Commit graph

22 commits

Author SHA1 Message Date
reo
2a255affe4 Fix the skybox visual artifact bug #10 2025-12-15 17:08:51 +03:00
reo
73692b710e Add debug wireframe rendering support 2025-12-15 15:53:54 +03:00
reo
8041c7e01d Fix awkward mouse conflict issues between egui and the engine 2025-12-13 18:23:52 +03:00
reo
f5a16213fa Add Settings with fullscreen and windowed options, a config file
(settings.toml) to persist settings, fix a bug in platform code where
innner window size wasn't updated on resize, various other tweaks
2025-12-09 17:52:17 +03:00
reo
13aefcc86f Remove imgui from the entire project 2025-11-16 18:34:48 +03:00
reo
ce24354f3b egui support
- New Resource, EguiQueue: Utility to queue egui ui builders
- New Rendering System, EguiRenderer: Utilizes a modified egui_glium
  library to render egui UI
- Adjusted RenderingSystem trait and RenderingContext structure to
  provide event_loop and egui_queue.
- Various minor adjusments
2025-11-16 18:14:12 +03:00
reo
ef055a1bda Replace contexts with resources
- Implements a new macro to generate code for a new structure: TypeMap
- TypeMaps are wrappers for HashMaps that use TypeIDs as keys.
- Refactor the entire codebase to use the new resource structures.
- This commit is the first step towards getting rid of "god context objects everywhere".
2025-10-15 22:33:04 +03:00
reo
46c8c32819 Huge input update, FPS Camera controls system
Long day. I now store winit:🪟:Window in a mutex.
2025-09-28 01:31:14 +03:00
reo
1e9b997aeb Implement HDRI skybox support 2025-09-26 22:44:43 +03:00
reo
84ab3a26b1 Timing Module Update
- Implement a new timing module
- Utilize the new timing module in glium platform implementation for frame limiting and fixed engine updates timing.
2025-09-24 23:20:51 +03:00
reo
59963cdec1 Add pre-commit-config, run pre-commit on all files 2025-09-23 21:11:09 +03:00
reo
369bbd19c7 Move PlatformContext to the raidillon_platform crate 2025-09-22 19:45:30 +03:00
reo
9905ffd26b Add event handler methods to the engine structure 2025-09-18 00:32:12 +03:00
75fd59a504 Refactor system registration to use TypeIds 2025-09-10 13:21:35 +03:00
reo
0c0d5cdb2a Fix imgui renderer once and for all
Finally solved the problems with the imgui renderer after a long chat with clankers. Fixed some other stuff as well.

Reminder to keep the rendered_this_frame check as that's what solved it. Probably a deeper issue down there that caused us to render twice, but whatever.
2025-09-10 01:31:43 +03:00
reo
15122b8ebd wip: Changes of the week
- Move engine to a different crate
- Add engine trait
- Refactor the rest of the codebase to work with these changes
- Add debug ui buffer, use it to finish imgui support
2025-09-07 17:00:04 +03:00
reo
3fd5b09a94 Initial implementation of imgui support 2025-09-06 11:52:49 +03:00
reo
1a200e62ef Clone the context instead of repeating the same code 2025-09-05 16:07:48 +03:00
reo
3692736a61 wip 2025-08-30 12:55:42 +03:00
reo
cc7921a5fe wip: engine enhancements and fixes 2025-08-24 18:49:41 +03:00
reo
9816f14f53 Rename assets crate to asset 2025-08-17 21:23:11 +03:00
reo
3458662cfc Rename crate folders to remove raidillon prefix 2025-08-17 21:14:59 +03:00