- No specular on surfaces facing away from the light source - Transform the light direction to view space to ensure that all lighting calculations happen in a consistent coordinate space. - Other lighting tweaks |
||
|---|---|---|
| .. | ||
| exr | ||
| models | ||
| shaders | ||
- No specular on surfaces facing away from the light source - Transform the light direction to view space to ensure that all lighting calculations happen in a consistent coordinate space. - Other lighting tweaks |
||
|---|---|---|
| .. | ||
| exr | ||
| models | ||
| shaders | ||