46c8c32819
Huge input update, FPS Camera controls system
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Long day. I now store winit:🪟 :Window in a mutex.
2025-09-28 01:31:14 +03:00
1e9b997aeb
Implement HDRI skybox support
2025-09-26 22:44:43 +03:00
84ab3a26b1
Timing Module Update
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- Implement a new timing module
- Utilize the new timing module in glium platform implementation for frame limiting and fixed engine updates timing.
2025-09-24 23:20:51 +03:00
59963cdec1
Add pre-commit-config, run pre-commit on all files
2025-09-23 21:11:09 +03:00
369bbd19c7
Move PlatformContext to the raidillon_platform crate
2025-09-22 19:45:30 +03:00
9905ffd26b
Add event handler methods to the engine structure
2025-09-18 00:32:12 +03:00
75fd59a504
Refactor system registration to use TypeIds
2025-09-10 13:21:35 +03:00
0c0d5cdb2a
Fix imgui renderer once and for all
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Finally solved the problems with the imgui renderer after a long chat with clankers. Fixed some other stuff as well.
Reminder to keep the rendered_this_frame check as that's what solved it. Probably a deeper issue down there that caused us to render twice, but whatever.
2025-09-10 01:31:43 +03:00
15122b8ebd
wip: Changes of the week
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- Move engine to a different crate
- Add engine trait
- Refactor the rest of the codebase to work with these changes
- Add debug ui buffer, use it to finish imgui support
2025-09-07 17:00:04 +03:00
3fd5b09a94
Initial implementation of imgui support
2025-09-06 11:52:49 +03:00
1a200e62ef
Clone the context instead of repeating the same code
2025-09-05 16:07:48 +03:00
3692736a61
wip
2025-08-30 12:55:42 +03:00
cc7921a5fe
wip: engine enhancements and fixes
2025-08-24 18:49:41 +03:00
9816f14f53
Rename assets crate to asset
2025-08-17 21:23:11 +03:00
3458662cfc
Rename crate folders to remove raidillon prefix
2025-08-17 21:14:59 +03:00