Commit graph

17 commits

Author SHA1 Message Date
reo
13aefcc86f Remove imgui from the entire project 2025-11-16 18:34:48 +03:00
reo
ce24354f3b egui support
- New Resource, EguiQueue: Utility to queue egui ui builders
- New Rendering System, EguiRenderer: Utilizes a modified egui_glium
  library to render egui UI
- Adjusted RenderingSystem trait and RenderingContext structure to
  provide event_loop and egui_queue.
- Various minor adjusments
2025-11-16 18:14:12 +03:00
reo
96a59b68fa Move debug_camera to the game crate, activate FPSDebugCameraSystem 2025-10-29 21:35:55 +03:00
reo
713d865dd7 MASSIVE Kinematic Character Controller Update
- NEW kinematic character controller powered by rapier3d at kinematic_character_controller.rs
- NEW camera modes. The ability to switch between the free debug camera and new character controller.
- NEW keybinds system to support the camera mode swap
2025-10-26 18:29:59 +03:00
reo
54967067bd Enable InputState event handler in engine 2025-10-16 17:01:23 +03:00
reo
1a48e58a1c Implement get_many.
I believe the repeated code can be generated with procedural macros, but
I don't need that right now. I'll do it if I ever end up needing this.
Right now I need to start making the game itself more than anything.
2025-10-16 16:12:18 +03:00
reo
ef055a1bda Replace contexts with resources
- Implements a new macro to generate code for a new structure: TypeMap
- TypeMaps are wrappers for HashMaps that use TypeIDs as keys.
- Refactor the entire codebase to use the new resource structures.
- This commit is the first step towards getting rid of "god context objects everywhere".
2025-10-15 22:33:04 +03:00
reo
7732280229 Add WASD keys to FPSDebugCamera system, rename to FPSDebugCameraSystem 2025-09-29 16:04:40 +03:00
reo
46c8c32819 Huge input update, FPS Camera controls system
Long day. I now store winit:🪟:Window in a mutex.
2025-09-28 01:31:14 +03:00
reo
84ab3a26b1 Timing Module Update
- Implement a new timing module
- Utilize the new timing module in glium platform implementation for frame limiting and fixed engine updates timing.
2025-09-24 23:20:51 +03:00
reo
5e8897c271 Optimize imports 2025-09-23 21:16:06 +03:00
reo
59963cdec1 Add pre-commit-config, run pre-commit on all files 2025-09-23 21:11:09 +03:00
reo
369bbd19c7 Move PlatformContext to the raidillon_platform crate 2025-09-22 19:45:30 +03:00
reo
9905ffd26b Add event handler methods to the engine structure 2025-09-18 00:32:12 +03:00
75fd59a504 Refactor system registration to use TypeIds 2025-09-10 13:21:35 +03:00
reo
0c0d5cdb2a Fix imgui renderer once and for all
Finally solved the problems with the imgui renderer after a long chat with clankers. Fixed some other stuff as well.

Reminder to keep the rendered_this_frame check as that's what solved it. Probably a deeper issue down there that caused us to render twice, but whatever.
2025-09-10 01:31:43 +03:00
reo
15122b8ebd wip: Changes of the week
- Move engine to a different crate
- Add engine trait
- Refactor the rest of the codebase to work with these changes
- Add debug ui buffer, use it to finish imgui support
2025-09-07 17:00:04 +03:00