- glTF loader now supports textures. I was able to successfully load
multiple blender models with different texturing methods.
- Added Material to represent textures and material properties.
- Introduced ECSRenderer struct to manage the connection between the renderer and the ECS.
- Implemented methods for spawning and despawning meshes within the ECS.
- Updated main function to utilize ECSRenderer for rendering and object management.
- Added a new Time module to handle frame timing and updates.