raidillon/glium_platform/src/render/debug_ui.rs
reo 0c0d5cdb2a Fix imgui renderer once and for all
Finally solved the problems with the imgui renderer after a long chat with clankers. Fixed some other stuff as well.

Reminder to keep the rendered_this_frame check as that's what solved it. Probably a deeper issue down there that caused us to render twice, but whatever.
2025-09-10 01:31:43 +03:00

68 lines
2.2 KiB
Rust

use std::time::Instant;
use glium::Display;
use glium::glutin::surface::WindowSurface;
use imgui::{Context as ImguiContext};
use imgui_winit_support::{HiDpiMode, WinitPlatform};
use imgui_glium_renderer::Renderer as ImguiGliumRenderer;
use winit::window::Window;
use winit::event::Event;
use glium::Frame;
use crate::RenderingSystem;
use crate::system::RenderingContext;
pub struct ImguiBridge {
imgui: ImguiContext,
platform: WinitPlatform,
renderer: ImguiGliumRenderer,
last_frame: Instant,
rendered_this_frame: bool,
}
impl RenderingSystem for ImguiBridge {
fn handle_event(&mut self, window: &mut Window, event: Event<()>) {
self.platform.handle_event(self.imgui.io_mut(), window, &event);
}
fn prepare_frame(&mut self, window: &mut Window) {
self.rendered_this_frame = false;
let now = Instant::now();
self.imgui.io_mut().update_delta_time(now - self.last_frame);
self.last_frame = now;
self.platform
.prepare_frame(self.imgui.io_mut(), window)
.expect("Failed to prepare frame");
}
fn render(&mut self, ctx: &mut RenderingContext) {
if self.rendered_this_frame { return; }
self.rendered_this_frame = true;
let ui = self.imgui.frame();
ctx.debug_ui_buffer.borrow().write_buffer(&ui);
self.platform.prepare_render(&ui, ctx.window);
let draw_data = self.imgui.render();
if draw_data.total_vtx_count == 0 && draw_data.total_idx_count == 0 {
return;
}
self.renderer.render(ctx.target, draw_data).expect("imgui rendering failed");
}
fn initialize(display: &Display<WindowSurface>, window: &Window) -> Self {
let mut imgui = ImguiContext::create();
imgui.set_ini_filename(None);
let mut platform = WinitPlatform::new(&mut imgui);
platform.attach_window(imgui.io_mut(), window, HiDpiMode::Default);
imgui.fonts().add_font(&[imgui::FontSource::DefaultFontData { config: None }]);
let renderer = ImguiGliumRenderer::new(&mut imgui, display).unwrap();
Self {
imgui,
platform,
renderer,
last_frame: Instant::now(),
rendered_this_frame: false,
}
}
}