049f522bb1
o3 refactor
2025-07-22 21:12:05 +03:00
341d531db3
Refactor rendering process in main.rs and remove obsolete render_world function from Gui
2025-07-21 22:56:17 +03:00
a3d3f641cd
Improve abstraction of the engine
...
- Improved camera controls
- Introduce new convenience function ecsr.load_mesh_from_gltf
- Abstract out the glium stuff to allow for more backends in the future.
We're still tied to winit though as it can be used with any of the
major graphics libraries in the Rust ecosystem.
2025-07-19 00:15:21 +03:00
97195fbd05
Add raidillon_input and FPSCameraController
2025-07-18 12:09:24 +03:00
d0440f3da3
Major Refactor: separate project into multiple crates
2025-07-17 23:19:46 +03:00
f943e4c945
Add skybox rendering support
2025-07-15 01:27:50 +03:00
f6a9d18c5c
Refactor main.rs to use the new rendering features
2025-07-13 20:08:16 +03:00
91ce772e58
Add model attribution to README
2025-07-13 20:07:58 +03:00
a555f7f61e
Add new tree and plane models
2025-07-13 20:07:43 +03:00
0af4622525
Add texture support to the renderer
...
- Refactor to use the new model::Model struct
- Implement blinn-phong shading
- Add texture support for shaders
2025-07-13 20:03:43 +03:00
67f5913907
Refactor ecs module to use the new structs
...
The ecs module now uses the new model::Model struct instead of the
previous Mesh struct.
2025-07-13 19:57:16 +03:00
0ecdb2cb6f
Move gltf_loader to a separate module, new GLTF features
...
- glTF loader now supports textures. I was able to successfully load
multiple blender models with different texturing methods.
- Added Material to represent textures and material properties.
2025-07-13 19:54:39 +03:00
3db5237909
Add KHR_texture_transform and utils features to the gltf package
2025-07-13 18:46:21 +03:00
876d624d2d
Utilize the new UI module in main.rs
...
Added simple transformation inputs for testing
2025-07-05 20:45:25 +03:00
498989fb1e
Add module ui.rs for the imgui integration
2025-07-05 20:44:47 +03:00
76dabf2e63
Add function render_into to the renderer
...
To be used for the Dear ImGui integration
2025-07-05 20:44:20 +03:00
111c42a746
Add function "render_into" to the ECS system
...
This is needed for the imgui integration
2025-07-05 20:43:18 +03:00
a17a6016b8
Move shaders to separate files
2025-07-05 20:42:55 +03:00
5df8738711
Move model files to resources/models
2025-07-05 20:42:35 +03:00
5358fea0f9
Add new dependencies, downgrade glium
...
Added imgui and its renderer dependencies.
Downgraded glium to 0.35 to make it work with imgui-glium-renderer
2025-07-05 20:39:35 +03:00
7e4168eee5
Add ECSRenderer for improved integration of rendering and ECS
...
- Introduced ECSRenderer struct to manage the connection between the renderer and the ECS.
- Implemented methods for spawning and despawning meshes within the ECS.
- Updated main function to utilize ECSRenderer for rendering and object management.
- Added a new Time module to handle frame timing and updates.
2025-07-01 23:25:57 +03:00
cdbac0d4ab
Improve ECS
...
Use query_one_mut instead of query_mut for single objects
2025-06-30 23:29:41 +03:00
b793bec63a
Update shaders to do light processing in the fragment shaders
2025-06-30 11:04:54 +03:00
95070f854c
Implement a basic engine with separate modules
2025-06-29 23:18:39 +03:00
0135974d08
First Commit
2025-06-28 14:20:46 +03:00