- No specular on surfaces facing away from the light source - Transform the light direction to view space to ensure that all lighting calculations happen in a consistent coordinate space. - Other lighting tweaks |
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| .. | ||
| debug_wireframe.frag | ||
| debug_wireframe.vert | ||
| gl_textured.frag | ||
| gl_textured.vert | ||
| skybox.frag | ||
| skybox.vert | ||