleep_for);
|
|
||||||
}
|
|
||||||
// Short spin-wait for precision
|
|
||||||
while Instant::now() < self.next_frame_due {
|
|
||||||
std::hint::spin_loop();
|
|
||||||
}
|
|
||||||
now = self.next_frame_due;
|
|
||||||
}
|
|
||||||
self.next_frame_due = self.next_frame_due + interval;
|
|
||||||
// In case we fell far behind (e.g., debugger pause), resync.
|
|
||||||
if self.next_frame_due < now {
|
|
||||||
self.next_frame_due = now + interval;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// 2) Measure frame dt
|
|
||||||
let now = Instant::now();
|
|
||||||
self.frame_dt = now.saturating_duration_since(self.last_instant);
|
|
||||||
self.last_instant = now;
|
|
||||||
self.frame_count += 1;
|
|
||||||
|
|
||||||
// 3) Accumulate for fixed updates
|
|
||||||
self.accumulator += self.frame_dt;
|
|
||||||
|
|
||||||
// Clamp accumulator to avoid doing a huge number of updates after a stall
|
|
||||||
let max_accumulated = self.fixed_dt * self.cfg.max_accumulated_steps;
|
|
||||||
if self.accumulator > max_accumulated {
|
|
||||||
self.accumulator = max_accumulated;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 4) Determine how many updates to run this frame
|
|
||||||
let mut updates = 0u32;
|
|
||||||
while self.accumulator >= self.fixed_dt && updates < self.cfg.max_updates_per_frame {
|
|
||||||
self.accumulator -= self.fixed_dt;
|
|
||||||
updates += 1;
|
|
||||||
self.update_count += 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 5) Compute interpolation factor for rendering (0..1)
|
|
||||||
let alpha = if self.fixed_dt.is_zero() {
|
|
||||||
1.0
|
|
||||||
} else {
|
|
||||||
(self.accumulator.as_secs_f32() / self.fixed_dt.as_secs_f32()).clamp(0.0, 1.0)
|
|
||||||
};
|
|
||||||
|
|
||||||
TickPlan {
|
|
||||||
updates,
|
|
||||||
alpha,
|
|
||||||
frame_dt: self.frame_dt.as_secs_f32(),
|
|
||||||
fixed_dt: self.fixed_dt.as_secs_f32(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn frame_dt_seconds(&self) -> f32 { self.frame_dt.as_secs_f32() }
|
|
||||||
pub fn fixed_dt_seconds(&self) -> f32 { self.fixed_dt.as_secs_f32() }
|
|
||||||
pub fn alpha(&self) -> f32 {
|
|
||||||
if self.fixed_dt.is_zero() { 1.0 } else { (self.accumulator.as_secs_f32() / self.fixed_dt.as_secs_f32()).clamp(0.0, 1.0) }
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,44 +0,0 @@
|
||||||
/// Unused as of now.
|
|
||||||
#[macro_export]
|
|
||||||
macro_rules! create_manager {
|
|
||||||
($manager_name:ident, $trait_name:ident) => {
|
|
||||||
pub struct $manager_name {
|
|
||||||
systems: ::indexmap::IndexMap<::std::any::TypeId, Box<dyn $trait_name>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl $manager_name {
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Self {
|
|
||||||
systems: ::indexmap::IndexMap::default(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn add<S: $trait_name + Default + 'static>(&mut self) {
|
|
||||||
self.systems
|
|
||||||
.insert(::std::any::TypeId::of::<S>(), Box::new(S::default()));
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn remove<S: 'static>(&mut self) {
|
|
||||||
self.systems.shift_remove(&::std::any::TypeId::of::<S>());
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn for_each_value<F>(&self, mut f: F)
|
|
||||||
where
|
|
||||||
F: FnMut(&dyn $trait_name),
|
|
||||||
{
|
|
||||||
for value in self.systems.values() {
|
|
||||||
f(value.as_ref());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn for_each_value_mut<F>(&mut self, mut f: F)
|
|
||||||
where
|
|
||||||
F: FnMut(&mut dyn $trait_name),
|
|
||||||
{
|
|
||||||
for value in self.systems.values_mut() {
|
|
||||||
f(value.as_mut());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
@ -1,2 +0,0 @@
|
||||||
pub mod typemap;
|
|
||||||
mod managers;
|
|
||||||
|
|
@ -1,544 +0,0 @@
|
||||||
#[macro_export]
|
|
||||||
macro_rules! define_typemap {
|
|
||||||
($name:ident, $($trait_bound:tt)*) => {
|
|
||||||
pub struct $name {
|
|
||||||
map: std::collections::HashMap<std::any::TypeId, Box<dyn std::any::Any>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl $name {
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Self { map: std::collections::HashMap::new() }
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn insert<T>(&mut self, value: T) -> Option<Box<T>>
|
|
||||||
where
|
|
||||||
T: std::any::Any + 'static + $($trait_bound)*,
|
|
||||||
{
|
|
||||||
let type_id = std::any::TypeId::of::<T>();
|
|
||||||
self.map.insert(type_id, Box::new(value)).and_then(|b| b.downcast().ok())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get<T>(&self) -> Option<&T>
|
|
||||||
where
|
|
||||||
T: std::any::Any + 'static + $($trait_bound)*,
|
|
||||||
{
|
|
||||||
self.map.get(&std::any::TypeId::of::<T>())?.downcast_ref::<T>()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_mut<T>(&mut self) -> Option<&mut T>
|
|
||||||
where
|
|
||||||
T: std::any::Any + 'static + $($trait_bound)*,
|
|
||||||
{
|
|
||||||
self.map.get_mut(&std::any::TypeId::of::<T>())?.downcast_mut::<T>()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn remove<T>(&mut self) -> Option<Box<T>>
|
|
||||||
where
|
|
||||||
T: std::any::Any + 'static + $($trait_bound)*,
|
|
||||||
{
|
|
||||||
self.map.remove(&std::any::TypeId::of::<T>())?.downcast().ok()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn len(&self) -> usize { self.map.len() }
|
|
||||||
pub fn is_empty(&self) -> bool { self.map.is_empty() }
|
|
||||||
pub fn clear(&mut self) { self.map.clear(); }
|
|
||||||
|
|
||||||
pub fn contains<T>(&self) -> bool
|
|
||||||
where
|
|
||||||
T: std::any::Any + 'static + $($trait_bound)*,
|
|
||||||
{
|
|
||||||
self.map.contains_key(&std::any::TypeId::of::<T>())
|
|
||||||
}
|
|
||||||
|
|
||||||
// --- tuple-based multi-get API ---
|
|
||||||
pub fn get_many<'a, T>(&'a self) -> Option<<T as __tm_get::GetTuple>::Output<'a>>
|
|
||||||
where
|
|
||||||
T: __tm_get::GetTuple,
|
|
||||||
{
|
|
||||||
<T as __tm_get::GetTuple>::get_from(&self.map)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_many_mut<'a, T>(&'a mut self) -> Option<<T as __tm_get::GetTupleMut>::Output<'a>>
|
|
||||||
where
|
|
||||||
T: __tm_get::GetTupleMut,
|
|
||||||
{
|
|
||||||
<T as __tm_get::GetTupleMut>::get_from_mut(&mut self.map)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for $name { fn default() -> Self { Self::new() } }
|
|
||||||
|
|
||||||
// Put helper traits/impls in a private module to avoid name clashes.
|
|
||||||
mod __tm_get {
|
|
||||||
use std::any::{Any, TypeId};
|
|
||||||
use std::collections::HashMap;
|
|
||||||
|
|
||||||
pub trait GetTuple {
|
|
||||||
type Output<'a>;
|
|
||||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>>;
|
|
||||||
}
|
|
||||||
|
|
||||||
pub trait GetTupleMut {
|
|
||||||
type Output<'a>;
|
|
||||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>>;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Manual implementations for arities 1..=8.
|
|
||||||
impl<A> GetTuple for (A,)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a A,);
|
|
||||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
|
||||||
Some((a,))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A> GetTupleMut for (A,)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a mut A,);
|
|
||||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
unsafe {
|
|
||||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
|
||||||
Some((a,))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B> GetTuple for (A, B)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a A, &'a B);
|
|
||||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>()];
|
|
||||||
if ids[0] == ids[1] { return None; }
|
|
||||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
|
||||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
|
||||||
Some((a, b))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B> GetTupleMut for (A, B)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a mut A, &'a mut B);
|
|
||||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>()];
|
|
||||||
if ids[0] == ids[1] { return None; }
|
|
||||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
unsafe {
|
|
||||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
|
||||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
|
||||||
Some((a, b))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B, C> GetTuple for (A, B, C)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
C: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a A, &'a B, &'a C);
|
|
||||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>()];
|
|
||||||
if ids[0] == ids[1] || ids[0] == ids[2] || ids[1] == ids[2] { return None; }
|
|
||||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
|
||||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
|
||||||
let c = map.get(&TypeId::of::<C>())?.downcast_ref::<C>()?;
|
|
||||||
Some((a, b, c))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B, C> GetTupleMut for (A, B, C)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
C: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a mut A, &'a mut B, &'a mut C);
|
|
||||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>()];
|
|
||||||
if ids[0] == ids[1] || ids[0] == ids[2] || ids[1] == ids[2] { return None; }
|
|
||||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_c = { map.get_mut(&TypeId::of::<C>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
unsafe {
|
|
||||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
|
||||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
|
||||||
let c = (&mut *ptr_c).downcast_mut::<C>()?;
|
|
||||||
Some((a, b, c))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B, C, D> GetTuple for (A, B, C, D)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
C: Any + 'static,
|
|
||||||
D: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a A, &'a B, &'a C, &'a D);
|
|
||||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>()];
|
|
||||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
|
||||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
|
||||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
|
||||||
let c = map.get(&TypeId::of::<C>())?.downcast_ref::<C>()?;
|
|
||||||
let d = map.get(&TypeId::of::<D>())?.downcast_ref::<D>()?;
|
|
||||||
Some((a, b, c, d))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B, C, D> GetTupleMut for (A, B, C, D)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
C: Any + 'static,
|
|
||||||
D: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a mut A, &'a mut B, &'a mut C, &'a mut D);
|
|
||||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>()];
|
|
||||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
|
||||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_c = { map.get_mut(&TypeId::of::<C>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_d = { map.get_mut(&TypeId::of::<D>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
unsafe {
|
|
||||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
|
||||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
|
||||||
let c = (&mut *ptr_c).downcast_mut::<C>()?;
|
|
||||||
let d = (&mut *ptr_d).downcast_mut::<D>()?;
|
|
||||||
Some((a, b, c, d))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B, C, D, E> GetTuple for (A, B, C, D, E)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
C: Any + 'static,
|
|
||||||
D: Any + 'static,
|
|
||||||
E: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a A, &'a B, &'a C, &'a D, &'a E);
|
|
||||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>()];
|
|
||||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
|
||||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
|
||||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
|
||||||
let c = map.get(&TypeId::of::<C>())?.downcast_ref::<C>()?;
|
|
||||||
let d = map.get(&TypeId::of::<D>())?.downcast_ref::<D>()?;
|
|
||||||
let e = map.get(&TypeId::of::<E>())?.downcast_ref::<E>()?;
|
|
||||||
Some((a, b, c, d, e))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B, C, D, E> GetTupleMut for (A, B, C, D, E)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
C: Any + 'static,
|
|
||||||
D: Any + 'static,
|
|
||||||
E: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a mut A, &'a mut B, &'a mut C, &'a mut D, &'a mut E);
|
|
||||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>()];
|
|
||||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
|
||||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_c = { map.get_mut(&TypeId::of::<C>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_d = { map.get_mut(&TypeId::of::<D>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_e = { map.get_mut(&TypeId::of::<E>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
unsafe {
|
|
||||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
|
||||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
|
||||||
let c = (&mut *ptr_c).downcast_mut::<C>()?;
|
|
||||||
let d = (&mut *ptr_d).downcast_mut::<D>()?;
|
|
||||||
let e = (&mut *ptr_e).downcast_mut::<E>()?;
|
|
||||||
Some((a, b, c, d, e))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B, C, D, E, F> GetTuple for (A, B, C, D, E, F)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
C: Any + 'static,
|
|
||||||
D: Any + 'static,
|
|
||||||
E: Any + 'static,
|
|
||||||
F: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a A, &'a B, &'a C, &'a D, &'a E, &'a F);
|
|
||||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>(), TypeId::of::<F>()];
|
|
||||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
|
||||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
|
||||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
|
||||||
let c = map.get(&TypeId::of::<C>())?.downcast_ref::<C>()?;
|
|
||||||
let d = map.get(&TypeId::of::<D>())?.downcast_ref::<D>()?;
|
|
||||||
let e = map.get(&TypeId::of::<E>())?.downcast_ref::<E>()?;
|
|
||||||
let f = map.get(&TypeId::of::<F>())?.downcast_ref::<F>()?;
|
|
||||||
Some((a, b, c, d, e, f))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B, C, D, E, F> GetTupleMut for (A, B, C, D, E, F)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
C: Any + 'static,
|
|
||||||
D: Any + 'static,
|
|
||||||
E: Any + 'static,
|
|
||||||
F: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a mut A, &'a mut B, &'a mut C, &'a mut D, &'a mut E, &'a mut F);
|
|
||||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>(), TypeId::of::<F>()];
|
|
||||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
|
||||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_c = { map.get_mut(&TypeId::of::<C>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_d = { map.get_mut(&TypeId::of::<D>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_e = { map.get_mut(&TypeId::of::<E>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_f = { map.get_mut(&TypeId::of::<F>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
unsafe {
|
|
||||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
|
||||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
|
||||||
let c = (&mut *ptr_c).downcast_mut::<C>()?;
|
|
||||||
let d = (&mut *ptr_d).downcast_mut::<D>()?;
|
|
||||||
let e = (&mut *ptr_e).downcast_mut::<E>()?;
|
|
||||||
let f = (&mut *ptr_f).downcast_mut::<F>()?;
|
|
||||||
Some((a, b, c, d, e, f))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B, C, D, E, F, G> GetTuple for (A, B, C, D, E, F, G)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
C: Any + 'static,
|
|
||||||
D: Any + 'static,
|
|
||||||
E: Any + 'static,
|
|
||||||
F: Any + 'static,
|
|
||||||
G: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a A, &'a B, &'a C, &'a D, &'a E, &'a F, &'a G);
|
|
||||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>(), TypeId::of::<F>(), TypeId::of::<G>()];
|
|
||||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
|
||||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
|
||||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
|
||||||
let c = map.get(&TypeId::of::<C>())?.downcast_ref::<C>()?;
|
|
||||||
let d = map.get(&TypeId::of::<D>())?.downcast_ref::<D>()?;
|
|
||||||
let e = map.get(&TypeId::of::<E>())?.downcast_ref::<E>()?;
|
|
||||||
let f = map.get(&TypeId::of::<F>())?.downcast_ref::<F>()?;
|
|
||||||
let g = map.get(&TypeId::of::<G>())?.downcast_ref::<G>()?;
|
|
||||||
Some((a, b, c, d, e, f, g))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B, C, D, E, F, G> GetTupleMut for (A, B, C, D, E, F, G)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
C: Any + 'static,
|
|
||||||
D: Any + 'static,
|
|
||||||
E: Any + 'static,
|
|
||||||
F: Any + 'static,
|
|
||||||
G: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a mut A, &'a mut B, &'a mut C, &'a mut D, &'a mut E, &'a mut F, &'a mut G);
|
|
||||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>(), TypeId::of::<F>(), TypeId::of::<G>()];
|
|
||||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
|
||||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_c = { map.get_mut(&TypeId::of::<C>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_d = { map.get_mut(&TypeId::of::<D>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_e = { map.get_mut(&TypeId::of::<E>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_f = { map.get_mut(&TypeId::of::<F>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_g = { map.get_mut(&TypeId::of::<G>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
unsafe {
|
|
||||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
|
||||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
|
||||||
let c = (&mut *ptr_c).downcast_mut::<C>()?;
|
|
||||||
let d = (&mut *ptr_d).downcast_mut::<D>()?;
|
|
||||||
let e = (&mut *ptr_e).downcast_mut::<E>()?;
|
|
||||||
let f = (&mut *ptr_f).downcast_mut::<F>()?;
|
|
||||||
let g = (&mut *ptr_g).downcast_mut::<G>()?;
|
|
||||||
Some((a, b, c, d, e, f, g))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B, C, D, E, F, G, H> GetTuple for (A, B, C, D, E, F, G, H)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
C: Any + 'static,
|
|
||||||
D: Any + 'static,
|
|
||||||
E: Any + 'static,
|
|
||||||
F: Any + 'static,
|
|
||||||
G: Any + 'static,
|
|
||||||
H: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a A, &'a B, &'a C, &'a D, &'a E, &'a F, &'a G, &'a H);
|
|
||||||
fn get_from<'a>(map: &'a HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>(), TypeId::of::<F>(), TypeId::of::<G>(), TypeId::of::<H>()];
|
|
||||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
|
||||||
let a = map.get(&TypeId::of::<A>())?.downcast_ref::<A>()?;
|
|
||||||
let b = map.get(&TypeId::of::<B>())?.downcast_ref::<B>()?;
|
|
||||||
let c = map.get(&TypeId::of::<C>())?.downcast_ref::<C>()?;
|
|
||||||
let d = map.get(&TypeId::of::<D>())?.downcast_ref::<D>()?;
|
|
||||||
let e = map.get(&TypeId::of::<E>())?.downcast_ref::<E>()?;
|
|
||||||
let f = map.get(&TypeId::of::<F>())?.downcast_ref::<F>()?;
|
|
||||||
let g = map.get(&TypeId::of::<G>())?.downcast_ref::<G>()?;
|
|
||||||
let h = map.get(&TypeId::of::<H>())?.downcast_ref::<H>()?;
|
|
||||||
Some((a, b, c, d, e, f, g, h))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<A, B, C, D, E, F, G, H> GetTupleMut for (A, B, C, D, E, F, G, H)
|
|
||||||
where
|
|
||||||
A: Any + 'static,
|
|
||||||
B: Any + 'static,
|
|
||||||
C: Any + 'static,
|
|
||||||
D: Any + 'static,
|
|
||||||
E: Any + 'static,
|
|
||||||
F: Any + 'static,
|
|
||||||
G: Any + 'static,
|
|
||||||
H: Any + 'static,
|
|
||||||
{
|
|
||||||
type Output<'a> = (&'a mut A, &'a mut B, &'a mut C, &'a mut D, &'a mut E, &'a mut F, &'a mut G, &'a mut H);
|
|
||||||
fn get_from_mut<'a>(map: &'a mut HashMap<TypeId, Box<dyn Any>>) -> Option<Self::Output<'a>> {
|
|
||||||
let ids = [TypeId::of::<A>(), TypeId::of::<B>(), TypeId::of::<C>(), TypeId::of::<D>(), TypeId::of::<E>(), TypeId::of::<F>(), TypeId::of::<G>(), TypeId::of::<H>()];
|
|
||||||
for i in 0..ids.len() { for j in (i+1)..ids.len() { if ids[i] == ids[j] { return None; } } }
|
|
||||||
let ptr_a = { map.get_mut(&TypeId::of::<A>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_b = { map.get_mut(&TypeId::of::<B>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_c = { map.get_mut(&TypeId::of::<C>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_d = { map.get_mut(&TypeId::of::<D>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_e = { map.get_mut(&TypeId::of::<E>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_f = { map.get_mut(&TypeId::of::<F>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_g = { map.get_mut(&TypeId::of::<G>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
let ptr_h = { map.get_mut(&TypeId::of::<H>()).map(|v| v.as_mut() as *mut dyn Any) }?;
|
|
||||||
unsafe {
|
|
||||||
let a = (&mut *ptr_a).downcast_mut::<A>()?;
|
|
||||||
let b = (&mut *ptr_b).downcast_mut::<B>()?;
|
|
||||||
let c = (&mut *ptr_c).downcast_mut::<C>()?;
|
|
||||||
let d = (&mut *ptr_d).downcast_mut::<D>()?;
|
|
||||||
let e = (&mut *ptr_e).downcast_mut::<E>()?;
|
|
||||||
let f = (&mut *ptr_f).downcast_mut::<F>()?;
|
|
||||||
let g = (&mut *ptr_g).downcast_mut::<G>()?;
|
|
||||||
let h = (&mut *ptr_h).downcast_mut::<H>()?;
|
|
||||||
Some((a, b, c, d, e, f, g, h))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
// pub struct TypeMap {
|
|
||||||
// map: HashMap<TypeId, Box<dyn Any>>,
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// impl TypeMap {
|
|
||||||
// pub fn new() -> Self {
|
|
||||||
// Self {
|
|
||||||
// map: HashMap::new(),
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// pub fn insert<T: Any + 'static>(&mut self, value: T) -> Option<Box<T>> {
|
|
||||||
// let type_id = TypeId::of::<T>();
|
|
||||||
// self.map
|
|
||||||
// .insert(type_id, Box::new(value))
|
|
||||||
// .and_then(|boxed| boxed.downcast().ok())
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// pub fn get<T>(&self) -> Option<&T>
|
|
||||||
// where
|
|
||||||
// T: Any + 'static,
|
|
||||||
// {
|
|
||||||
// self.map.get(&TypeId::of::<T>())
|
|
||||||
// .and_then(|any| any.downcast_ref::<T>())
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// pub fn get_mut<T>(&mut self) -> Option<&mut T>
|
|
||||||
// where
|
|
||||||
// T: Any + 'static,
|
|
||||||
// {
|
|
||||||
// self.map.get_mut(&TypeId::of::<T>()).and_then(|any| any.downcast_mut::<T>())
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// pub fn remove<T: Any>(&mut self) -> Option<Box<T>> {
|
|
||||||
// unimplemented!()
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
//
|
|
||||||
// impl Default for TypeMap {
|
|
||||||
// fn default() -> Self {
|
|
||||||
// Self::new()
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
|
|
||||||
#[cfg(test)]
|
|
||||||
mod tests {
|
|
||||||
use crate::define_typemap;
|
|
||||||
|
|
||||||
define_typemap!(TestMap,);
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn get_test() {
|
|
||||||
let mut tm = TestMap::new();
|
|
||||||
tm.insert::<u32>(42);
|
|
||||||
let v = tm.get::<u32>().expect("value should be present");
|
|
||||||
assert_eq!(*v, 42);
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn get_many_test() {
|
|
||||||
let mut tm = TestMap::new();
|
|
||||||
tm.insert::<u32>(1);
|
|
||||||
tm.insert::<i32>(-2);
|
|
||||||
tm.insert::<f32>(3.5);
|
|
||||||
|
|
||||||
let (a, b, c) = tm
|
|
||||||
.get_many::<(u32, i32, f32)>()
|
|
||||||
.expect("all values should be present");
|
|
||||||
assert_eq!((*a, *b, *c), (1, -2, 3.5));
|
|
||||||
}
|
|
||||||
|
|
||||||
#[test]
|
|
||||||
fn get_many_mut_test() {
|
|
||||||
let mut tm = TestMap::new();
|
|
||||||
|
|
||||||
tm.insert::<i32>(-2);
|
|
||||||
tm.insert::<u32>(1);
|
|
||||||
tm.insert::<f32>(3.5);
|
|
||||||
|
|
||||||
let (a, b, c) = tm
|
|
||||||
.get_many_mut::<(i32, u32, f32)>()
|
|
||||||
.expect("all values should be present");
|
|
||||||
*a = 4;
|
|
||||||
*b = 5;
|
|
||||||
*c = 6.5;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -6,4 +6,3 @@ edition = "2024"
|
||||||
[dependencies]
|
[dependencies]
|
||||||
glam = "0.30.5"
|
glam = "0.30.5"
|
||||||
raidillon_assets = { path = "../asset" }
|
raidillon_assets = { path = "../asset" }
|
||||||
rapier3d = "0.30.1"
|
|
||||||
|
|
|
||||||
|
|
@ -15,16 +15,3 @@ impl Transform {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct ModelHandle(pub ModelID);
|
pub struct ModelHandle(pub ModelID);
|
||||||
|
|
||||||
#[derive(Copy, Clone)]
|
|
||||||
pub struct RigidBodyComponent(pub rapier3d::dynamics::RigidBodyHandle);
|
|
||||||
|
|
||||||
#[derive(Copy, Clone)]
|
|
||||||
pub struct CharacterBodyComponent(pub rapier3d::dynamics::RigidBodyHandle);
|
|
||||||
|
|
||||||
#[derive(Debug, Default, PartialEq, Eq, Clone, Copy)]
|
|
||||||
pub enum CameraMode {
|
|
||||||
#[default]
|
|
||||||
Kinematic,
|
|
||||||
Debug,
|
|
||||||
}
|
|
||||||
|
|
|
||||||
|
|
@ -7,9 +7,6 @@ edition = "2024"
|
||||||
raidillon_assets = { path = "../asset" }
|
raidillon_assets = { path = "../asset" }
|
||||||
raidillon_core = { path = "../core" }
|
raidillon_core = { path = "../core" }
|
||||||
raidillon_platform = { path = "../platform" }
|
raidillon_platform = { path = "../platform" }
|
||||||
raidillon_ecs = { path = "../ecs" }
|
|
||||||
winit = "0.30.12"
|
winit = "0.30.12"
|
||||||
hecs = "0.10.5"
|
hecs = "0.10.5"
|
||||||
indexmap = "2.10.0"
|
indexmap = "2.10.0"
|
||||||
glam = "0.30.8"
|
|
||||||
egui = "0.33.2"
|
|
||||||
|
|
@ -2,37 +2,25 @@ use std::cell::RefCell;
|
||||||
use std::rc::Rc;
|
use std::rc::Rc;
|
||||||
use raidillon_core::scene::{Scene, SceneManager};
|
use raidillon_core::scene::{Scene, SceneManager};
|
||||||
use crate::system::{SystemContext, SystemManager};
|
use crate::system::{SystemContext, SystemManager};
|
||||||
use raidillon_platform::PlatformContext;
|
use raidillon_core::context::PlatformContext;
|
||||||
use raidillon_core::{define_typemap};
|
use raidillon_core::DebugUIBuffer;
|
||||||
use raidillon_core::engine::EngineTrait;
|
use raidillon_core::engine::EngineTrait;
|
||||||
use crate::input::InputState;
|
|
||||||
use crate::resources::EngineResources;
|
|
||||||
|
|
||||||
pub struct Engine {
|
pub struct Engine {
|
||||||
pub scene_manager: SceneManager,
|
pub scene_manager: SceneManager,
|
||||||
pub system_manager: SystemManager,
|
pub system_manager: SystemManager,
|
||||||
pub resources: EngineResources,
|
debug_ui_buffer: Rc<RefCell<DebugUIBuffer>>,
|
||||||
}
|
|
||||||
|
|
||||||
impl Engine {
|
|
||||||
fn load_default_resources(&mut self) {
|
|
||||||
let input = InputState::default();
|
|
||||||
self.resources.insert(input);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl EngineTrait for Engine {
|
impl EngineTrait for Engine {
|
||||||
type PlatformCtx = PlatformContext;
|
|
||||||
fn new() -> Self {
|
fn new() -> Self {
|
||||||
let scene_manager = SceneManager::new();
|
let scene_manager = SceneManager::new();
|
||||||
let system_manager = SystemManager::new();
|
let system_manager = SystemManager::new();
|
||||||
let mut s = Self {
|
Self {
|
||||||
scene_manager,
|
scene_manager,
|
||||||
system_manager,
|
system_manager,
|
||||||
resources: EngineResources::new(),
|
debug_ui_buffer: Rc::new(RefCell::new(DebugUIBuffer::new())),
|
||||||
};
|
}
|
||||||
s.load_default_resources();
|
|
||||||
s
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Initialize systems, load the world.
|
/// Initialize systems, load the world.
|
||||||
|
|
@ -41,34 +29,42 @@ impl EngineTrait for Engine {
|
||||||
for system in self.system_manager.systems.values_mut() {
|
for system in self.system_manager.systems.values_mut() {
|
||||||
system.initialize();
|
system.initialize();
|
||||||
}
|
}
|
||||||
self.resources.insert(platform_context);
|
|
||||||
|
let mut ctx = SystemContext {
|
||||||
|
scene: self.scene_manager.current_mut(),
|
||||||
|
platform_context,
|
||||||
|
debug_ui_buffer: self.debug_ui_buffer.clone(),
|
||||||
|
};
|
||||||
|
|
||||||
// Engine Loading Stage 2: load world
|
// Engine Loading Stage 2: load world
|
||||||
for system in self.system_manager.systems.values_mut() {
|
for system in self.system_manager.systems.values_mut() {
|
||||||
system.load_world(&mut self.resources, &mut self.scene_manager.current_mut());
|
system.load_world(&mut ctx);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Update the engine
|
/// Update the engine
|
||||||
fn frame_update(&mut self, platform_context: PlatformContext) {
|
fn update(&mut self, platform_context: PlatformContext) {
|
||||||
self.resources.insert(platform_context);
|
self.debug_ui_buffer.borrow_mut().reset_buffer();
|
||||||
|
let mut ctx = SystemContext {
|
||||||
|
scene: self.scene_manager.current_mut(),
|
||||||
|
platform_context,
|
||||||
|
debug_ui_buffer: self.debug_ui_buffer.clone(),
|
||||||
|
};
|
||||||
|
|
||||||
for system in self.system_manager.systems.values_mut() {
|
for system in self.system_manager.systems.values_mut() {
|
||||||
system.frame_update(&mut self.resources, &mut self.scene_manager.current_mut());
|
system.update(&mut ctx);
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn fixed_update(&mut self, platform_context: PlatformContext) {
|
|
||||||
self.resources.insert(platform_context);
|
|
||||||
for system in self.system_manager.systems.values_mut() {
|
|
||||||
system.fixed_update(&mut self.resources, &mut self.scene_manager.current_mut());
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn handle_event(&mut self, platform_context: PlatformContext) {
|
fn handle_event(&mut self, platform_context: PlatformContext) {
|
||||||
self.resources.get_mut::<InputState>().unwrap().handle_event(&platform_context.current_event);
|
let mut ctx = SystemContext {
|
||||||
self.resources.insert(platform_context);
|
scene: self.scene_manager.current_mut(),
|
||||||
|
platform_context,
|
||||||
|
debug_ui_buffer: self.debug_ui_buffer.clone(),
|
||||||
|
};
|
||||||
|
|
||||||
for system in self.system_manager.systems.values_mut() {
|
for system in self.system_manager.systems.values_mut() {
|
||||||
system.handle_event(&mut self.resources, &mut self.scene_manager.current_mut());
|
system.handle_event(&mut ctx);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -82,7 +78,16 @@ impl EngineTrait for Engine {
|
||||||
self.scene_manager.current_mut()
|
self.scene_manager.current_mut()
|
||||||
}
|
}
|
||||||
|
|
||||||
fn current_scene(&self) -> &Scene {
|
fn get_debug_ui_buffer(&self) -> Rc<RefCell<DebugUIBuffer>> {
|
||||||
self.scene_manager.current()
|
self.debug_ui_buffer.clone()
|
||||||
|
}
|
||||||
|
|
||||||
|
fn reset_debug_ui_buffer(&mut self) {
|
||||||
|
self.debug_ui_buffer.borrow_mut().reset_buffer();
|
||||||
|
}
|
||||||
|
|
||||||
|
fn scene_and_debug_ui_buffer_mut(&mut self) -> (&mut Scene, Rc<RefCell<DebugUIBuffer>>) {
|
||||||
|
let (sm, dub) = (&mut self.scene_manager, &mut self.debug_ui_buffer);
|
||||||
|
(sm.current_mut(), dub.clone())
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,69 +0,0 @@
|
||||||
use std::collections::HashSet;
|
|
||||||
use winit::event::{ElementState, Event, MouseButton, WindowEvent};
|
|
||||||
use winit::keyboard::{KeyCode, PhysicalKey};
|
|
||||||
|
|
||||||
/// A utility to help with buffering input.
|
|
||||||
/// Meant to be plugged into systems.
|
|
||||||
#[derive(Default, Clone, Debug)]
|
|
||||||
pub struct InputState {
|
|
||||||
held_keys: HashSet<KeyCode>,
|
|
||||||
held_mouse: HashSet<MouseButton>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl InputState {
|
|
||||||
fn new() -> Self {
|
|
||||||
Default::default()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn handle_event(&mut self, event: &Event<()>) {
|
|
||||||
if let Event::WindowEvent { event, .. } = event {
|
|
||||||
match event {
|
|
||||||
// Keyboard
|
|
||||||
WindowEvent::KeyboardInput { event: key_event, .. } => {
|
|
||||||
if let PhysicalKey::Code(code) = key_event.physical_key {
|
|
||||||
match key_event.state {
|
|
||||||
ElementState::Pressed => {
|
|
||||||
self.held_keys.insert(code);
|
|
||||||
}
|
|
||||||
ElementState::Released => {
|
|
||||||
self.held_keys.remove(&code);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Mouse
|
|
||||||
WindowEvent::MouseInput { state, button, .. } => {
|
|
||||||
match state {
|
|
||||||
ElementState::Pressed => {
|
|
||||||
self.held_mouse.insert(*button);
|
|
||||||
}
|
|
||||||
ElementState::Released => {
|
|
||||||
self.held_mouse.remove(button);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
WindowEvent::Focused(focused) => {
|
|
||||||
if !*focused {
|
|
||||||
self.clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn key_held(&self, code: KeyCode) -> bool {
|
|
||||||
self.held_keys.contains(&code)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn mouse_held(&self, button: MouseButton) -> bool {
|
|
||||||
self.held_mouse.contains(&button)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn clear(&mut self) {
|
|
||||||
self.held_keys.clear();
|
|
||||||
self.held_mouse.clear();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,9 +1,4 @@
|
||||||
pub mod engine;
|
pub mod engine;
|
||||||
pub mod system;
|
pub mod system;
|
||||||
mod input;
|
|
||||||
pub mod systems;
|
|
||||||
mod resources;
|
|
||||||
|
|
||||||
pub use crate::engine::Engine;
|
pub use crate::engine::Engine;
|
||||||
pub use crate::resources::EngineResources;
|
|
||||||
pub use input::InputState;
|
|
||||||
|
|
@ -1,3 +0,0 @@
|
||||||
use raidillon_core::define_typemap;
|
|
||||||
|
|
||||||
define_typemap!(EngineResources,);
|
|
||||||
|
|
@ -1,26 +1,26 @@
|
||||||
use indexmap::IndexMap;
|
|
||||||
use raidillon_core::scene::Scene;
|
|
||||||
use raidillon_platform::PlatformContext;
|
|
||||||
use std::any::TypeId;
|
use std::any::TypeId;
|
||||||
use std::cell::RefCell;
|
use std::cell::RefCell;
|
||||||
use std::rc::Rc;
|
use std::rc::Rc;
|
||||||
use crate::input::InputState;
|
use indexmap::IndexMap;
|
||||||
use crate::resources::EngineResources;
|
use raidillon_core::context::PlatformContext;
|
||||||
|
use raidillon_core::scene::Scene;
|
||||||
|
use raidillon_core::DebugUIBuffer;
|
||||||
|
|
||||||
pub struct SystemContext<'a> {
|
pub struct SystemContext<'a> {
|
||||||
|
// TODO: time delta etc.
|
||||||
pub scene: &'a mut Scene,
|
pub scene: &'a mut Scene,
|
||||||
pub platform_context: PlatformContext,
|
pub platform_context: PlatformContext,
|
||||||
pub input_state: Rc<RefCell<InputState>>,
|
pub debug_ui_buffer: Rc<RefCell<DebugUIBuffer>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub trait System {
|
pub trait System {
|
||||||
/// Initialize the system.
|
/// Initialize the system.
|
||||||
fn initialize(&mut self) {}
|
fn initialize(&mut self) {}
|
||||||
/// Spawn the first entities of the world.
|
/// Spawn the first entities of the world.
|
||||||
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {}
|
fn load_world(&mut self, _ctx: &mut SystemContext) {}
|
||||||
fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) {}
|
/// Handle events sent from the platform.
|
||||||
fn fixed_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {}
|
fn handle_event(&mut self, _ctx: &mut SystemContext) {}
|
||||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {}
|
fn update(&mut self, _ctx: &mut SystemContext) {}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct SystemManager {
|
pub struct SystemManager {
|
||||||
|
|
@ -42,4 +42,4 @@ impl SystemManager {
|
||||||
pub fn remove<S: 'static>(&mut self) {
|
pub fn remove<S: 'static>(&mut self) {
|
||||||
self.systems.shift_remove(&TypeId::of::<S>());
|
self.systems.shift_remove(&TypeId::of::<S>());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -3,10 +3,16 @@ name = "raidillon_game"
|
||||||
version = "0.1.0"
|
version = "0.1.0"
|
||||||
edition = "2024"
|
edition = "2024"
|
||||||
|
|
||||||
|
[features]
|
||||||
|
default = ["glium"]
|
||||||
|
glium = ["raidillon_glium"]
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
raidillon_app = { path = "../app", features = ["glium"] }
|
raidillon_core = { path = "../core" }
|
||||||
|
raidillon_platform = { path = "../platform" }
|
||||||
|
raidillon_assets = { path = "../asset" }
|
||||||
|
raidillon_ecs = { path = "../ecs" }
|
||||||
|
raidillon_engine = { path = "../engine" }
|
||||||
|
raidillon_glium = { path = "../glium_platform", optional = true }
|
||||||
glam = "0.30.5"
|
glam = "0.30.5"
|
||||||
winit = "0.30.12"
|
winit = "0.30.12"
|
||||||
rapier3d = "0.30.1"
|
|
||||||
hecs = "0.10.5"
|
|
||||||
egui = "0.33.2"
|
|
||||||
|
|
|
||||||
179
game/src/main.rs
179
game/src/main.rs
|
|
@ -1,34 +1,33 @@
|
||||||
use raidillon_app::prelude::*;
|
|
||||||
|
|
||||||
mod systems;
|
|
||||||
use glam::{Quat, Vec3};
|
use glam::{Quat, Vec3};
|
||||||
use rapier3d::dynamics::{CoefficientCombineRule, RigidBodyType};
|
use raidillon_engine::{Engine, system::System};
|
||||||
use rapier3d::prelude::ColliderBuilder;
|
use raidillon_engine::system::SystemContext;
|
||||||
|
use raidillon_platform::{Platform, Camera};
|
||||||
|
use raidillon_assets::model_path;
|
||||||
|
use raidillon_core::engine::EngineTrait;
|
||||||
|
use raidillon_ecs::components::ModelHandle;
|
||||||
|
use raidillon_ecs::Transform;
|
||||||
|
use raidillon_core::scene::Scene;
|
||||||
|
#[cfg(feature = "glium")]
|
||||||
|
use raidillon_glium::GliumPlatform;
|
||||||
use winit::event::{Event, WindowEvent};
|
use winit::event::{Event, WindowEvent};
|
||||||
use systems::debug_camera::FPSDebugCameraSystem;
|
|
||||||
use crate::systems::common::should_draw_menu;
|
|
||||||
use crate::systems::{
|
|
||||||
DisplaySettings, KeybindsSystem, KinematicCharacterController, MenuSystem, PhysicsSystem,
|
|
||||||
PhysicsDebugSystem,
|
|
||||||
};
|
|
||||||
|
|
||||||
const TEST_GLTF: &str = "checkered-sphere.glb";
|
const TEST_GLTF: &str = "pink-monkey.gltf";
|
||||||
const PLANE_GLTF: &str = "plane.glb";
|
|
||||||
const MAIN_SCENE_ID: &str = "main_scene";
|
const MAIN_SCENE_ID: &str = "main_scene";
|
||||||
|
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
struct UpdateAspectRatioSystem;
|
struct UpdateAspectRatioSystem;
|
||||||
impl System for UpdateAspectRatioSystem {
|
impl System for UpdateAspectRatioSystem {
|
||||||
fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
fn handle_event(&mut self, ctx: &mut SystemContext) {
|
||||||
let pctx = res.get::<PlatformContext>().unwrap();
|
|
||||||
|
|
||||||
if let Event::WindowEvent { event: WindowEvent::Resized(sz), .. } =
|
if let Event::WindowEvent { event: WindowEvent::Resized(sz), .. } =
|
||||||
pctx.current_event
|
&ctx.platform_context.current_event
|
||||||
{
|
{
|
||||||
scene.world
|
let _ = ctx
|
||||||
|
.scene
|
||||||
|
.world
|
||||||
.query_mut::<&mut Camera>()
|
.query_mut::<&mut Camera>()
|
||||||
.into_iter()
|
.into_iter()
|
||||||
.for_each(|(_, cam)| {
|
.map(|(_, cam)| {
|
||||||
cam.aspect = sz.width as f32 / sz.height as f32;
|
cam.aspect = sz.width as f32 / sz.height as f32;
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
@ -36,105 +35,67 @@ impl System for UpdateAspectRatioSystem {
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
struct MainSystem;
|
struct RenderingTestSystem;
|
||||||
|
impl System for RenderingTestSystem {
|
||||||
impl System for MainSystem {
|
fn initialize(&mut self) {}
|
||||||
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
fn load_world(&mut self, ctx: &mut SystemContext) {
|
||||||
let pctx = res.get::<PlatformContext>().expect("PlatformContext missing").clone();
|
ctx.scene.world.spawn((Camera {
|
||||||
let physics = scene.resources.get_mut::<Physics>().expect("Physics missing");
|
eye: Vec3::new(0.0, 0.0, 2.0),
|
||||||
|
|
||||||
// Spawn Sphere
|
|
||||||
{
|
|
||||||
let tr = Transform {
|
|
||||||
translation: Vec3::new(0.0, 5.0, 0.0),
|
|
||||||
rotation: Quat::IDENTITY,
|
|
||||||
scale: Vec3::new(1.0, 1.0, 1.0),
|
|
||||||
};
|
|
||||||
let collider = ColliderBuilder::ball(1.0)
|
|
||||||
.restitution(0.7)
|
|
||||||
.restitution_combine_rule(CoefficientCombineRule::Max)
|
|
||||||
.build();
|
|
||||||
let rb_handle = physics.add_rigid_body(RigidBodyType::Dynamic, tr, collider);
|
|
||||||
pctx.asset_manager.borrow_mut().load_gltf(TEST_GLTF, &model_path(TEST_GLTF));
|
|
||||||
scene.world.spawn((
|
|
||||||
tr,
|
|
||||||
ModelHandle(TEST_GLTF),
|
|
||||||
RigidBodyComponent(rb_handle),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
// Spawn Plane
|
|
||||||
{
|
|
||||||
let tr = Transform {
|
|
||||||
translation: Vec3::new(0.0, 0.0, 0.0),
|
|
||||||
rotation: Quat::IDENTITY,
|
|
||||||
scale: Vec3::new(10.0, 1.0, 10.0),
|
|
||||||
};
|
|
||||||
let collider = ColliderBuilder::cuboid(10.0, 0.01, 10.0).build();
|
|
||||||
let rb_handle = physics.add_rigid_body(RigidBodyType::Fixed, tr, collider);
|
|
||||||
pctx.asset_manager.borrow_mut().load_gltf(PLANE_GLTF, &model_path(PLANE_GLTF));
|
|
||||||
scene.world.spawn((
|
|
||||||
tr,
|
|
||||||
ModelHandle(PLANE_GLTF),
|
|
||||||
RigidBodyComponent(rb_handle),
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
scene.world.spawn((Camera {
|
|
||||||
eye: Vec3::new(0.0, 2.0, 3.0),
|
|
||||||
center: Vec3::ZERO,
|
center: Vec3::ZERO,
|
||||||
up: Vec3::Y,
|
up: Vec3::Y,
|
||||||
fovy: 60_f32.to_radians(),
|
fovy: 60_f32.to_radians(),
|
||||||
aspect: pctx.frame_width / pctx.frame_height,
|
aspect: ctx.platform_context.frame_width / ctx.platform_context.frame_height,
|
||||||
znear: 0.1,
|
znear: 0.1,
|
||||||
zfar: 100.0},
|
zfar: 100.0,
|
||||||
CameraMode::default(),
|
},));
|
||||||
|
|
||||||
|
let mut am = ctx.platform_context.asset_manager.borrow_mut();
|
||||||
|
|
||||||
|
am.load_gltf(TEST_GLTF, &model_path(TEST_GLTF));
|
||||||
|
|
||||||
|
ctx.scene.world.spawn((
|
||||||
|
Transform {
|
||||||
|
translation: Vec3::new(0.0, 0.0, 0.0),
|
||||||
|
rotation: Quat::IDENTITY,
|
||||||
|
scale: Vec3::new(1.0, 1.0, 1.0),
|
||||||
|
},
|
||||||
|
ModelHandle(TEST_GLTF),
|
||||||
));
|
));
|
||||||
}
|
}
|
||||||
|
|
||||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
fn update(&mut self, ctx: &mut SystemContext) {
|
||||||
let (
|
// if let Some(mut debug_ui) = ctx.platform_context.imgui_ui.as_ref().map(|ui| ui.borrow_mut()) {
|
||||||
pctx,
|
// debug_ui.text("Hello World!");
|
||||||
input,
|
// }
|
||||||
) = res.get_many_mut::<(
|
ctx.debug_ui_buffer.borrow_mut().text("Hello World!".to_owned());
|
||||||
PlatformContext,
|
|
||||||
InputState,
|
|
||||||
)>().unwrap();
|
|
||||||
|
|
||||||
let mut egui_queue = pctx.egui_queue.borrow_mut();
|
|
||||||
let time_ctx = pctx.time_ctx.clone();
|
|
||||||
let mut character_pos = Vec3::ZERO;
|
|
||||||
for (_ent, (tr, ch_component)) in scene.world.query::<(&Transform, &CharacterBodyComponent)>().iter() {
|
|
||||||
character_pos = tr.translation;
|
|
||||||
}
|
|
||||||
egui_queue.queue(move |egui_ctx| {
|
|
||||||
// disable text selection on all labels.
|
|
||||||
egui_ctx.style_mut(|style| {
|
|
||||||
style.interaction.selectable_labels = false;
|
|
||||||
});
|
|
||||||
|
|
||||||
egui::Window::new("Debug").show(egui_ctx, |ui| {
|
|
||||||
ui.label("Hello World!");
|
|
||||||
ui.label(format!("Frame Delta: {:.3}", time_ctx.frame_dt));
|
|
||||||
ui.label(format!("Fixed Delta: {:.3}", time_ctx.fixed_dt));
|
|
||||||
ui.label(format!("FPS: {:.3}", 1.0 / time_ctx.frame_dt));
|
|
||||||
ui.label(format!("Character POS: {character_pos:.3}"));
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
raidillon_app::App::new()
|
let mut engine = Engine::new();
|
||||||
.add_system::<PhysicsSystem>()
|
// Define systems
|
||||||
.add_system::<PhysicsDebugSystem>()
|
engine.system_manager.add::<RenderingTestSystem>();
|
||||||
.add_system::<KeybindsSystem>()
|
engine.system_manager.add::<UpdateAspectRatioSystem>();
|
||||||
.add_system::<KinematicCharacterController>()
|
|
||||||
.add_system::<FPSDebugCameraSystem>()
|
// Set up the scene
|
||||||
.add_system::<MenuSystem>()
|
let main_scene = Scene::new(
|
||||||
.add_system::<DisplaySettings>()
|
MAIN_SCENE_ID.to_owned(),
|
||||||
.add_system::<MainSystem>()
|
None,
|
||||||
.add_system::<UpdateAspectRatioSystem>()
|
);
|
||||||
.add_scene(MAIN_SCENE_ID, Scene::new(MAIN_SCENE_ID.to_owned(), None))
|
engine.scene_manager.add_scene(MAIN_SCENE_ID, main_scene);
|
||||||
.set_active_scene(MAIN_SCENE_ID)
|
engine.scene_manager.set_active_scene(MAIN_SCENE_ID);
|
||||||
.run("Raidillon".to_string(), 2560, 1080);
|
|
||||||
|
#[cfg(feature = "glium")]
|
||||||
|
{
|
||||||
|
let platform = GliumPlatform::initialize(
|
||||||
|
engine,
|
||||||
|
"Raidillon".to_string(),
|
||||||
|
1920,
|
||||||
|
1080,
|
||||||
|
);
|
||||||
|
platform.run()
|
||||||
|
};
|
||||||
|
|
||||||
|
#[cfg(not(any(feature = "glium")))]
|
||||||
|
compile_error!("No platform feature enabled.");
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,34 +0,0 @@
|
||||||
use glam::Vec3;
|
|
||||||
use raidillon_app::prelude::*;
|
|
||||||
use crate::systems::menu::MenuState;
|
|
||||||
|
|
||||||
pub fn is_camera_mode_valid(scene: &mut Scene, mode: CameraMode) -> bool {
|
|
||||||
let mut q = scene.world.query::<(&Camera, &CameraMode)>();
|
|
||||||
let (cam_ent, (cam, cam_mode)) = q
|
|
||||||
.iter()
|
|
||||||
.next()
|
|
||||||
.unwrap();
|
|
||||||
*cam_mode == mode
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn is_mouse_look_enabled(scene: &mut Scene) -> bool {
|
|
||||||
let mut q = scene.world.query::<(&MenuState)>();
|
|
||||||
let (_ent, mode) = q.iter().next().unwrap();
|
|
||||||
*mode == MenuState::Closed
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn camera_front(yaw: f32, pitch: f32) -> Vec3 {
|
|
||||||
let yaw_rad = yaw.to_radians();
|
|
||||||
let pitch_rad = pitch.to_radians();
|
|
||||||
Vec3::new(
|
|
||||||
yaw_rad.cos() * pitch_rad.cos(),
|
|
||||||
pitch_rad.sin(),
|
|
||||||
yaw_rad.sin() * pitch_rad.cos(),
|
|
||||||
).normalize()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn should_draw_menu(scene: &mut Scene) -> bool {
|
|
||||||
let mut q = scene.world.query::<(&MenuState)>();
|
|
||||||
let (_ent, mode) = q.iter().next().unwrap();
|
|
||||||
*mode == MenuState::Open
|
|
||||||
}
|
|
||||||
|
|
@ -1,89 +0,0 @@
|
||||||
use glam::{Quat, Vec3};
|
|
||||||
use winit::event::DeviceEvent::MouseMotion;
|
|
||||||
use winit::event::{ElementState, Event, MouseButton, WindowEvent};
|
|
||||||
use winit::keyboard::{KeyCode, PhysicalKey};
|
|
||||||
use winit::window::CursorGrabMode;
|
|
||||||
use raidillon_app::prelude::*;
|
|
||||||
|
|
||||||
use crate::systems::common::{camera_front, is_camera_mode_valid, is_mouse_look_enabled};
|
|
||||||
use crate::systems::menu::MenuState;
|
|
||||||
|
|
||||||
pub struct FPSDebugCameraSystem {
|
|
||||||
mouse_delta: (f64, f64),
|
|
||||||
position: Vec3,
|
|
||||||
yaw: f32,
|
|
||||||
pitch: f32,
|
|
||||||
speed: f32,
|
|
||||||
sensitivity: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for FPSDebugCameraSystem {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
mouse_delta: Default::default(),
|
|
||||||
position: Vec3::new(0.0, 0.0, 2.0),
|
|
||||||
yaw: -90.0,
|
|
||||||
pitch: 0.0,
|
|
||||||
speed: 8.0,
|
|
||||||
sensitivity: 0.1,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl System for FPSDebugCameraSystem {
|
|
||||||
fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
if !(is_camera_mode_valid(scene, CameraMode::Debug) && is_mouse_look_enabled(scene)) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
let pctx = res.get::<PlatformContext>().unwrap();
|
|
||||||
let event2 = pctx.current_event.clone();
|
|
||||||
match event2 {
|
|
||||||
Event::DeviceEvent { device_id, event} => {
|
|
||||||
match event {
|
|
||||||
MouseMotion { delta } => {
|
|
||||||
self.mouse_delta.0 += delta.0;
|
|
||||||
self.mouse_delta.1 += delta.1;
|
|
||||||
},
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
_ => {},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
let (pctx, input) = res.get_many::<(PlatformContext, InputState)>().unwrap();
|
|
||||||
|
|
||||||
if is_mouse_look_enabled(scene) {
|
|
||||||
self.yaw += self.mouse_delta.0 as f32 * self.sensitivity;
|
|
||||||
self.pitch -= self.mouse_delta.1 as f32 * self.sensitivity;
|
|
||||||
self.pitch = self.pitch.clamp(-89.0, 89.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
let front = camera_front(self.yaw, self.pitch);
|
|
||||||
let right_vec = front.cross(Vec3::Y).normalize();
|
|
||||||
|
|
||||||
if is_mouse_look_enabled(scene) {
|
|
||||||
if input.key_held(KeyCode::KeyW) {
|
|
||||||
self.position += front * pctx.time_ctx.frame_dt * self.speed;
|
|
||||||
}
|
|
||||||
if input.key_held(KeyCode::KeyS) {
|
|
||||||
self.position -= front * pctx.time_ctx.frame_dt * self.speed;
|
|
||||||
}
|
|
||||||
if input.key_held(KeyCode::KeyA) {
|
|
||||||
self.position -= right_vec * pctx.time_ctx.frame_dt * self.speed;
|
|
||||||
}
|
|
||||||
if input.key_held(KeyCode::KeyD) {
|
|
||||||
self.position += right_vec * pctx.time_ctx.frame_dt * self.speed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if is_camera_mode_valid(scene, CameraMode::Debug) {
|
|
||||||
scene.world.query_mut::<&mut Camera>().into_iter().for_each(|(_, camera)| {
|
|
||||||
camera.eye = self.position;
|
|
||||||
camera.center = self.position + front;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
self.mouse_delta = (0.0, 0.0);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,94 +0,0 @@
|
||||||
use std::sync::{Arc, Mutex};
|
|
||||||
use raidillon_app::prelude::*;
|
|
||||||
use crate::systems::common::should_draw_menu;
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
|
||||||
enum SettingsTab {
|
|
||||||
Display,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for SettingsTab {
|
|
||||||
fn default() -> Self {
|
|
||||||
SettingsTab::Display
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Default)]
|
|
||||||
struct DisplaySettingsUiState {
|
|
||||||
selected_fullscreen_mode: WindowMode,
|
|
||||||
active_tab: SettingsTab,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct DisplaySettings {
|
|
||||||
ui_state: Arc<Mutex<DisplaySettingsUiState>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl System for DisplaySettings {
|
|
||||||
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
let pctx = res.get_mut::<PlatformContext>().unwrap();
|
|
||||||
|
|
||||||
// sync the settings with UI state once
|
|
||||||
if let (Ok(settings_handle), Ok(mut state)) = (pctx.settings.read(), self.ui_state.lock()) {
|
|
||||||
state.selected_fullscreen_mode = settings_handle.display_settings.fullscreen_mode;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
if should_draw_menu(scene) {
|
|
||||||
let pctx = res.get_mut::<PlatformContext>().unwrap();
|
|
||||||
let settings = pctx.settings.clone();
|
|
||||||
let ui_state = self.ui_state.clone();
|
|
||||||
|
|
||||||
pctx.egui_queue.borrow_mut().queue(move |egui_ctx| {
|
|
||||||
egui::Window::new("Settings").default_open(false).show(egui_ctx, |ui| {
|
|
||||||
let mut state = ui_state.lock().unwrap();
|
|
||||||
|
|
||||||
ui.horizontal(|ui| {
|
|
||||||
ui.selectable_value(&mut state.active_tab, SettingsTab::Display, "Display Settings");
|
|
||||||
});
|
|
||||||
ui.separator();
|
|
||||||
|
|
||||||
match state.active_tab {
|
|
||||||
SettingsTab::Display => {
|
|
||||||
ui.label("Window Mode");
|
|
||||||
egui::ComboBox::from_id_salt("window_mode")
|
|
||||||
.selected_text(window_mode_label(state.selected_fullscreen_mode))
|
|
||||||
.show_ui(ui, |ui| {
|
|
||||||
for mode in [
|
|
||||||
WindowMode::Windowed,
|
|
||||||
WindowMode::BorderlessFullscreen,
|
|
||||||
WindowMode::ExclusiveFullscreen,
|
|
||||||
] {
|
|
||||||
ui.selectable_value(
|
|
||||||
&mut state.selected_fullscreen_mode,
|
|
||||||
mode,
|
|
||||||
window_mode_label(mode),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
ui.add_space(8.0);
|
|
||||||
ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
|
|
||||||
if ui.button("Apply").clicked() {
|
|
||||||
if let Ok(mut settings_handle) = settings.write() {
|
|
||||||
settings_handle.display_settings.fullscreen_mode = state.selected_fullscreen_mode;
|
|
||||||
settings_handle.display_settings.dirty = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn window_mode_label(mode: WindowMode) -> &'static str {
|
|
||||||
match mode {
|
|
||||||
WindowMode::Windowed => "Windowed",
|
|
||||||
WindowMode::BorderlessFullscreen => "Borderless Fullscreen",
|
|
||||||
WindowMode::ExclusiveFullscreen => "Exclusive Fullscreen",
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,69 +0,0 @@
|
||||||
use winit::keyboard::KeyCode;
|
|
||||||
use raidillon_app::prelude::*;
|
|
||||||
|
|
||||||
use crate::systems::{common::should_draw_menu, menu::MenuState};
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct KeybindsSystem {
|
|
||||||
camera_toggle_held: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl System for KeybindsSystem {
|
|
||||||
fn fixed_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
let input = res.get::<InputState>().unwrap();
|
|
||||||
if input.key_held(KeyCode::F5) {
|
|
||||||
if self.camera_toggle_held { return }
|
|
||||||
self.toggle_camera_mode(scene);
|
|
||||||
self.camera_toggle_held = true;
|
|
||||||
} else {
|
|
||||||
self.camera_toggle_held = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
if should_draw_menu(scene) {
|
|
||||||
let pctx = res.get_mut::<PlatformContext>().unwrap();
|
|
||||||
let mut q = scene.world.query::<(&Camera, &CameraMode)>();
|
|
||||||
let (cam_ent, (cam, cam_mode)) = q
|
|
||||||
.iter()
|
|
||||||
.next()
|
|
||||||
.unwrap();
|
|
||||||
let cam_mode_str = format!("Camera Mode: {:?}", cam_mode);
|
|
||||||
|
|
||||||
let mut q = scene.world.query::<(&MenuState)>();
|
|
||||||
let (_ent, menu_state) = q
|
|
||||||
.iter()
|
|
||||||
.next()
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
let menu_state_str = format!("Menu State: {:?}", menu_state);
|
|
||||||
|
|
||||||
pctx.egui_queue.borrow_mut().queue(move |egui_ctx| {
|
|
||||||
egui::Window::new("Camera").show(egui_ctx, |ui| {
|
|
||||||
ui.label("F5 to switch camera");
|
|
||||||
ui.label(cam_mode_str);
|
|
||||||
ui.label(menu_state_str)
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl KeybindsSystem {
|
|
||||||
fn toggle_camera_mode(&mut self, scene: &mut Scene) {
|
|
||||||
let q = scene.world.query_mut::<(&mut Camera, &mut CameraMode)>();
|
|
||||||
let (cam_ent, (cam, cam_mode)) = q
|
|
||||||
.into_iter()
|
|
||||||
.next()
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
match *cam_mode {
|
|
||||||
CameraMode::Kinematic => {
|
|
||||||
*cam_mode = CameraMode::Debug;
|
|
||||||
}
|
|
||||||
CameraMode::Debug => {
|
|
||||||
*cam_mode = CameraMode::Kinematic;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,187 +0,0 @@
|
||||||
use glam::{Quat, Vec3};
|
|
||||||
use rapier3d::prelude::{nalgebra, ColliderBuilder, QueryFilter, RigidBodyBuilder, RigidBodyType};
|
|
||||||
use rapier3d::prelude::vector;
|
|
||||||
use rapier3d::control::{CharacterCollision, KinematicCharacterController as RapierKinematicCharacterController};
|
|
||||||
use rapier3d::na::{Isometry3, Vector3};
|
|
||||||
use winit::event::DeviceEvent::MouseMotion;
|
|
||||||
use winit::event::Event;
|
|
||||||
use winit::keyboard::KeyCode;
|
|
||||||
use raidillon_app::prelude::*;
|
|
||||||
|
|
||||||
use crate::systems::common::{camera_front, is_camera_mode_valid, is_mouse_look_enabled};
|
|
||||||
use crate::systems::menu::MenuState;
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct KinematicCharacterController {
|
|
||||||
character_controller: RapierKinematicCharacterController,
|
|
||||||
character_collider: ColliderBuilder,
|
|
||||||
|
|
||||||
desired_movement: Vec3,
|
|
||||||
last_position: Vector3<f32>,
|
|
||||||
yaw: f32,
|
|
||||||
pitch: f32,
|
|
||||||
speed: f32,
|
|
||||||
sensitivity: f32,
|
|
||||||
mouse_delta: (f64, f64),
|
|
||||||
|
|
||||||
vertical_velocity: f32,
|
|
||||||
gravity: f32,
|
|
||||||
max_fall_speed: f32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl System for KinematicCharacterController {
|
|
||||||
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
// create the rigid body, add it to the body set
|
|
||||||
let p = scene.resources.get_mut::<Physics>().expect("Physics missing");
|
|
||||||
let rb = RigidBodyBuilder::kinematic_position_based().build();
|
|
||||||
let rb_handle = p.rigid_body_set.insert(rb);
|
|
||||||
self.character_collider = ColliderBuilder::capsule_y(1.0, 1.0);
|
|
||||||
p.collider_set.insert_with_parent(self.character_collider.build(), rb_handle, &mut p.rigid_body_set);
|
|
||||||
let tr = Transform {
|
|
||||||
translation: Vec3::new(0.0, 2.0, 3.0),
|
|
||||||
rotation: Quat::IDENTITY,
|
|
||||||
scale: Vec3::new(1.0, 1.0, 1.0),
|
|
||||||
};
|
|
||||||
self.last_position = vector![
|
|
||||||
tr.translation.x,
|
|
||||||
tr.translation.y,
|
|
||||||
tr.translation.z,
|
|
||||||
];
|
|
||||||
scene.world.spawn((
|
|
||||||
tr,
|
|
||||||
CharacterBodyComponent(rb_handle),
|
|
||||||
));
|
|
||||||
|
|
||||||
self.speed = 5.0;
|
|
||||||
self.sensitivity = 0.05;
|
|
||||||
self.gravity = -9.81;
|
|
||||||
self.max_fall_speed = -50.0;
|
|
||||||
self.vertical_velocity = 0.0;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
if !is_camera_mode_valid(scene, CameraMode::Kinematic) {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
let pctx = res.get::<PlatformContext>().unwrap();
|
|
||||||
let event2 = pctx.current_event.clone();
|
|
||||||
match event2 {
|
|
||||||
Event::DeviceEvent { device_id, event } => {
|
|
||||||
match event {
|
|
||||||
MouseMotion { delta } => {
|
|
||||||
self.mouse_delta.0 += delta.0;
|
|
||||||
self.mouse_delta.1 += delta.1;
|
|
||||||
},
|
|
||||||
_ => {}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
_ => {},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
let front = camera_front(self.yaw, self.pitch);
|
|
||||||
let right_vec = front.cross(Vec3::Y).normalize();
|
|
||||||
|
|
||||||
if is_camera_mode_valid(scene, CameraMode::Kinematic) && is_mouse_look_enabled(scene) {
|
|
||||||
let (pctx, input) = res.get_many::<(PlatformContext, InputState)>().unwrap();
|
|
||||||
|
|
||||||
self.yaw += (self.mouse_delta.0 as f32) * self.sensitivity;
|
|
||||||
self.pitch -= (self.mouse_delta.1 as f32) * self.sensitivity;
|
|
||||||
self.pitch = self.pitch.clamp(-89.0, 89.0);
|
|
||||||
|
|
||||||
if input.key_held(KeyCode::KeyW) {
|
|
||||||
self.desired_movement += front * pctx.time_ctx.frame_dt * self.speed;
|
|
||||||
}
|
|
||||||
if input.key_held(KeyCode::KeyS) {
|
|
||||||
self.desired_movement -= front * pctx.time_ctx.frame_dt * self.speed;
|
|
||||||
}
|
|
||||||
if input.key_held(KeyCode::KeyA) {
|
|
||||||
self.desired_movement -= right_vec * pctx.time_ctx.frame_dt * self.speed;
|
|
||||||
}
|
|
||||||
if input.key_held(KeyCode::KeyD) {
|
|
||||||
self.desired_movement += right_vec * pctx.time_ctx.frame_dt * self.speed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if is_camera_mode_valid(scene, CameraMode::Kinematic) {
|
|
||||||
let pos = Physics::rapier_translation_to_glam(&self.last_position);
|
|
||||||
|
|
||||||
scene.world.query_mut::<&mut Camera>().into_iter().for_each(|(_, camera)| {
|
|
||||||
// INTERPOLATION NEEDED.
|
|
||||||
camera.eye = pos;
|
|
||||||
camera.center = pos + front;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
self.mouse_delta = (0.0, 0.0);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn fixed_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
let p = scene.resources.get_mut::<Physics>().unwrap();
|
|
||||||
let (pctx, input) = res.get_many::<(PlatformContext, InputState)>().unwrap();
|
|
||||||
|
|
||||||
let (ch_ent, (ch_tr, ch_component)) = scene
|
|
||||||
.world
|
|
||||||
.query_mut::<(&mut Transform, &mut CharacterBodyComponent)>()
|
|
||||||
.into_iter()
|
|
||||||
.next()
|
|
||||||
.expect("no character entity in world");
|
|
||||||
|
|
||||||
let query_pipeline = p.broad_phase.as_query_pipeline(
|
|
||||||
p.narrow_phase.query_dispatcher(),
|
|
||||||
&p.rigid_body_set,
|
|
||||||
&p.collider_set,
|
|
||||||
QueryFilter::default().exclude_rigid_body(ch_component.0),
|
|
||||||
);
|
|
||||||
|
|
||||||
self.vertical_velocity = (self.vertical_velocity + self.gravity * pctx.time_ctx.fixed_dt)
|
|
||||||
.max(self.max_fall_speed);
|
|
||||||
let mut total_displacement = self.desired_movement;
|
|
||||||
total_displacement.y += self.vertical_velocity * pctx.time_ctx.fixed_dt;
|
|
||||||
|
|
||||||
let mut collisions: Vec<CharacterCollision> = Vec::new();
|
|
||||||
let corrected_movement = self.character_controller.move_shape(
|
|
||||||
pctx.time_ctx.fixed_dt,
|
|
||||||
&query_pipeline,
|
|
||||||
&*self.character_collider.shape,
|
|
||||||
&Isometry3::from(self.last_position),
|
|
||||||
vector![total_displacement.x, total_displacement.y, total_displacement.z],
|
|
||||||
|collision| collisions.push(collision),
|
|
||||||
);
|
|
||||||
|
|
||||||
// update character rigid body with the new translation.
|
|
||||||
if let Some(body) = p.get_rigid_body_mut(ch_component.0) {
|
|
||||||
self.last_position = vector![
|
|
||||||
self.last_position.x + corrected_movement.translation.x,
|
|
||||||
self.last_position.y + corrected_movement.translation.y,
|
|
||||||
self.last_position.z + corrected_movement.translation.z,
|
|
||||||
];
|
|
||||||
body.set_next_kinematic_position(Isometry3::from(self.last_position));
|
|
||||||
ch_tr.translation = Physics::rapier_translation_to_glam(&self.last_position);
|
|
||||||
// reset vertical velocity if grounded
|
|
||||||
if corrected_movement.grounded {
|
|
||||||
self.vertical_velocity = 0.0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// apply impulses to dynamic bodies the character collided with
|
|
||||||
let character_push_force = 50.0;
|
|
||||||
for collision in collisions {
|
|
||||||
if let Some(collider) = p.collider_set.get(collision.handle) {
|
|
||||||
if let Some(rb_handle) = collider.parent() {
|
|
||||||
if let Some(rb) = p.rigid_body_set.get_mut(rb_handle) {
|
|
||||||
if rb.body_type() == RigidBodyType::Dynamic {
|
|
||||||
let push_direction = -collision.hit.normal1.into_inner();
|
|
||||||
let impulse = push_direction * character_push_force * pctx.time_ctx.fixed_dt;
|
|
||||||
rb.apply_impulse(impulse, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
self.desired_movement = Vec3::ZERO;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,85 +0,0 @@
|
||||||
use egui::Id;
|
|
||||||
use raidillon_app::prelude::*;
|
|
||||||
use winit::{dpi::{LogicalPosition, Position}, keyboard::KeyCode, window::CursorGrabMode};
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct MenuSystem {
|
|
||||||
escape_key_held: bool,
|
|
||||||
/// Unoptimal solution to fix windows event delay
|
|
||||||
times_ran_initial_win_event: u32,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default, Eq, PartialEq, Debug)]
|
|
||||||
pub enum MenuState {
|
|
||||||
Open,
|
|
||||||
#[default]
|
|
||||||
Closed,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl System for MenuSystem {
|
|
||||||
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
scene.world.spawn((MenuState::Closed,));
|
|
||||||
}
|
|
||||||
|
|
||||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
// Windows won't register some events in the first miliseconds after initialization
|
|
||||||
if self.times_ran_initial_win_event < 20 {
|
|
||||||
let window = res.get::<PlatformContext>().unwrap().window.lock().unwrap();
|
|
||||||
window.set_cursor_grab(CursorGrabMode::Confined).or_else(|_| window.set_cursor_grab(CursorGrabMode::Locked));
|
|
||||||
window.set_cursor_visible(false);
|
|
||||||
self.times_ran_initial_win_event += 1
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut egui_queue = res.get::<PlatformContext>().unwrap().egui_queue.borrow_mut();
|
|
||||||
egui_queue.queue(|egui_ctx| {
|
|
||||||
egui::Area::new(Id::new("esc to pause"))
|
|
||||||
.anchor(egui::Align2::RIGHT_TOP, [-10.0, 10.0])
|
|
||||||
.show(egui_ctx, |ui| {
|
|
||||||
ui.label(
|
|
||||||
egui::RichText::new("ESC to pause").size(24.0).color(egui::Color32::BLACK)
|
|
||||||
);
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
fn handle_event(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
// The menu is toggled by pressing the escape key
|
|
||||||
let input = res.get::<InputState>().unwrap();
|
|
||||||
if input.key_held(KeyCode::Escape) {
|
|
||||||
if self.escape_key_held { return }
|
|
||||||
self.toggle_menu(res, scene);
|
|
||||||
self.escape_key_held = true;
|
|
||||||
} else {
|
|
||||||
self.escape_key_held = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl MenuSystem {
|
|
||||||
fn toggle_menu(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
let q = scene.world.query_mut::<(&mut MenuState)>();
|
|
||||||
let (menu_ent, menu_state) = q
|
|
||||||
.into_iter()
|
|
||||||
.next()
|
|
||||||
.unwrap();
|
|
||||||
|
|
||||||
let pctx = res.get::<PlatformContext>().unwrap();
|
|
||||||
let window = pctx.window.lock().unwrap();
|
|
||||||
|
|
||||||
match *menu_state {
|
|
||||||
MenuState::Open => {
|
|
||||||
*menu_state = MenuState::Closed;
|
|
||||||
window.set_cursor_grab(CursorGrabMode::Confined).or_else(|_| window.set_cursor_grab(CursorGrabMode::Locked));
|
|
||||||
window.set_cursor_visible(false);
|
|
||||||
pctx.should_egui_receive_input_events.set(false);
|
|
||||||
},
|
|
||||||
MenuState::Closed => {
|
|
||||||
*menu_state = MenuState::Open;
|
|
||||||
window.set_cursor_grab(CursorGrabMode::None);
|
|
||||||
window.set_cursor_visible(true);
|
|
||||||
pctx.should_egui_receive_input_events.set(true);
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,15 +0,0 @@
|
||||||
mod physics;
|
|
||||||
mod physics_debug;
|
|
||||||
mod kinematic_character_controller;
|
|
||||||
mod keybinds;
|
|
||||||
mod menu;
|
|
||||||
pub mod debug_camera;
|
|
||||||
pub mod common;
|
|
||||||
mod display_settings;
|
|
||||||
|
|
||||||
pub use physics::PhysicsSystem;
|
|
||||||
pub use physics_debug::PhysicsDebugSystem;
|
|
||||||
pub use kinematic_character_controller::KinematicCharacterController;
|
|
||||||
pub use keybinds::KeybindsSystem;
|
|
||||||
pub use menu::MenuSystem;
|
|
||||||
pub use display_settings::DisplaySettings;
|
|
||||||
|
|
@ -1,30 +0,0 @@
|
||||||
use raidillon_app::prelude::*;
|
|
||||||
|
|
||||||
/// Do physics calculations and apply to world.
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct PhysicsSystem;
|
|
||||||
|
|
||||||
impl System for PhysicsSystem {
|
|
||||||
fn load_world(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
let p = Physics::default();
|
|
||||||
scene.resources.insert(p);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn fixed_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
let pctx = res.get::<PlatformContext>().expect("PlatformContext missing").clone();
|
|
||||||
let physics = scene.resources.get_mut::<Physics>().expect("Physics missing");
|
|
||||||
physics.step(pctx.time_ctx.fixed_dt);
|
|
||||||
|
|
||||||
// apply calculations to dynamic bodies
|
|
||||||
let mut query = scene.world.query::<(&mut Transform, &RigidBodyComponent)>();
|
|
||||||
for (_ent, (tr, rb_component)) in query.iter() {
|
|
||||||
if let Some(body) = physics.get_rigid_body(rb_component.0) {
|
|
||||||
let pos = body.position();
|
|
||||||
let translation = Physics::rapier_translation_to_glam(&pos.translation.vector);
|
|
||||||
let rotation = Physics::rapier_rotation_to_glam(&pos.rotation);
|
|
||||||
tr.translation = translation;
|
|
||||||
tr.rotation = rotation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,35 +0,0 @@
|
||||||
use raidillon_app::prelude::*;
|
|
||||||
|
|
||||||
/// renders aabb wireframes for all physics colliders
|
|
||||||
#[derive(Default)]
|
|
||||||
pub struct PhysicsDebugSystem;
|
|
||||||
|
|
||||||
impl System for PhysicsDebugSystem {
|
|
||||||
fn frame_update(&mut self, res: &mut EngineResources, scene: &mut Scene) {
|
|
||||||
let pctx = res.get::<PlatformContext>().expect("PlatformContext missing").clone();
|
|
||||||
|
|
||||||
let mut debug_wireframes = pctx.debug_wireframes.borrow_mut();
|
|
||||||
if !debug_wireframes.enabled {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let physics = match scene.resources.get::<Physics>() {
|
|
||||||
Some(p) => p,
|
|
||||||
None => return,
|
|
||||||
};
|
|
||||||
|
|
||||||
let color = [1.0, 0.0, 0.0, 1.0];
|
|
||||||
|
|
||||||
for (_, collider) in physics.collider_set.iter() {
|
|
||||||
let aabb = collider.compute_aabb();
|
|
||||||
let min = aabb.mins;
|
|
||||||
let max = aabb.maxs;
|
|
||||||
|
|
||||||
debug_wireframes.add_box(
|
|
||||||
[min.x, min.y, min.z],
|
|
||||||
[max.x, max.y, max.z],
|
|
||||||
color,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -6,7 +6,7 @@ edition = "2024"
|
||||||
[dependencies]
|
[dependencies]
|
||||||
anyhow = "1.0.98"
|
anyhow = "1.0.98"
|
||||||
glam = "0.30.5"
|
glam = "0.30.5"
|
||||||
glium = { version = "0.36.0", features = ["glutin_backend", "simple_window_builder"] }
|
glium = { version = "0.35.0", features = ["glutin_backend", "simple_window_builder"] }
|
||||||
gltf = { version = "1.4.1", features = ["import", "utils", "KHR_texture_transform"] }
|
gltf = { version = "1.4.1", features = ["import", "utils", "KHR_texture_transform"] }
|
||||||
raidillon_platform = { path = "../platform" }
|
raidillon_platform = { path = "../platform" }
|
||||||
raidillon_core = { path = "../core" }
|
raidillon_core = { path = "../core" }
|
||||||
|
|
@ -15,7 +15,6 @@ raidillon_ecs = { path = "../ecs" }
|
||||||
raidillon_engine = { path = "../engine" }
|
raidillon_engine = { path = "../engine" }
|
||||||
winit = "0.30.12"
|
winit = "0.30.12"
|
||||||
indexmap = "2.10.0"
|
indexmap = "2.10.0"
|
||||||
exr = "1.73.0"
|
imgui = "0.12.0"
|
||||||
image = { version = "0.25.8", default-features = false, features = ["exr"] }
|
imgui-winit-support = "0.13.0"
|
||||||
egui = "0.33.2"
|
imgui-glium-renderer = "0.13.0"
|
||||||
egui_glium = { version = "0.31.1", git = "https://github.com/reo6/egui_glium.git" }
|
|
||||||
|
|
|
||||||
|
|
@ -12,7 +12,7 @@ use raidillon_assets::model_manager::ModelID;
|
||||||
|
|
||||||
/// Glium platform asset manager implementation.
|
/// Glium platform asset manager implementation.
|
||||||
pub struct GliumAssetManager {
|
pub struct GliumAssetManager {
|
||||||
pub models: HashMap<ModelID, Vec<Model>>,
|
pub models: HashMap<ModelID, Model>,
|
||||||
facade: Box<dyn Facade>,
|
facade: Box<dyn Facade>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -28,8 +28,8 @@ impl GliumAssetManager {
|
||||||
|
|
||||||
impl ModelManager for GliumAssetManager {
|
impl ModelManager for GliumAssetManager {
|
||||||
fn load_gltf(&mut self, id: ModelID, path: &Path) {
|
fn load_gltf(&mut self, id: ModelID, path: &Path) {
|
||||||
let models = load_gltf(path, self.facade.as_ref()).unwrap();
|
let model = load_gltf(path, self.facade.as_ref()).unwrap();
|
||||||
self.models.insert(id, models);
|
self.models.insert(id, model);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn unload_model(&mut self, id: ModelID) {
|
fn unload_model(&mut self, id: ModelID) {
|
||||||
|
|
@ -48,6 +48,6 @@ impl ModelManager for GliumAssetManager {
|
||||||
// }
|
// }
|
||||||
|
|
||||||
fn get_model(&self, id: &ModelID) -> Option<&dyn Any> {
|
fn get_model(&self, id: &ModelID) -> Option<&dyn Any> {
|
||||||
self.models.get(id).map(|models| models as &dyn Any)
|
self.models.get(id).map(|model| model as &dyn Any)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
use anyhow::{bail, Context, Result};
|
use anyhow::{Context, Result};
|
||||||
use glium::{backend::Facade, IndexBuffer, VertexBuffer};
|
use glium::{backend::Facade, IndexBuffer, VertexBuffer};
|
||||||
use glium::index::PrimitiveType;
|
use glium::index::PrimitiveType;
|
||||||
use std::{fmt::Debug, path::Path};
|
use std::{fmt::Debug, path::Path};
|
||||||
|
|
@ -8,16 +8,31 @@ use glium::uniforms::{SamplerWrapFunction, MinifySamplerFilter, MagnifySamplerFi
|
||||||
use gltf::image::Format as GltfFormat;
|
use gltf::image::Format as GltfFormat;
|
||||||
use glam::Vec2;
|
use glam::Vec2;
|
||||||
|
|
||||||
/// Load a glTF 2.0 file from disk and upload all primitives to the GPU.
|
/// Load a glTF 2.0 file from disk and upload the first primitive to the GPU.
|
||||||
///
|
pub fn load_gltf<P>(path: P, facade: &dyn Facade) -> Result<Model>
|
||||||
/// Returns one [`Model`] per glTF primitive (across all meshes).
|
|
||||||
pub fn load_gltf<P>(path: P, facade: &dyn Facade) -> Result<Vec<Model>>
|
|
||||||
where
|
where
|
||||||
P: AsRef<Path> + Debug,
|
P: AsRef<Path> + Debug,
|
||||||
{
|
{
|
||||||
// -- parse the asset & bring buffer blobs into memory --
|
// -- parse the asset & bring buffer blobs into memory --
|
||||||
let (doc, buffers, images) = gltf::import(path.as_ref()).context("failed to import glTF file")?;
|
let (doc, buffers, images) = gltf::import(path.as_ref()).context("failed to import glTF file")?;
|
||||||
|
|
||||||
|
// -- grab the very first mesh / primitive --
|
||||||
|
let mesh = doc.meshes().next().context("glTF has no meshes")?;
|
||||||
|
let primitive = mesh.primitives().next().context("mesh has no primitives")?;
|
||||||
|
|
||||||
|
// ---------- MATERIAL ----------
|
||||||
|
let mut mat = Material::default();
|
||||||
|
|
||||||
|
let mat_idx = primitive.material().index().context("primitive has no material")?;
|
||||||
|
let material = doc.materials().nth(mat_idx).unwrap();
|
||||||
|
let pbr = material.pbr_metallic_roughness();
|
||||||
|
|
||||||
|
// Factors --------------------------------------------------
|
||||||
|
mat.base_color_factor = pbr.base_color_factor();
|
||||||
|
mat.metal_factor = pbr.metallic_factor();
|
||||||
|
mat.roughness_factor = pbr.roughness_factor();
|
||||||
|
mat.emissive_factor = material.emissive_factor();
|
||||||
|
|
||||||
// Helper to update sampler settings from glTF sampler
|
// Helper to update sampler settings from glTF sampler
|
||||||
fn update_sampler(mat: &mut Material, t: &gltf::texture::Texture<'_>) {
|
fn update_sampler(mat: &mut Material, t: &gltf::texture::Texture<'_>) {
|
||||||
let sampler_info = t.sampler();
|
let sampler_info = t.sampler();
|
||||||
|
|
@ -49,92 +64,64 @@ where
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let mut out: Vec<Model> = Vec::new();
|
// Base-color texture (sRGB)
|
||||||
|
if let Some(info) = pbr.base_color_texture() {
|
||||||
|
update_sampler(&mut mat, &info.texture());
|
||||||
|
let view = info.texture().source().index();
|
||||||
|
mat.base_color = Some(glium_srgb_texture(facade, &images[view])?);
|
||||||
|
}
|
||||||
|
|
||||||
for mesh in doc.meshes() {
|
// Metallic-Roughness (linear)
|
||||||
for primitive in mesh.primitives() {
|
if let Some(info) = pbr.metallic_roughness_texture() {
|
||||||
// ---------- MATERIAL ----------
|
update_sampler(&mut mat, &info.texture());
|
||||||
let mut mat = Material::default();
|
let view = info.texture().source().index();
|
||||||
let material = primitive.material();
|
mat.metallic_roughness = Some(glium_linear_texture(facade, &images[view])?);
|
||||||
let pbr = material.pbr_metallic_roughness();
|
}
|
||||||
|
|
||||||
// Factors --------------------------------------------------
|
// Normal map (linear)
|
||||||
mat.base_color_factor = pbr.base_color_factor();
|
if let Some(info) = primitive.material().normal_texture() {
|
||||||
mat.metal_factor = pbr.metallic_factor();
|
update_sampler(&mut mat, &info.texture());
|
||||||
mat.roughness_factor = pbr.roughness_factor();
|
let view = info.texture().source().index();
|
||||||
mat.emissive_factor = material.emissive_factor();
|
mat.normal = Some(glium_linear_texture(facade, &images[view])?);
|
||||||
|
}
|
||||||
|
|
||||||
// Base-color texture (sRGB)
|
// Occlusion (linear)
|
||||||
if let Some(info) = pbr.base_color_texture() {
|
if let Some(info) = primitive.material().occlusion_texture() {
|
||||||
update_sampler(&mut mat, &info.texture());
|
update_sampler(&mut mat, &info.texture());
|
||||||
let view = info.texture().source().index();
|
let view = info.texture().source().index();
|
||||||
mat.base_color = Some(glium_srgb_texture(facade, &images[view])?);
|
mat.occlusion = Some(glium_linear_texture(facade, &images[view])?);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Metallic-Roughness (linear)
|
// Emissive (sRGB)
|
||||||
if let Some(info) = pbr.metallic_roughness_texture() {
|
if let Some(info) = primitive.material().emissive_texture() {
|
||||||
update_sampler(&mut mat, &info.texture());
|
update_sampler(&mut mat, &info.texture());
|
||||||
let view = info.texture().source().index();
|
let view = info.texture().source().index();
|
||||||
mat.metallic_roughness = Some(glium_linear_texture(facade, &images[view])?);
|
mat.emissive = Some(glium_srgb_texture(facade, &images[view])?);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Normal map (linear)
|
// KHR_texture_transform
|
||||||
if let Some(info) = material.normal_texture() {
|
if let Some(tex) = pbr.base_color_texture() {
|
||||||
update_sampler(&mut mat, &info.texture());
|
if let Some(xform) = tex.texture_transform() {
|
||||||
let view = info.texture().source().index();
|
mat.uv_offset = Vec2::new(xform.offset()[0], xform.offset()[1]);
|
||||||
mat.normal = Some(glium_linear_texture(facade, &images[view])?);
|
mat.uv_scale = Vec2::new(xform.scale()[0], xform.scale()[1]);
|
||||||
}
|
|
||||||
|
|
||||||
// Occlusion (linear)
|
|
||||||
if let Some(info) = material.occlusion_texture() {
|
|
||||||
update_sampler(&mut mat, &info.texture());
|
|
||||||
let view = info.texture().source().index();
|
|
||||||
mat.occlusion = Some(glium_linear_texture(facade, &images[view])?);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Emissive (sRGB)
|
|
||||||
if let Some(info) = material.emissive_texture() {
|
|
||||||
update_sampler(&mut mat, &info.texture());
|
|
||||||
let view = info.texture().source().index();
|
|
||||||
mat.emissive = Some(glium_srgb_texture(facade, &images[view])?);
|
|
||||||
}
|
|
||||||
|
|
||||||
// KHR_texture_transform (base color only, for now)
|
|
||||||
if let Some(tex) = pbr.base_color_texture() {
|
|
||||||
if let Some(xform) = tex.texture_transform() {
|
|
||||||
mat.uv_offset = Vec2::new(xform.offset()[0], xform.offset()[1]);
|
|
||||||
mat.uv_scale = Vec2::new(xform.scale()[0], xform.scale()[1]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---- Vertex/index data ----
|
|
||||||
let reader = primitive.reader(|buf| Some(&buffers[buf.index()].0));
|
|
||||||
|
|
||||||
let positions: Vec<[f32; 3]> = reader.read_positions().context("missing POSITION")?.collect();
|
|
||||||
let normals: Vec<[f32; 3]> = reader.read_normals().context("missing NORMAL")?.collect();
|
|
||||||
let tex_coords: Vec<[f32; 2]> = reader
|
|
||||||
.read_tex_coords(0)
|
|
||||||
.map(|tc| tc.into_f32().collect())
|
|
||||||
.unwrap_or_else(|| vec![[0.0, 0.0]; positions.len()]);
|
|
||||||
let indices: Vec<u32> = reader.read_indices().context("missing indices")?.into_u32().collect();
|
|
||||||
|
|
||||||
// Interleave
|
|
||||||
let vertices: Vec<Vertex> = (0..positions.len())
|
|
||||||
.map(|i| Vertex { position: positions[i], normal: normals[i], tex_coords: tex_coords[i] })
|
|
||||||
.collect();
|
|
||||||
|
|
||||||
let vbuf = VertexBuffer::immutable(facade, &vertices)?;
|
|
||||||
let ibuf = IndexBuffer::immutable(facade, PrimitiveType::TrianglesList, &indices)?;
|
|
||||||
|
|
||||||
out.push(Model { mesh: Mesh { vbuf, ibuf }, material: mat });
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if out.is_empty() {
|
// ---- Vertex/index data ----
|
||||||
bail!("glTF has no mesh primitives");
|
let reader = primitive.reader(|buf| Some(&buffers[buf.index()].0));
|
||||||
}
|
|
||||||
|
|
||||||
Ok(out)
|
let positions: Vec<[f32; 3]> = reader.read_positions().context("missing POSITION")?.collect();
|
||||||
|
let normals: Vec<[f32; 3]> = reader.read_normals().context("missing NORMAL")?.collect();
|
||||||
|
let tex_coords: Vec<[f32; 2]> = reader.read_tex_coords(0).map(|tc| tc.into_f32().collect()).unwrap_or_else(|| vec![[0.0, 0.0]; positions.len()]);
|
||||||
|
let indices: Vec<u32> = reader.read_indices().context("missing indices")?.into_u32().collect();
|
||||||
|
|
||||||
|
// Interleave
|
||||||
|
let vertices: Vec<Vertex> = (0..positions.len()).map(|i| Vertex { position: positions[i], normal: normals[i], tex_coords: tex_coords[i] }).collect();
|
||||||
|
|
||||||
|
let vbuf = VertexBuffer::immutable(facade, &vertices)?;
|
||||||
|
let ibuf = IndexBuffer ::immutable(facade, PrimitiveType::TrianglesList, &indices)?;
|
||||||
|
|
||||||
|
Ok(Model { mesh: Mesh { vbuf, ibuf }, material: mat })
|
||||||
}
|
}
|
||||||
|
|
||||||
/// Linear-space texture (RGBA8) from glTF image data.
|
/// Linear-space texture (RGBA8) from glTF image data.
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,6 @@
|
||||||
use std::cell::{RefCell, Cell};
|
use std::cell::RefCell;
|
||||||
use std::rc::Rc;
|
use std::rc::Rc;
|
||||||
use std::sync::{Arc, Mutex, RwLock};
|
use raidillon_platform::{Platform, PlatformContext};
|
||||||
use raidillon_platform::{Platform, PlatformContext, TimeContext, DebugWireframes, DebugWireframesRef};
|
|
||||||
use glium::backend::glutin::Display;
|
use glium::backend::glutin::Display;
|
||||||
use glium::backend::glutin::SimpleWindowBuilder;
|
use glium::backend::glutin::SimpleWindowBuilder;
|
||||||
use glium::glutin::surface::WindowSurface;
|
use glium::glutin::surface::WindowSurface;
|
||||||
|
|
@ -9,33 +8,23 @@ use glium::winit::event_loop::EventLoop;
|
||||||
use glium::winit::window::Window;
|
use glium::winit::window::Window;
|
||||||
use glium::Surface;
|
use glium::Surface;
|
||||||
use crate::system::{RenderingContext, RenderingSystemManager};
|
use crate::system::{RenderingContext, RenderingSystemManager};
|
||||||
use winit::event::{DeviceEvent, Event, WindowEvent};
|
use winit::event::{Event, WindowEvent};
|
||||||
use raidillon_assets::ModelManagerRef;
|
use raidillon_assets::ModelManagerRef;
|
||||||
use raidillon_core::engine::EngineTrait;
|
use raidillon_core::engine::EngineTrait;
|
||||||
use raidillon_core::time;
|
use crate::render::debug_ui::ImguiBridge;
|
||||||
use raidillon_core::time::Time;
|
use crate::render::BasicMeshRenderingSystem;
|
||||||
use crate::render::{BasicMeshRenderingSystem, DebugWireframeRenderingSystem, EguiRenderer, SkyboxRenderingSystem};
|
|
||||||
use crate::GliumAssetManager;
|
use crate::GliumAssetManager;
|
||||||
use glam::Vec3;
|
|
||||||
use winit::event::DeviceEvent::MouseMotion;
|
|
||||||
use raidillon_core::EguiQueue;
|
|
||||||
use raidillon_platform::settings::{Settings, default_config_path};
|
|
||||||
|
|
||||||
pub struct GliumPlatform<E: EngineTrait<PlatformCtx = PlatformContext>> {
|
pub struct GliumPlatform<E: EngineTrait> {
|
||||||
event_loop: EventLoop<()>,
|
event_loop: EventLoop<()>,
|
||||||
window: Arc<Mutex<Window>>,
|
window: Window,
|
||||||
display: Display<WindowSurface>,
|
display: Display<WindowSurface>,
|
||||||
rendering_system_manager: RenderingSystemManager,
|
rendering_system_manager: RenderingSystemManager,
|
||||||
asset_manager: ModelManagerRef,
|
asset_manager: ModelManagerRef,
|
||||||
engine: E,
|
engine: E,
|
||||||
time: time::Time,
|
|
||||||
egui_queue: Rc<RefCell<EguiQueue>>,
|
|
||||||
settings: Arc<RwLock<Settings>>,
|
|
||||||
debug_wireframes: DebugWireframesRef,
|
|
||||||
should_egui_receive_input_events: Rc<Cell<bool>>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<E: EngineTrait<PlatformCtx = PlatformContext>> Platform<E> for GliumPlatform<E> {
|
impl<E: EngineTrait> Platform<E> for GliumPlatform<E> {
|
||||||
fn initialize(mut engine: E, title: String, width: u32, height: u32) -> Self {
|
fn initialize(mut engine: E, title: String, width: u32, height: u32) -> Self {
|
||||||
let event_loop = glium::winit::event_loop::EventLoop::builder()
|
let event_loop = glium::winit::event_loop::EventLoop::builder()
|
||||||
.build()
|
.build()
|
||||||
|
|
@ -49,26 +38,9 @@ impl<E: EngineTrait<PlatformCtx = PlatformContext>> Platform<E> for GliumPlatfor
|
||||||
let asset_manager: ModelManagerRef = Rc::new(RefCell::new(Box::new(GliumAssetManager::new(Box::new(display.clone())))));
|
let asset_manager: ModelManagerRef = Rc::new(RefCell::new(Box::new(GliumAssetManager::new(Box::new(display.clone())))));
|
||||||
let mut rendering_system_manager = RenderingSystemManager::new();
|
let mut rendering_system_manager = RenderingSystemManager::new();
|
||||||
|
|
||||||
let time_cfg = time::Config::default();
|
// Install rendering systems
|
||||||
let time = time::Time::new(time_cfg);
|
rendering_system_manager.add::<BasicMeshRenderingSystem>(&display, &window);
|
||||||
|
rendering_system_manager.add::<ImguiBridge>(&display, &window);
|
||||||
let window = Arc::new(Mutex::new(window));
|
|
||||||
|
|
||||||
// Install rendering systems in order
|
|
||||||
rendering_system_manager.add::<SkyboxRenderingSystem>(&display, window.clone(), &event_loop);
|
|
||||||
rendering_system_manager.add::<BasicMeshRenderingSystem>(&display, window.clone(), &event_loop);
|
|
||||||
rendering_system_manager.add::<DebugWireframeRenderingSystem>(&display, window.clone(), &event_loop);
|
|
||||||
rendering_system_manager.add::<EguiRenderer>(&display, window.clone(), &event_loop);
|
|
||||||
|
|
||||||
let egui_queue = Rc::new(RefCell::new(EguiQueue::new()));
|
|
||||||
|
|
||||||
let settings = Arc::new(
|
|
||||||
RwLock::new(
|
|
||||||
Settings::load_or_default(default_config_path()).unwrap()
|
|
||||||
)
|
|
||||||
);
|
|
||||||
let debug_wireframes = Rc::new(RefCell::new(DebugWireframes::new()));
|
|
||||||
let should_egui_receive_input_events = Rc::new(Cell::new(false));
|
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
event_loop,
|
event_loop,
|
||||||
|
|
@ -77,125 +49,63 @@ impl<E: EngineTrait<PlatformCtx = PlatformContext>> Platform<E> for GliumPlatfor
|
||||||
rendering_system_manager,
|
rendering_system_manager,
|
||||||
asset_manager,
|
asset_manager,
|
||||||
engine,
|
engine,
|
||||||
time,
|
|
||||||
egui_queue,
|
|
||||||
settings,
|
|
||||||
debug_wireframes,
|
|
||||||
should_egui_receive_input_events,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn run(mut self) {
|
fn run(mut self) {
|
||||||
let (w, h): (u32, u32) = match self.window.lock() {
|
let (w, h): (u32, u32) = self.window.inner_size().into();
|
||||||
Ok(window) => window.inner_size().into(),
|
|
||||||
Err(_) => (0, 0), // fallback values
|
|
||||||
};
|
|
||||||
let ctx = PlatformContext {
|
let ctx = PlatformContext {
|
||||||
current_event: Event::AboutToWait,
|
current_event: Event::AboutToWait,
|
||||||
asset_manager: self.asset_manager.clone(),
|
asset_manager: self.asset_manager.clone(),
|
||||||
frame_width: w as f32,
|
frame_width: w as f32,
|
||||||
frame_height: h as f32,
|
frame_height: h as f32,
|
||||||
time_ctx: self.construct_time_ctx(),
|
|
||||||
window: self.window.clone(),
|
|
||||||
egui_queue: self.egui_queue.clone(),
|
|
||||||
settings: self.settings.clone(),
|
|
||||||
debug_wireframes: self.debug_wireframes.clone(),
|
|
||||||
should_egui_receive_input_events: self.should_egui_receive_input_events.clone(),
|
|
||||||
};
|
};
|
||||||
self.engine.initialize(ctx.clone());
|
self.engine.initialize(ctx.clone());
|
||||||
self.settings.read().unwrap().display_settings.apply(&*self.window.lock().unwrap());
|
|
||||||
|
|
||||||
let _ = &self.event_loop.run(move |event, el| {
|
let _ = &self.event_loop.run(move |event, el| {
|
||||||
let settings_handle = self.settings.read().unwrap();
|
|
||||||
if settings_handle.display_settings.dirty {
|
|
||||||
settings_handle.display_settings.apply(&*self.window.lock().unwrap());
|
|
||||||
}
|
|
||||||
drop(settings_handle);
|
|
||||||
|
|
||||||
self.rendering_system_manager
|
self.rendering_system_manager
|
||||||
.systems
|
.systems
|
||||||
.values_mut()
|
.values_mut()
|
||||||
.for_each(|system| system.handle_event(self.window.clone(), event.clone()));
|
.for_each(|system| system.handle_event(&mut self.window, event.clone()));
|
||||||
|
|
||||||
let mut ctx2 = ctx.clone();
|
let mut ctx2 = ctx.clone();
|
||||||
ctx2.current_event = event.clone();
|
ctx2.current_event = event.clone();
|
||||||
self.engine.handle_event(ctx2);
|
self.engine.handle_event(ctx2.clone());
|
||||||
|
|
||||||
match event {
|
match event {
|
||||||
Event::WindowEvent { event, .. } => match event {
|
Event::WindowEvent { event, .. } => match event {
|
||||||
WindowEvent::Resized(size) => {
|
|
||||||
if size.width > 0 && size.height > 0 {
|
|
||||||
self.display.resize((size.width, size.height));
|
|
||||||
}
|
|
||||||
},
|
|
||||||
WindowEvent::CloseRequested => {
|
WindowEvent::CloseRequested => {
|
||||||
// TODO: Run uninitialize on renderer and engine
|
// TODO: Run uninitialize on renderer and engine
|
||||||
self.settings.read().unwrap().save_to_file(default_config_path());
|
|
||||||
el.exit();
|
el.exit();
|
||||||
},
|
},
|
||||||
WindowEvent::RedrawRequested => {
|
WindowEvent::RedrawRequested => {
|
||||||
let mut target = self.display.draw();
|
let mut target = self.display.draw();
|
||||||
target.clear_color_and_depth((0.1, 0.1, 0.15, 1.0), 1.0);
|
target.clear_color_and_depth((0.1, 0.1, 0.15, 1.0), 1.0);
|
||||||
let scene = self.engine.current_scene();
|
let (scene_mut, debug_ui_buffer) = self.engine.scene_and_debug_ui_buffer_mut();
|
||||||
let mut context = RenderingContext {
|
let mut context = RenderingContext {
|
||||||
scene,
|
scene: scene_mut,
|
||||||
target: &mut target,
|
target: &mut target,
|
||||||
display: &self.display,
|
|
||||||
asset_manager: self.asset_manager.clone(),
|
asset_manager: self.asset_manager.clone(),
|
||||||
window: self.window.clone(),
|
window: &mut self.window,
|
||||||
egui_queue: self.egui_queue.clone(),
|
debug_ui_buffer,
|
||||||
debug_wireframes: self.debug_wireframes.clone(),
|
|
||||||
env_light_dir: Vec3::new(0.0, -1.0, 0.0),
|
|
||||||
should_egui_receive_input_events: self.should_egui_receive_input_events.clone(),
|
|
||||||
};
|
};
|
||||||
|
|
||||||
self.rendering_system_manager
|
self.rendering_system_manager
|
||||||
.systems
|
.systems
|
||||||
.values_mut()
|
.values_mut()
|
||||||
.for_each(|system| system.render(&mut context));
|
.for_each(|system| system.render(&mut context));
|
||||||
|
|
||||||
// clear debug wireframes after rendering
|
|
||||||
self.debug_wireframes.borrow_mut().clear();
|
|
||||||
|
|
||||||
target.finish().unwrap();
|
target.finish().unwrap();
|
||||||
}
|
}
|
||||||
_ => {},
|
_ => {},
|
||||||
},
|
},
|
||||||
Event::AboutToWait => {
|
Event::AboutToWait => {
|
||||||
let plan = self.time.begin_frame_blocking();
|
self.engine.update(ctx2);
|
||||||
|
|
||||||
let mut ctx2 = ctx.clone();
|
|
||||||
ctx2.time_ctx = TimeContext {
|
|
||||||
frame_dt: self.time.frame_dt_seconds(),
|
|
||||||
fixed_dt: self.time.fixed_dt_seconds(),
|
|
||||||
alpha: self.time.alpha(),
|
|
||||||
};
|
|
||||||
ctx2.current_event = Event::AboutToWait;
|
|
||||||
|
|
||||||
for _ in 0..plan.updates {
|
|
||||||
self.engine.fixed_update(ctx2.clone());
|
|
||||||
}
|
|
||||||
|
|
||||||
self.engine.frame_update(ctx2.clone());
|
|
||||||
|
|
||||||
self.rendering_system_manager
|
self.rendering_system_manager
|
||||||
.systems
|
.systems
|
||||||
.values_mut()
|
.values_mut()
|
||||||
.for_each(|system| system.prepare_frame(self.window.clone()));
|
.for_each(|system| system.prepare_frame(&mut self.window));
|
||||||
self.window.lock().unwrap().request_redraw();
|
self.window.request_redraw();
|
||||||
}
|
}
|
||||||
_ => {},
|
_ => {},
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl<E: EngineTrait<PlatformCtx = PlatformContext>> GliumPlatform<E> {
|
|
||||||
fn construct_time_ctx(&self) -> TimeContext {
|
|
||||||
TimeContext {
|
|
||||||
frame_dt: self.time.frame_dt_seconds(),
|
|
||||||
fixed_dt: self.time.fixed_dt_seconds(),
|
|
||||||
alpha: self.time.alpha(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,4 @@
|
||||||
use std::any::Any;
|
use std::any::Any;
|
||||||
use std::sync::{Arc, Mutex};
|
|
||||||
use glium::{uniform, Display, Program, Surface};
|
use glium::{uniform, Display, Program, Surface};
|
||||||
use glium::glutin::surface::WindowSurface;
|
use glium::glutin::surface::WindowSurface;
|
||||||
use glium::texture::{RawImage2d, SrgbTexture2d};
|
use glium::texture::{RawImage2d, SrgbTexture2d};
|
||||||
|
|
@ -9,8 +8,6 @@ use raidillon_assets::include_shader;
|
||||||
pub use raidillon_platform::Camera;
|
pub use raidillon_platform::Camera;
|
||||||
use glam::Vec3;
|
use glam::Vec3;
|
||||||
use glium::uniforms::{MagnifySamplerFilter, MinifySamplerFilter, SamplerWrapFunction};
|
use glium::uniforms::{MagnifySamplerFilter, MinifySamplerFilter, SamplerWrapFunction};
|
||||||
use winit::event::Event;
|
|
||||||
use winit::event_loop::EventLoop;
|
|
||||||
use raidillon_ecs::{Transform, ModelID};
|
use raidillon_ecs::{Transform, ModelID};
|
||||||
use raidillon_ecs::components::ModelHandle;
|
use raidillon_ecs::components::ModelHandle;
|
||||||
use crate::model::Model;
|
use crate::model::Model;
|
||||||
|
|
@ -23,7 +20,7 @@ pub struct BasicMeshRenderingSystem {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl RenderingSystem for BasicMeshRenderingSystem {
|
impl RenderingSystem for BasicMeshRenderingSystem {
|
||||||
fn initialize(display: &Display<WindowSurface>, _window: Arc<Mutex<glium::winit::window::Window>>, event_loop: &EventLoop<()>) -> Self {
|
fn initialize(display: &Display<WindowSurface>, _window: &glium::winit::window::Window) -> Self {
|
||||||
const VERT_SRC: &str = include_shader!("gl_textured.vert");
|
const VERT_SRC: &str = include_shader!("gl_textured.vert");
|
||||||
const FRAG_SRC: &str = include_shader!("gl_textured.frag");
|
const FRAG_SRC: &str = include_shader!("gl_textured.frag");
|
||||||
|
|
||||||
|
|
@ -58,12 +55,14 @@ impl RenderingSystem for BasicMeshRenderingSystem {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// Use HDR-derived environment light direction if provided, otherwise default to downward
|
// Direction from the light source (0,+Y) towards the scene.
|
||||||
let light_dir_world: Vec3 = if ctx.env_light_dir.length_squared() > 0.0 { ctx.env_light_dir.normalize() } else { Vec3::new(0.0, -1.0, 0.0) };
|
let light_dir: Vec3 = Vec3::new(0.0, -1.0, 0.0).normalize();
|
||||||
|
|
||||||
// Transform light direction to view space (normals/positions are in view space)
|
// let asset_manager = ctx.asset_manager.borrow();
|
||||||
let view_mat3 = glam::Mat3::from_mat4(cam.view());
|
// let any_ref: &dyn Any = &**asset_manager;
|
||||||
let light_dir_view = (view_mat3 * light_dir_world).normalize();
|
// if let Some(glium_manager) = any_ref.downcast_ref::<GliumAssetManager>() {
|
||||||
|
// &glium_manager.models;
|
||||||
|
// }
|
||||||
|
|
||||||
let asset_manager = ctx.asset_manager.borrow();
|
let asset_manager = ctx.asset_manager.borrow();
|
||||||
|
|
||||||
|
|
@ -73,43 +72,41 @@ impl RenderingSystem for BasicMeshRenderingSystem {
|
||||||
_ => continue,
|
_ => continue,
|
||||||
};
|
};
|
||||||
|
|
||||||
let models = match model.downcast_ref::<Vec<Model>>() {
|
let model = match model.downcast_ref::<Model>() {
|
||||||
Some(models) => models,
|
Some(model) => model,
|
||||||
None => continue,
|
None => continue,
|
||||||
};
|
};
|
||||||
|
|
||||||
for model in models {
|
let mesh = &model.mesh;
|
||||||
let mesh = &model.mesh;
|
let mat = &model.material;
|
||||||
let mat = &model.material;
|
|
||||||
|
|
||||||
let tex_ref: &SrgbTexture2d = mat.base_color.as_ref().unwrap_or(&self.white_tex);
|
let tex_ref: &SrgbTexture2d = mat.base_color.as_ref().unwrap_or(&self.white_tex);
|
||||||
|
|
||||||
let mut sampler = tex_ref.sampled();
|
let mut sampler = tex_ref.sampled();
|
||||||
sampler = sampler.wrap_function(SamplerWrapFunction::Repeat);
|
sampler = sampler.wrap_function(SamplerWrapFunction::Repeat);
|
||||||
sampler = sampler.minify_filter(MinifySamplerFilter::Linear);
|
sampler = sampler.minify_filter(MinifySamplerFilter::Linear);
|
||||||
sampler = sampler.magnify_filter(MagnifySamplerFilter::Linear);
|
sampler = sampler.magnify_filter(MagnifySamplerFilter::Linear);
|
||||||
|
|
||||||
let c = mat.base_color_factor;
|
let c = mat.base_color_factor;
|
||||||
|
|
||||||
let uniforms = uniform! {
|
let uniforms = uniform! {
|
||||||
model: tr.matrix().to_cols_array_2d(),
|
model: tr.matrix().to_cols_array_2d(),
|
||||||
view: cam.view().to_cols_array_2d(),
|
view: cam.view().to_cols_array_2d(),
|
||||||
projection: cam.projection().to_cols_array_2d(),
|
projection: cam.projection().to_cols_array_2d(),
|
||||||
u_light: [light_dir_view.x, light_dir_view.y, light_dir_view.z],
|
u_light: [light_dir.x, light_dir.y, light_dir.z],
|
||||||
tex: sampler,
|
tex: sampler,
|
||||||
color: [c[0], c[1], c[2]],
|
color: [c[0], c[1], c[2]],
|
||||||
uv_offset: [mat.uv_offset.x, mat.uv_offset.y],
|
uv_offset: [mat.uv_offset.x, mat.uv_offset.y],
|
||||||
uv_scale: [mat.uv_scale.x, mat.uv_scale.y],
|
uv_scale: [mat.uv_scale.x, mat.uv_scale.y],
|
||||||
};
|
};
|
||||||
|
|
||||||
ctx.target.draw(
|
ctx.target.draw(
|
||||||
&mesh.vbuf,
|
&mesh.vbuf,
|
||||||
&mesh.ibuf,
|
&mesh.ibuf,
|
||||||
&self.program,
|
&self.program,
|
||||||
&uniforms,
|
&uniforms,
|
||||||
&self.params,
|
&self.params,
|
||||||
).unwrap();
|
).unwrap();
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
68
glium_platform/src/render/debug_ui.rs
Normal file
68
glium_platform/src/render/debug_ui.rs
Normal file
|
|
@ -0,0 +1,68 @@
|
||||||
|
use std::time::Instant;
|
||||||
|
use glium::Display;
|
||||||
|
use glium::glutin::surface::WindowSurface;
|
||||||
|
use imgui::{Context as ImguiContext};
|
||||||
|
use imgui_winit_support::{HiDpiMode, WinitPlatform};
|
||||||
|
use imgui_glium_renderer::Renderer as ImguiGliumRenderer;
|
||||||
|
use winit::window::Window;
|
||||||
|
use winit::event::Event;
|
||||||
|
use glium::Frame;
|
||||||
|
use crate::RenderingSystem;
|
||||||
|
use crate::system::RenderingContext;
|
||||||
|
|
||||||
|
pub struct ImguiBridge {
|
||||||
|
imgui: ImguiContext,
|
||||||
|
platform: WinitPlatform,
|
||||||
|
renderer: ImguiGliumRenderer,
|
||||||
|
last_frame: Instant,
|
||||||
|
rendered_this_frame: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl RenderingSystem for ImguiBridge {
|
||||||
|
fn handle_event(&mut self, window: &mut Window, event: Event<()>) {
|
||||||
|
self.platform.handle_event(self.imgui.io_mut(), window, &event);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn prepare_frame(&mut self, window: &mut Window) {
|
||||||
|
self.rendered_this_frame = false;
|
||||||
|
let now = Instant::now();
|
||||||
|
self.imgui.io_mut().update_delta_time(now - self.last_frame);
|
||||||
|
self.last_frame = now;
|
||||||
|
self.platform
|
||||||
|
.prepare_frame(self.imgui.io_mut(), window)
|
||||||
|
.expect("Failed to prepare frame");
|
||||||
|
}
|
||||||
|
|
||||||
|
fn render(&mut self, ctx: &mut RenderingContext) {
|
||||||
|
if self.rendered_this_frame { return; }
|
||||||
|
self.rendered_this_frame = true;
|
||||||
|
|
||||||
|
let ui = self.imgui.frame();
|
||||||
|
ctx.debug_ui_buffer.borrow().write_buffer(&ui);
|
||||||
|
|
||||||
|
self.platform.prepare_render(&ui, ctx.window);
|
||||||
|
let draw_data = self.imgui.render();
|
||||||
|
if draw_data.total_vtx_count == 0 && draw_data.total_idx_count == 0 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
self.renderer.render(ctx.target, draw_data).expect("imgui rendering failed");
|
||||||
|
}
|
||||||
|
|
||||||
|
fn initialize(display: &Display<WindowSurface>, window: &Window) -> Self {
|
||||||
|
let mut imgui = ImguiContext::create();
|
||||||
|
imgui.set_ini_filename(None);
|
||||||
|
let mut platform = WinitPlatform::new(&mut imgui);
|
||||||
|
platform.attach_window(imgui.io_mut(), window, HiDpiMode::Default);
|
||||||
|
imgui.fonts().add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
|
||||||
|
let renderer = ImguiGliumRenderer::new(&mut imgui, display).unwrap();
|
||||||
|
|
||||||
|
Self {
|
||||||
|
imgui,
|
||||||
|
platform,
|
||||||
|
renderer,
|
||||||
|
last_frame: Instant::now(),
|
||||||
|
rendered_this_frame: false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,80 +0,0 @@
|
||||||
use std::sync::{Arc, Mutex};
|
|
||||||
use glium::{Display, Program, Surface, VertexBuffer, implement_vertex};
|
|
||||||
use glium::glutin::surface::WindowSurface;
|
|
||||||
use glium::index::PrimitiveType;
|
|
||||||
use glium::uniform;
|
|
||||||
use winit::event_loop::EventLoop;
|
|
||||||
use raidillon_assets::include_shader;
|
|
||||||
use crate::system::RenderingContext;
|
|
||||||
use crate::RenderingSystem;
|
|
||||||
pub use raidillon_platform::Camera;
|
|
||||||
|
|
||||||
#[derive(Copy, Clone)]
|
|
||||||
struct DebugVertex {
|
|
||||||
position: [f32; 3],
|
|
||||||
color: [f32; 4],
|
|
||||||
}
|
|
||||||
|
|
||||||
implement_vertex!(DebugVertex, position, color);
|
|
||||||
|
|
||||||
/// renders debug wireframes from the shared buffer
|
|
||||||
pub struct DebugWireframeRenderingSystem {
|
|
||||||
program: Program,
|
|
||||||
params: glium::DrawParameters<'static>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl RenderingSystem for DebugWireframeRenderingSystem {
|
|
||||||
fn initialize(display: &Display<WindowSurface>, _window: Arc<Mutex<glium::winit::window::Window>>, _event_loop: &EventLoop<()>) -> Self {
|
|
||||||
const VERT_SRC: &str = include_shader!("debug_wireframe.vert");
|
|
||||||
const FRAG_SRC: &str = include_shader!("debug_wireframe.frag");
|
|
||||||
|
|
||||||
let program = Program::from_source(display, VERT_SRC, FRAG_SRC, None).unwrap();
|
|
||||||
|
|
||||||
let params = glium::DrawParameters {
|
|
||||||
depth: glium::Depth {
|
|
||||||
test: glium::draw_parameters::DepthTest::IfLess,
|
|
||||||
write: false,
|
|
||||||
..Default::default()
|
|
||||||
},
|
|
||||||
line_width: Some(1.0),
|
|
||||||
..Default::default()
|
|
||||||
};
|
|
||||||
|
|
||||||
Self { program, params }
|
|
||||||
}
|
|
||||||
|
|
||||||
fn render(&mut self, ctx: &mut RenderingContext) {
|
|
||||||
let debug_wireframes = ctx.debug_wireframes.borrow();
|
|
||||||
|
|
||||||
if !debug_wireframes.enabled || debug_wireframes.vertices.is_empty() {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let cam = match ctx.scene.world.query::<&Camera>().iter().next() {
|
|
||||||
Some((_, cam)) => *cam,
|
|
||||||
None => return,
|
|
||||||
};
|
|
||||||
|
|
||||||
let vertices: Vec<DebugVertex> = debug_wireframes.vertices.iter()
|
|
||||||
.map(|v| DebugVertex { position: v.position, color: v.color })
|
|
||||||
.collect();
|
|
||||||
|
|
||||||
let vbuf = match VertexBuffer::new(ctx.display, &vertices) {
|
|
||||||
Ok(vb) => vb,
|
|
||||||
Err(_) => return,
|
|
||||||
};
|
|
||||||
|
|
||||||
let uniforms = uniform! {
|
|
||||||
view: cam.view().to_cols_array_2d(),
|
|
||||||
projection: cam.projection().to_cols_array_2d(),
|
|
||||||
};
|
|
||||||
|
|
||||||
ctx.target.draw(
|
|
||||||
&vbuf,
|
|
||||||
glium::index::NoIndices(PrimitiveType::LinesList),
|
|
||||||
&self.program,
|
|
||||||
&uniforms,
|
|
||||||
&self.params,
|
|
||||||
).ok();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,74 +0,0 @@
|
||||||
use std::sync::{Arc, Mutex};
|
|
||||||
use egui::ViewportId;
|
|
||||||
use glium::{Display, Frame};
|
|
||||||
use glium::glutin::surface::WindowSurface;
|
|
||||||
use winit::window::Window;
|
|
||||||
use crate::RenderingSystem;
|
|
||||||
use crate::system::RenderingContext;
|
|
||||||
use egui_glium::EguiGlium;
|
|
||||||
use winit::event::{Event, WindowEvent};
|
|
||||||
use winit::event_loop::EventLoop;
|
|
||||||
use std::cell::Cell;
|
|
||||||
use std::rc::Rc;
|
|
||||||
|
|
||||||
pub struct EguiRenderer {
|
|
||||||
egui_glium: EguiGlium,
|
|
||||||
should_egui_receive_input_events: Option<Rc<Cell<bool>>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl RenderingSystem for EguiRenderer {
|
|
||||||
fn initialize(display: &Display<WindowSurface>, window: Arc<Mutex<Window>>, event_loop: &EventLoop<()>) -> Self
|
|
||||||
where
|
|
||||||
Self: Sized,
|
|
||||||
{
|
|
||||||
let window = window.lock().unwrap();
|
|
||||||
let egui_glium = EguiGlium::new(ViewportId::ROOT, &display, &window, &event_loop);
|
|
||||||
|
|
||||||
Self { egui_glium: egui_glium, should_egui_receive_input_events: None }
|
|
||||||
}
|
|
||||||
|
|
||||||
fn render(&mut self, ctx: &mut RenderingContext) {
|
|
||||||
if self.should_egui_receive_input_events.is_none() {
|
|
||||||
self.should_egui_receive_input_events = Some(ctx.should_egui_receive_input_events.clone());
|
|
||||||
}
|
|
||||||
|
|
||||||
let window = ctx.window.lock().unwrap();
|
|
||||||
|
|
||||||
self.egui_glium.run(&window, |egui_ctx| {
|
|
||||||
ctx.egui_queue.borrow_mut().run(egui_ctx);
|
|
||||||
});
|
|
||||||
|
|
||||||
self.egui_glium.paint(ctx.display, ctx.target);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn handle_event(&mut self, window: Arc<Mutex<Window>>, event: Event<()>) {
|
|
||||||
let window = window.lock().unwrap();
|
|
||||||
match event {
|
|
||||||
Event::WindowEvent { event, .. } => {
|
|
||||||
let should_egui_receive_input_events = match self.should_egui_receive_input_events.as_ref() {
|
|
||||||
Some(v) => v.get(),
|
|
||||||
None => true,
|
|
||||||
};
|
|
||||||
|
|
||||||
let should_send_event = if should_egui_receive_input_events {
|
|
||||||
true
|
|
||||||
} else {
|
|
||||||
!matches!(event,
|
|
||||||
WindowEvent::KeyboardInput { .. } |
|
|
||||||
WindowEvent::ModifiersChanged(_) |
|
|
||||||
WindowEvent::CursorMoved { .. } |
|
|
||||||
WindowEvent::MouseInput { .. } |
|
|
||||||
WindowEvent::MouseWheel { .. } |
|
|
||||||
WindowEvent::Touch(_) |
|
|
||||||
WindowEvent::Ime(_)
|
|
||||||
)
|
|
||||||
};
|
|
||||||
|
|
||||||
if should_send_event {
|
|
||||||
let _ = self.egui_glium.on_event(&window, &event);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
_ => {},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,9 +1,4 @@
|
||||||
mod basic;
|
mod basic;
|
||||||
mod skybox;
|
pub mod debug_ui;
|
||||||
mod egui;
|
|
||||||
mod debug_wireframe;
|
|
||||||
|
|
||||||
pub use basic::BasicMeshRenderingSystem;
|
pub use basic::BasicMeshRenderingSystem;
|
||||||
pub use skybox::SkyboxRenderingSystem;
|
|
||||||
pub use egui::EguiRenderer;
|
|
||||||
pub use debug_wireframe::DebugWireframeRenderingSystem;
|
|
||||||
|
|
@ -1,157 +0,0 @@
|
||||||
use std::path::PathBuf;
|
|
||||||
use std::rc::Rc;
|
|
||||||
use std::cell::RefCell;
|
|
||||||
use std::sync::{Arc, Mutex};
|
|
||||||
use glium::{Display, Program, Surface, VertexBuffer, IndexBuffer, implement_vertex};
|
|
||||||
use glium::glutin::surface::WindowSurface;
|
|
||||||
use glium::index::PrimitiveType;
|
|
||||||
use glium::texture::{RawImage2d, SrgbTexture2d, Texture2d};
|
|
||||||
use glium::uniform;
|
|
||||||
use glium::uniforms::{MagnifySamplerFilter, MinifySamplerFilter, SamplerWrapFunction};
|
|
||||||
use glam::{Mat4, Vec2, Vec3};
|
|
||||||
use winit::event_loop::EventLoop;
|
|
||||||
use raidillon_assets::include_shader;
|
|
||||||
use crate::system::RenderingContext;
|
|
||||||
use crate::RenderingSystem;
|
|
||||||
|
|
||||||
#[derive(Copy, Clone)]
|
|
||||||
struct SkyboxVertex { position: [f32; 3] }
|
|
||||||
implement_vertex!(SkyboxVertex, position);
|
|
||||||
|
|
||||||
pub struct SkyboxRenderingSystem {
|
|
||||||
program: Program,
|
|
||||||
quad_vb: VertexBuffer<SkyboxVertex>,
|
|
||||||
quad_ib: IndexBuffer<u16>,
|
|
||||||
/// Equirectangular HDR image, tonemapped to sRGB for skybox view
|
|
||||||
equirect_srgb: SrgbTexture2d,
|
|
||||||
/// Dominant light direction estimated from HDRI
|
|
||||||
light_dir: Vec3,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl SkyboxRenderingSystem {
|
|
||||||
fn build_cube(display: &Display<WindowSurface>) -> (VertexBuffer<SkyboxVertex>, IndexBuffer<u16>) {
|
|
||||||
// Unit cube centered at origin
|
|
||||||
let p = &[
|
|
||||||
[-1.0, -1.0, -1.0], [ 1.0, -1.0, -1.0], [ 1.0, 1.0, -1.0], [-1.0, 1.0, -1.0], // back
|
|
||||||
[-1.0, -1.0, 1.0], [ 1.0, -1.0, 1.0], [ 1.0, 1.0, 1.0], [-1.0, 1.0, 1.0], // front
|
|
||||||
];
|
|
||||||
let verts = vec![
|
|
||||||
SkyboxVertex { position: p[0] }, SkyboxVertex { position: p[1] }, SkyboxVertex { position: p[2] }, SkyboxVertex { position: p[3] }, // back
|
|
||||||
SkyboxVertex { position: p[4] }, SkyboxVertex { position: p[5] }, SkyboxVertex { position: p[6] }, SkyboxVertex { position: p[7] }, // front
|
|
||||||
];
|
|
||||||
let idx: [u16; 36] = [
|
|
||||||
// back face
|
|
||||||
0,1,2, 2,3,0,
|
|
||||||
// front face
|
|
||||||
4,6,5, 6,4,7,
|
|
||||||
// left face
|
|
||||||
0,3,7, 7,4,0,
|
|
||||||
// right face
|
|
||||||
1,5,6, 6,2,1,
|
|
||||||
// bottom face
|
|
||||||
0,4,5, 5,1,0,
|
|
||||||
// top face
|
|
||||||
3,2,6, 6,7,3,
|
|
||||||
];
|
|
||||||
(
|
|
||||||
VertexBuffer::new(display, &verts).unwrap(),
|
|
||||||
IndexBuffer::new(display, PrimitiveType::TrianglesList, &idx).unwrap(),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn load_hdr_equirect_and_analyze(display: &Display<WindowSurface>, path: &std::path::Path) -> (SrgbTexture2d, Vec3) {
|
|
||||||
// Use image crate to decode EXR as f32 RGB
|
|
||||||
let dyn_img = image::ImageReader::open(path).expect("open exr").with_guessed_format().expect("guess format").decode().expect("decode exr");
|
|
||||||
let hdr = dyn_img.to_rgb32f();
|
|
||||||
let (width, height) = hdr.dimensions();
|
|
||||||
let width = width as usize; let height = height as usize;
|
|
||||||
let mut dir_accum = Vec3::ZERO;
|
|
||||||
let mut weight_sum = 0.0f32;
|
|
||||||
for y in 0..height {
|
|
||||||
let v = (y as f32 + 0.5) / height as f32;
|
|
||||||
let theta = (v - 0.5) * std::f32::consts::PI;
|
|
||||||
let lat_weight = theta.cos().max(0.0);
|
|
||||||
for x in 0..width {
|
|
||||||
let u = (x as f32 + 0.5) / width as f32;
|
|
||||||
let phi = (u - 0.5) * 2.0 * std::f32::consts::PI;
|
|
||||||
let px = hdr.get_pixel(x as u32, y as u32).0;
|
|
||||||
let rgb = Vec3::new(px[0], px[1], px[2]);
|
|
||||||
let lum = 0.2126*rgb.x + 0.7152*rgb.y + 0.0722*rgb.z;
|
|
||||||
if lum > 0.0 {
|
|
||||||
let dir = Vec3::new(phi.cos()*theta.cos(), theta.sin(), phi.sin()*theta.cos());
|
|
||||||
let w = lum * lat_weight;
|
|
||||||
dir_accum += dir * w;
|
|
||||||
weight_sum += w;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let mut light_dir = if weight_sum > 0.0 { dir_accum / weight_sum } else { Vec3::new(0.0, -1.0, 0.0) };
|
|
||||||
if light_dir.length_squared() < 1e-6 { light_dir = Vec3::new(0.0,-1.0,0.0); }
|
|
||||||
light_dir = light_dir.normalize();
|
|
||||||
|
|
||||||
// Tonemap to sRGB
|
|
||||||
let mut srgb_bytes = Vec::with_capacity(width*height*4);
|
|
||||||
for y in 0..height {
|
|
||||||
for x in 0..width {
|
|
||||||
let px = hdr.get_pixel(x as u32, y as u32).0;
|
|
||||||
let mapped = Vec3::new(px[0], px[1], px[2]) / (Vec3::new(px[0], px[1], px[2]) + Vec3::ONE);
|
|
||||||
let srgb = mapped.powf(1.0/2.2);
|
|
||||||
srgb_bytes.extend_from_slice(&[
|
|
||||||
(srgb.x.clamp(0.0,1.0)*255.0) as u8,
|
|
||||||
(srgb.y.clamp(0.0,1.0)*255.0) as u8,
|
|
||||||
(srgb.z.clamp(0.0,1.0)*255.0) as u8,
|
|
||||||
255u8,
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let raw = RawImage2d::from_raw_rgba(srgb_bytes, (width as u32, height as u32));
|
|
||||||
let tex = SrgbTexture2d::new(display, raw).unwrap();
|
|
||||||
(tex, light_dir)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl RenderingSystem for SkyboxRenderingSystem {
|
|
||||||
fn initialize(display: &Display<WindowSurface>, _window: Arc<Mutex<glium::winit::window::Window>>, event_loop: &EventLoop<()>) -> Self {
|
|
||||||
const VERT_SRC: &str = include_shader!("skybox.vert");
|
|
||||||
const FRAG_SRC: &str = include_shader!("skybox.frag");
|
|
||||||
let program = Program::from_source(display, VERT_SRC, FRAG_SRC, None).unwrap();
|
|
||||||
let (quad_vb, quad_ib) = Self::build_cube(display);
|
|
||||||
|
|
||||||
// Load EXR from assets/exr
|
|
||||||
let manifest_dir = env!("CARGO_MANIFEST_DIR");
|
|
||||||
let path = std::path::Path::new(manifest_dir).join("../assets/exr/citrus_orchard_road_puresky_4k.exr");
|
|
||||||
let (equirect_srgb, light_dir) = Self::load_hdr_equirect_and_analyze(display, &path);
|
|
||||||
Self { program, quad_vb, quad_ib, equirect_srgb, light_dir }
|
|
||||||
}
|
|
||||||
|
|
||||||
fn render(&mut self, ctx: &mut RenderingContext) {
|
|
||||||
// Provide view and projection without translation for skybox
|
|
||||||
let cam = match ctx.scene.world.query::<&raidillon_platform::Camera>().iter().next() {
|
|
||||||
Some((_, cam)) => *cam,
|
|
||||||
None => return,
|
|
||||||
};
|
|
||||||
let mut view = cam.view();
|
|
||||||
// remove translation from view matrix (only orientation)
|
|
||||||
view.col_mut(3).x = 0.0; view.col_mut(3).y = 0.0; view.col_mut(3).z = 0.0;
|
|
||||||
let mut sampler = self.equirect_srgb.sampled();
|
|
||||||
sampler = sampler.wrap_function(SamplerWrapFunction::Repeat);
|
|
||||||
sampler = sampler.minify_filter(MinifySamplerFilter::Linear);
|
|
||||||
sampler = sampler.magnify_filter(MagnifySamplerFilter::Linear);
|
|
||||||
|
|
||||||
let uniforms = uniform! {
|
|
||||||
view: view.to_cols_array_2d(),
|
|
||||||
projection: cam.projection().to_cols_array_2d(),
|
|
||||||
equirect: sampler,
|
|
||||||
};
|
|
||||||
let params = glium::DrawParameters { depth: glium::Depth { test: glium::draw_parameters::DepthTest::IfLessOrEqual, write: false, ..Default::default() }, ..Default::default() };
|
|
||||||
ctx.target.draw(&self.quad_vb, &self.quad_ib, &self.program, &uniforms, ¶ms).ok();
|
|
||||||
|
|
||||||
// Share light direction with following passes
|
|
||||||
ctx.env_light_dir = self.light_dir;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Provide a getter for light direction for other systems
|
|
||||||
impl SkyboxRenderingSystem {
|
|
||||||
pub fn light_direction(&self) -> Vec3 { self.light_dir }
|
|
||||||
}
|
|
||||||
|
|
@ -1,28 +1,19 @@
|
||||||
use std::any::TypeId;
|
use std::any::TypeId;
|
||||||
use std::cell::RefCell;
|
use std::cell::RefCell;
|
||||||
use std::rc::Rc;
|
use std::rc::Rc;
|
||||||
use std::sync::{Arc, Mutex};
|
|
||||||
use indexmap::IndexMap;
|
use indexmap::IndexMap;
|
||||||
use glium::{Display, Frame};
|
use glium::{Display, Frame};
|
||||||
use glium::glutin::surface::WindowSurface;
|
use glium::glutin::surface::WindowSurface;
|
||||||
use raidillon_assets::ModelManagerRef;
|
use raidillon_assets::ModelManagerRef;
|
||||||
use raidillon_core::{define_typemap, EguiQueue};
|
use raidillon_core::DebugUIBuffer;
|
||||||
use raidillon_core::scene::Scene;
|
use raidillon_core::scene::Scene;
|
||||||
use raidillon_platform::DebugWireframesRef;
|
|
||||||
use glam::Vec3;
|
|
||||||
use winit::event_loop::EventLoop;
|
|
||||||
use std::cell::Cell;
|
|
||||||
|
|
||||||
pub struct RenderingContext<'a> {
|
pub struct RenderingContext<'a> {
|
||||||
pub scene: &'a Scene,
|
pub scene: &'a Scene,
|
||||||
pub target: &'a mut Frame,
|
pub target: &'a mut Frame,
|
||||||
pub window: Arc<Mutex<glium::winit::window::Window>>,
|
pub window: &'a mut glium::winit::window::Window,
|
||||||
pub display: &'a Display<WindowSurface>,
|
|
||||||
pub asset_manager: ModelManagerRef,
|
pub asset_manager: ModelManagerRef,
|
||||||
pub egui_queue: Rc<RefCell<EguiQueue>>,
|
pub debug_ui_buffer: Rc<RefCell<DebugUIBuffer>>,
|
||||||
pub debug_wireframes: DebugWireframesRef,
|
|
||||||
pub env_light_dir: Vec3,
|
|
||||||
pub should_egui_receive_input_events: Rc<Cell<bool>>
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// The internal "rendering system" trait of glium_platform.
|
/// The internal "rendering system" trait of glium_platform.
|
||||||
|
|
@ -30,19 +21,17 @@ pub struct RenderingContext<'a> {
|
||||||
pub trait RenderingSystem {
|
pub trait RenderingSystem {
|
||||||
fn handle_event(
|
fn handle_event(
|
||||||
&mut self,
|
&mut self,
|
||||||
_window: Arc<Mutex<glium::winit::window::Window>>,
|
_window: &mut glium::winit::window::Window,
|
||||||
_event: winit::event::Event<()>,
|
_event: winit::event::Event<()>,
|
||||||
) {
|
) {
|
||||||
}
|
}
|
||||||
fn prepare_frame(&mut self, _window: Arc<Mutex<glium::winit::window::Window>>) {}
|
fn prepare_frame(&mut self, _window: &mut glium::winit::window::Window) {}
|
||||||
fn render(&mut self, ctx: &mut RenderingContext);
|
fn render(&mut self, ctx: &mut RenderingContext);
|
||||||
fn initialize(display: &Display<WindowSurface>, window: Arc<Mutex<glium::winit::window::Window>>, event_loop: &EventLoop<()>) -> Self
|
fn initialize(display: &Display<WindowSurface>, window: &glium::winit::window::Window) -> Self
|
||||||
where
|
where
|
||||||
Self: Sized;
|
Self: Sized;
|
||||||
}
|
}
|
||||||
|
|
||||||
// define_typemap!(RenderingSystemManager, RenderingSystem);
|
|
||||||
|
|
||||||
pub struct RenderingSystemManager {
|
pub struct RenderingSystemManager {
|
||||||
pub systems: IndexMap<TypeId, Box<dyn RenderingSystem>>,
|
pub systems: IndexMap<TypeId, Box<dyn RenderingSystem>>,
|
||||||
}
|
}
|
||||||
|
|
@ -54,11 +43,11 @@ impl RenderingSystemManager {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn add<R>(&mut self, display: &Display<WindowSurface>, window: Arc<Mutex<glium::winit::window::Window>>, event_loop: &EventLoop<()>)
|
pub fn add<R>(&mut self, display: &Display<WindowSurface>, window: &glium::winit::window::Window)
|
||||||
where
|
where
|
||||||
R: RenderingSystem + 'static,
|
R: RenderingSystem + 'static,
|
||||||
{
|
{
|
||||||
let system = R::initialize(display, window, event_loop);
|
let system = R::initialize(display, window);
|
||||||
self.systems.insert(TypeId::of::<R>(), Box::new(system));
|
self.systems.insert(TypeId::of::<R>(), Box::new(system));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,9 +0,0 @@
|
||||||
[package]
|
|
||||||
name = "raidillon_physics"
|
|
||||||
version = "0.1.0"
|
|
||||||
edition = "2024"
|
|
||||||
|
|
||||||
[dependencies]
|
|
||||||
rapier3d = "0.30.1"
|
|
||||||
raidillon_ecs = { path = "../ecs" }
|
|
||||||
glam = "0.30.8"
|
|
||||||
|
|
@ -1,3 +0,0 @@
|
||||||
mod physics;
|
|
||||||
|
|
||||||
pub use crate::physics::Physics;
|
|
||||||
|
|
@ -1,82 +0,0 @@
|
||||||
use glam::{Quat, Vec3};
|
|
||||||
use rapier3d::na::{Quaternion, UnitQuaternion};
|
|
||||||
use rapier3d::prelude::*;
|
|
||||||
use raidillon_ecs::Transform;
|
|
||||||
|
|
||||||
/// Tiny wrapper around rapier3d.
|
|
||||||
pub struct Physics {
|
|
||||||
pub rigid_body_set: RigidBodySet,
|
|
||||||
pub collider_set: ColliderSet,
|
|
||||||
physics_pipeline: PhysicsPipeline,
|
|
||||||
island_manager: IslandManager,
|
|
||||||
pub broad_phase: DefaultBroadPhase,
|
|
||||||
pub narrow_phase: NarrowPhase,
|
|
||||||
impulse_joint_set: ImpulseJointSet,
|
|
||||||
multibody_joint_set: MultibodyJointSet,
|
|
||||||
ccd_solver: CCDSolver,
|
|
||||||
gravity: Vector<f32>,
|
|
||||||
integration_parameters: IntegrationParameters,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for Physics {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
gravity: vector![0.0, -9.81, 0.0],
|
|
||||||
rigid_body_set: Default::default(),
|
|
||||||
collider_set: Default::default(),
|
|
||||||
physics_pipeline: Default::default(),
|
|
||||||
island_manager: Default::default(),
|
|
||||||
broad_phase: Default::default(),
|
|
||||||
narrow_phase: Default::default(),
|
|
||||||
impulse_joint_set: Default::default(),
|
|
||||||
multibody_joint_set: Default::default(),
|
|
||||||
ccd_solver: Default::default(),
|
|
||||||
integration_parameters: Default::default(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Physics {
|
|
||||||
pub fn step(&mut self, dt: f32) {
|
|
||||||
self.integration_parameters.dt = dt;
|
|
||||||
self.physics_pipeline.step(
|
|
||||||
&self.gravity,
|
|
||||||
&self.integration_parameters,
|
|
||||||
&mut self.island_manager,
|
|
||||||
&mut self.broad_phase,
|
|
||||||
&mut self.narrow_phase,
|
|
||||||
&mut self.rigid_body_set,
|
|
||||||
&mut self.collider_set,
|
|
||||||
&mut self.impulse_joint_set,
|
|
||||||
&mut self.multibody_joint_set,
|
|
||||||
&mut self.ccd_solver,
|
|
||||||
&(),
|
|
||||||
&(),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn add_rigid_body(&mut self, kind: RigidBodyType, transform: Transform, collider: Collider) -> RigidBodyHandle {
|
|
||||||
let rb = RigidBodyBuilder::new(kind)
|
|
||||||
.translation(vector![transform.translation.x, transform.translation.y, transform.translation.z])
|
|
||||||
.build();
|
|
||||||
let rb_handle = self.rigid_body_set.insert(rb);
|
|
||||||
self.collider_set.insert_with_parent(collider, rb_handle, &mut self.rigid_body_set);
|
|
||||||
rb_handle
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_rigid_body(&self, handle: RigidBodyHandle) -> Option<&RigidBody> {
|
|
||||||
self.rigid_body_set.get(handle)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn get_rigid_body_mut(&mut self, handle: RigidBodyHandle) -> Option<&mut RigidBody> {
|
|
||||||
self.rigid_body_set.get_mut(handle)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn rapier_translation_to_glam(v: &Vector<f32>) -> Vec3 {
|
|
||||||
Vec3::new(v.x, v.y, v.z)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn rapier_rotation_to_glam(r: &UnitQuaternion<f32>) -> Quat {
|
|
||||||
Quat::from_xyzw(r.i, r.j, r.k, r.w)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -8,5 +8,3 @@ winit = "0.30.12"
|
||||||
raidillon_core = { path = "../core" }
|
raidillon_core = { path = "../core" }
|
||||||
raidillon_assets = { path = "../asset" }
|
raidillon_assets = { path = "../asset" }
|
||||||
glam = "0.30.5"
|
glam = "0.30.5"
|
||||||
serde = { version = "1.0.228", features = ["derive"] }
|
|
||||||
toml = "0.9.8"
|
|
||||||
|
|
|
||||||
|
|
@ -1,86 +0,0 @@
|
||||||
use std::cell::Cell;
|
|
||||||
use std::{cell::RefCell, rc::Rc};
|
|
||||||
use std::sync::{Arc, Mutex, RwLock};
|
|
||||||
use winit::event::Event;
|
|
||||||
use raidillon_assets::ModelManagerRef;
|
|
||||||
use raidillon_core::EguiQueue;
|
|
||||||
use crate::settings::Settings;
|
|
||||||
|
|
||||||
/// a single debug wireframe vertex with position and color
|
|
||||||
#[derive(Clone, Copy)]
|
|
||||||
pub struct DebugWireframeVertex {
|
|
||||||
pub position: [f32; 3],
|
|
||||||
pub color: [f32; 4],
|
|
||||||
}
|
|
||||||
|
|
||||||
/// shared buffer for debug wireframe rendering
|
|
||||||
#[derive(Clone, Default)]
|
|
||||||
pub struct DebugWireframes {
|
|
||||||
pub vertices: Vec<DebugWireframeVertex>,
|
|
||||||
pub enabled: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl DebugWireframes {
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Self { vertices: Vec::new(), enabled: true }
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn clear(&mut self) {
|
|
||||||
self.vertices.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
/// add a single line segment
|
|
||||||
pub fn add_line(&mut self, start: [f32; 3], end: [f32; 3], color: [f32; 4]) {
|
|
||||||
self.vertices.push(DebugWireframeVertex { position: start, color });
|
|
||||||
self.vertices.push(DebugWireframeVertex { position: end, color });
|
|
||||||
}
|
|
||||||
|
|
||||||
/// add a wireframe box from min/max corners
|
|
||||||
pub fn add_box(&mut self, min: [f32; 3], max: [f32; 3], color: [f32; 4]) {
|
|
||||||
let [x0, y0, z0] = min;
|
|
||||||
let [x1, y1, z1] = max;
|
|
||||||
|
|
||||||
// bottom face edges
|
|
||||||
self.add_line([x0, y0, z0], [x1, y0, z0], color);
|
|
||||||
self.add_line([x1, y0, z0], [x1, y0, z1], color);
|
|
||||||
self.add_line([x1, y0, z1], [x0, y0, z1], color);
|
|
||||||
self.add_line([x0, y0, z1], [x0, y0, z0], color);
|
|
||||||
|
|
||||||
// top face edges
|
|
||||||
self.add_line([x0, y1, z0], [x1, y1, z0], color);
|
|
||||||
self.add_line([x1, y1, z0], [x1, y1, z1], color);
|
|
||||||
self.add_line([x1, y1, z1], [x0, y1, z1], color);
|
|
||||||
self.add_line([x0, y1, z1], [x0, y1, z0], color);
|
|
||||||
|
|
||||||
// vertical edges
|
|
||||||
self.add_line([x0, y0, z0], [x0, y1, z0], color);
|
|
||||||
self.add_line([x1, y0, z0], [x1, y1, z0], color);
|
|
||||||
self.add_line([x1, y0, z1], [x1, y1, z1], color);
|
|
||||||
self.add_line([x0, y0, z1], [x0, y1, z1], color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub type DebugWireframesRef = Rc<RefCell<DebugWireframes>>;
|
|
||||||
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub struct PlatformContext {
|
|
||||||
pub current_event: Event<()>,
|
|
||||||
pub asset_manager: ModelManagerRef,
|
|
||||||
pub frame_width: f32,
|
|
||||||
pub frame_height: f32,
|
|
||||||
pub time_ctx: TimeContext,
|
|
||||||
pub window: Arc<Mutex<winit::window::Window>>,
|
|
||||||
pub egui_queue: Rc<RefCell<EguiQueue>>,
|
|
||||||
pub settings: Arc<RwLock<Settings>>,
|
|
||||||
/// shared debug wireframe buffer
|
|
||||||
pub debug_wireframes: DebugWireframesRef,
|
|
||||||
/// sets whether or not egui will receive input events
|
|
||||||
pub should_egui_receive_input_events: Rc<Cell<bool>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub struct TimeContext {
|
|
||||||
pub frame_dt: f32,
|
|
||||||
pub fixed_dt: f32,
|
|
||||||
pub alpha: f32,
|
|
||||||
}
|
|
||||||
|
|
@ -4,7 +4,7 @@ pub enum PlatformEvent {
|
||||||
|
|
||||||
/// The platform has requested to close the app.
|
/// The platform has requested to close the app.
|
||||||
CloseRequested,
|
CloseRequested,
|
||||||
|
|
||||||
/// Platform event loop is about to block and wait for new
|
/// Platform event loop is about to block and wait for new
|
||||||
/// new events.
|
/// new events.
|
||||||
AboutToWait
|
AboutToWait
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,6 @@
|
||||||
pub mod platform;
|
pub mod platform;
|
||||||
mod camera;
|
mod camera;
|
||||||
mod event;
|
|
||||||
pub mod context;
|
|
||||||
pub mod settings;
|
|
||||||
|
|
||||||
pub use platform::Platform;
|
pub use platform::Platform;
|
||||||
pub use camera::Camera;
|
pub use camera::Camera;
|
||||||
pub use context::{PlatformContext, TimeContext, DebugWireframes, DebugWireframesRef, DebugWireframeVertex};
|
pub use raidillon_core::context::PlatformContext;
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,8 @@
|
||||||
use crate::PlatformContext;
|
use raidillon_assets::ModelManager;
|
||||||
use raidillon_core::engine::EngineTrait;
|
use raidillon_core::engine::EngineTrait;
|
||||||
|
use crate::PlatformContext;
|
||||||
|
|
||||||
pub trait Platform<E: EngineTrait<PlatformCtx = PlatformContext>> {
|
pub trait Platform<E: EngineTrait> {
|
||||||
/// Initialize platform.
|
/// Initialize platform.
|
||||||
fn initialize(engine: E, title: String, width: u32, height: u32) -> Self;
|
fn initialize(engine: E, title: String, width: u32, height: u32) -> Self;
|
||||||
fn run(self);
|
fn run(self);
|
||||||
|
|
|
||||||
|
|
@ -1,166 +0,0 @@
|
||||||
use winit::monitor::{MonitorHandle, VideoModeHandle};
|
|
||||||
use winit::window::{Fullscreen, Window};
|
|
||||||
use serde::{Serialize, Deserialize};
|
|
||||||
use std::error::Error;
|
|
||||||
use std::fs;
|
|
||||||
use std::io;
|
|
||||||
use std::path::{Path, PathBuf};
|
|
||||||
|
|
||||||
pub fn default_config_path() -> PathBuf {
|
|
||||||
let exe_path = std::env::current_exe().unwrap();
|
|
||||||
let exe_dir = exe_path
|
|
||||||
.parent()
|
|
||||||
.ok_or_else(|| std::io::Error::new(std::io::ErrorKind::Other, "executable has no parent")).unwrap();
|
|
||||||
|
|
||||||
exe_dir.join("settings.toml")
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize, Default)]
|
|
||||||
#[serde(rename_all = "snake_case")]
|
|
||||||
pub enum WindowMode {
|
|
||||||
BorderlessFullscreen,
|
|
||||||
ExclusiveFullscreen,
|
|
||||||
#[default]
|
|
||||||
Windowed,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Default, Serialize, Deserialize)]
|
|
||||||
pub struct Settings {
|
|
||||||
pub display_settings: DisplaySettings,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Settings {
|
|
||||||
pub fn load_from_file(path: impl AsRef<Path>) -> Result<Self, Box<dyn Error>> {
|
|
||||||
let path = path.as_ref();
|
|
||||||
let text = fs::read_to_string(path)?;
|
|
||||||
let settings: Settings = toml::from_str(&text)?;
|
|
||||||
Ok(settings)
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn save_to_file(&self, path: impl AsRef<Path>) -> Result<(), Box<dyn Error>> {
|
|
||||||
let path = path.as_ref();
|
|
||||||
if let Some(parent) = path.parent() {
|
|
||||||
fs::create_dir_all(parent)?;
|
|
||||||
}
|
|
||||||
let toml_str = toml::to_string_pretty(self)?;
|
|
||||||
fs::write(path, toml_str)?;
|
|
||||||
Ok(())
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn load_or_default(path: impl AsRef<Path>) -> Result<Self, Box<dyn Error>> {
|
|
||||||
let path = path.as_ref();
|
|
||||||
|
|
||||||
match fs::read_to_string(path) {
|
|
||||||
Ok(text) => {
|
|
||||||
let settings: Settings = toml::from_str(&text)?;
|
|
||||||
Ok(settings)
|
|
||||||
}
|
|
||||||
Err(err) if err.kind() == io::ErrorKind::NotFound => {
|
|
||||||
let settings = Settings::default();
|
|
||||||
if let Some(parent) = path.parent() {
|
|
||||||
fs::create_dir_all(parent)?;
|
|
||||||
}
|
|
||||||
let toml_str = toml::to_string_pretty(&settings)?;
|
|
||||||
fs::write(path, toml_str)?;
|
|
||||||
Ok(settings)
|
|
||||||
}
|
|
||||||
Err(err) => Err(Box::new(err)),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Serialize, Deserialize)]
|
|
||||||
#[serde(default)]
|
|
||||||
pub struct DisplaySettings {
|
|
||||||
pub fullscreen_mode: WindowMode,
|
|
||||||
#[serde(skip)]
|
|
||||||
pub dirty: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for DisplaySettings {
|
|
||||||
fn default() -> Self {
|
|
||||||
Self {
|
|
||||||
fullscreen_mode: WindowMode::Windowed,
|
|
||||||
dirty: false,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl DisplaySettings {
|
|
||||||
pub fn apply(&self, window: &Window) {
|
|
||||||
// apply fullscreen mode
|
|
||||||
match self.fullscreen_mode {
|
|
||||||
WindowMode::BorderlessFullscreen => {
|
|
||||||
let monitor = window.current_monitor().or_else(|| window.primary_monitor());
|
|
||||||
window.set_fullscreen(Some(Fullscreen::Borderless(monitor)));
|
|
||||||
}
|
|
||||||
WindowMode::ExclusiveFullscreen => {
|
|
||||||
let monitor = window.current_monitor().or_else(|| window.primary_monitor());
|
|
||||||
match monitor {
|
|
||||||
Some(monitor) => {
|
|
||||||
if let Some(video_mode) = pick_best_video_mode(&monitor) {
|
|
||||||
window.set_fullscreen(Some(Fullscreen::Exclusive(video_mode)));
|
|
||||||
} else {
|
|
||||||
// fallback to borderless
|
|
||||||
window.set_fullscreen(Some(Fullscreen::Borderless(Some(monitor))));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => {
|
|
||||||
// no monitor info, fallback to windowed
|
|
||||||
window.set_fullscreen(None);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
WindowMode::Windowed => {
|
|
||||||
window.set_fullscreen(None);
|
|
||||||
},
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn pick_best_video_mode(monitor: &MonitorHandle) -> Option<VideoModeHandle> {
|
|
||||||
let target_size = monitor.size();
|
|
||||||
|
|
||||||
let mut best_native: Option<VideoModeHandle> = None;
|
|
||||||
let mut best_any: Option<VideoModeHandle> = None;
|
|
||||||
|
|
||||||
for mode in monitor.video_modes() {
|
|
||||||
if mode.size() == target_size {
|
|
||||||
let replace = match best_native.as_ref() {
|
|
||||||
None => true,
|
|
||||||
Some(best) => {
|
|
||||||
(mode.refresh_rate_millihertz(), mode.bit_depth())
|
|
||||||
> (best.refresh_rate_millihertz(), best.bit_depth())
|
|
||||||
}
|
|
||||||
};
|
|
||||||
if replace {
|
|
||||||
best_native = Some(mode.clone());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
let replace = match best_any.as_ref() {
|
|
||||||
None => true,
|
|
||||||
Some(best) => is_better_video_mode(&mode, best),
|
|
||||||
};
|
|
||||||
if replace {
|
|
||||||
best_any = Some(mode);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
best_native.or(best_any)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn is_better_video_mode(a: &VideoModeHandle, b: &VideoModeHandle) -> bool {
|
|
||||||
let a_size = a.size();
|
|
||||||
let b_size = b.size();
|
|
||||||
let a_area = u64::from(a_size.width) * u64::from(a_size.height);
|
|
||||||
let b_area = u64::from(b_size.width) * u64::from(b_size.height);
|
|
||||||
|
|
||||||
match a_area.cmp(&b_area) {
|
|
||||||
std::cmp::Ordering::Greater => true,
|
|
||||||
std::cmp::Ordering::Less => false,
|
|
||||||
std::cmp::Ordering::Equal => {
|
|
||||||
(a.refresh_rate_millihertz(), a.bit_depth()) > (b.refresh_rate_millihertz(), b.bit_depth())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue