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reo a3d3f641cd Improve abstraction of the engine
- Improved camera controls
- Introduce new convenience function ecsr.load_mesh_from_gltf
- Abstract out the glium stuff to allow for more backends in the future.
  We're still tied to winit though as it can be used with any of the
  major graphics libraries in the Rust ecosystem.
2025-07-19 00:15:21 +03:00
assets_src/blender Add new tree and plane models 2025-07-13 20:07:43 +03:00
raidillon_core Major Refactor: separate project into multiple crates 2025-07-17 23:19:46 +03:00
raidillon_ecs Major Refactor: separate project into multiple crates 2025-07-17 23:19:46 +03:00
raidillon_game Improve abstraction of the engine 2025-07-19 00:15:21 +03:00
raidillon_input Add raidillon_input and FPSCameraController 2025-07-18 12:09:24 +03:00
raidillon_render Improve abstraction of the engine 2025-07-19 00:15:21 +03:00
raidillon_ui Improve abstraction of the engine 2025-07-19 00:15:21 +03:00
resources Add skybox rendering support 2025-07-15 01:27:50 +03:00
.gitignore Major Refactor: separate project into multiple crates 2025-07-17 23:19:46 +03:00
Cargo.lock Improve abstraction of the engine 2025-07-19 00:15:21 +03:00
Cargo.toml Add raidillon_input and FPSCameraController 2025-07-18 12:09:24 +03:00
justfile Major Refactor: separate project into multiple crates 2025-07-17 23:19:46 +03:00
readme.md Major Refactor: separate project into multiple crates 2025-07-17 23:19:46 +03:00

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