- NEW kinematic character controller powered by rapier3d at kinematic_character_controller.rs
- NEW camera modes. The ability to switch between the free debug camera and new character controller.
- NEW keybinds system to support the camera mode swap
- NEW CRATE: raidillon_physics.
- Added new models to be able to test the physics support.
- Added a new system "PhysicsSystem" to apply physics calculations to the ECS world.
- NEW COMPONENT: RigidBodyComponent
Finally solved the problems with the imgui renderer after a long chat with clankers. Fixed some other stuff as well.
Reminder to keep the rendered_this_frame check as that's what solved it. Probably a deeper issue down there that caused us to render twice, but whatever.
- Move engine to a different crate
- Add engine trait
- Refactor the rest of the codebase to work with these changes
- Add debug ui buffer, use it to finish imgui support
- Implement the initial version of the run method of the glium platform
- Add asset manager to the context of the renderer. I will probably move that to either the engine or somewhere else later.
- Other unimportant stuff that I'm too lazy to include here. Early stage commit messages don't really matter anyways.